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Introduction During the past 10-15 years video games and movies have been in constant competition. Whether the game plot is original or has developed from a movie, the same with movies. There have been plenty of times when videos games have been made into to movies and have been least successful than the game, also vise versa. Both movies and games have a hand in advertising through there specific medium, and many experiments has conducted to figure out which one if more influential. Depending on which medium and whats it is portraying also determines if a movie is more influential than a video game. Movies or Video Games: Which is more influential? Movies have a greater influence on its audience than video games because have a broader range in viewership. Movies have also been around longer than videogames and have a smaller audience exposure. Movies reach more people because its narrative can be so much more diverse to cater to its boarder audience. Movies are better suited for narrative than video games because more video games are made from movies than vice versa. And for a vide...
Rikki tikki tavi I cannot get that song of the brave Rikki Tikki Tavi the mongoose out of my head. A mongoose is a furry creature from India who kills cobras or other types of snakes and if its eyes get red, the mongoose is mad. Also the mongoose is a curious creature It is strange how similar the book is in the movie. Some of these similarities are the conflicts, the resolution and the rising action.
Film and literature are two media forms that are so closely related, that we often forget there is a distinction between them. We often just view the movie as an extension of the book because most movies are based on novels or short stories. Because we are accustomed to this sequence of production, first the novel, then the motion picture, we often find ourselves making value judgments about a movie, based upon our feelings on the novel. It is this overlapping of the creative processes that prevents us from seeing movies as distinct and separate art forms from the novels they are based on.
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
Video games can be seen in both a positive and negative light. Video gaming has become a popular activity for people of all ages, yet many fear the aftermath they can ensue. Many children and adolescents expend large amounts of time playing them. Video gaming is a multibillion-dollar industry – bringing in more money than movies and DVDs. In fact, the PlayStation 2 was the first video game system to integrate DVD mechanics. It was originally intended to exist as a CD add-on to complement the Super Nintendo, but due to licensing difficulties Sony chose to develop the PlayStation as its own distinctive system. Video games have become very sophisticated. Some games connect to the internet, which can allow children and adolescents to play online with unknown adults and peers. The
Video games have been around since 1958, and ever since then video games have developed more. With video games becoming a bigger industry, there have been more people purchasing and buying more and more video games. For examples, up to 2001, “roughly 79 percent of America's youth played video games, many of them for at least eight hours a week” (Layton). Furthermore, in 2008, “97% of 12-17 year olds in the US played video games” (“Video Games”). With a growing industry, there has been more competition between video game companies. The companies that make these video games try to make a huge profit by appealing to people’s likes. In 2008, “10 of the top 20 best-selling video games in the US contained violence” (“Video Games”)
...their new creations. Cinematic techniques are now associated with video games which make it more interesting for gamers out there. It is like a two-in-one package where the player can interact with the game and can spectate as the cut scenes are playing. These two media highly influence each other. Films want to become like video games and video games want to become like films. In most cases though, video games get more techniques from old films than from the new films. Newer films are highly influenced by the newer video games. They get ideas and get inspired of how video games are able to manage to depict an extraordinary scene on screen by using special effects, 3-dimenesional images and computer-generated images (CGI). Thus, both films and video games find inspiration from each other that share encouraging set of transmedia synergies that make them successful.
With a vast amount of video games out there, there seems to be a similarity in most of
Video games are games that allows interaction with one user playing against the system or two or more players against each other on a video screen such as a TV or computer monitor. Video games are good ways to understand and master skills in the game. When comparing Madden and 2k, the two games are very similar in a way such as, they are both a physical sport. They are both controlled by a person behind an analog stick. The games have some of the similar controls. The games are very effective in our youth lives. This effect could be a good and a bad thing, because the game could keep the youth in the house and out of trouble, or it could cause damage in the long run because of the youth being in front of a Television for a long time.
Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
Have you ever read a book and then watched the movie and saw many differences? Well you can also find lots of similarities. In the book “The Adventures of Tom Sawyer and the movie “Tom and Huck” there are many similarities and differences having to do with the characters personalities, the setting, the characters relationships with one another and the events that take place.
Many people go to the movies. The movies are an escape into a fantasy world. Everyone has a different preference on what kind of movie is the best. Romance, horror, action, and comedy are different types of movies. The kind of movie someone goes to see can give clues to what kind of person they are.
Movies are an unbelievably important escape for many people across the world. Films can take a viewer to another place or time and since the beginning of society, performances have been a staple of cultural. Films show a perception of reality, for better or for worse. Many see films and the cultural that it is in and think that it must be a accurate depiction, which sometimes unfairly puts a stigma on a group of people or a cultural. Hollywood has been able to expand all over the world, and many think The objective of promoting American culture through Hollywood movies is to dominate the other cultural communities around the world and become the universal culture of the world.
Movies and video games today, play a significant role in shaping the attitudes, thoughts, and beliefs of society. In terms of being more influential on its particular audience, video games are a much more potent medium of entertainment than movies for a variety of reasons. The influence video games have on their participant are very obvious and overwhelming. Study’s concur the overall impact of video games on their audience is substantial when comparing them to movies. Video games have a substantial influence on its audience because video games are increasing violent behavior of the player, contain more violent content and a deeper complex plot, and video games require a much deeper lever of engagement of the player.
"Books and movies are like apple and oranges. They both are fruit, but taste completely different.” said Stephen King (goodreads.com). It is indeed true, books and movies have several common things and yet have differences. They both give us the same story, but are viewed completely different. Reading books and watching movies are similar as they both tell a story and give details and information about the story. Reading books or watching movies gives the reader and the viewer the same feeling and emotions about the story. People can feel gloomy or pleased with the story after reading a book or watching a movie. Both books and movies have the same general concepts, which are the themes and main characters of
It can come to define who’s being influenced. Movies are a huge source of influence, because they’re also a form of entertainment. Movies can influence us because they influence storytelling, entertainment, and culture. Works Cited http://novan.com/storytel.htm http://www.bubblews.com/news/1030442-influence-of-movies http://historymatters.gmu.edu/mse/film/socialhist.html http://tribecafilm.com/future-of-film/513103f31c7d761e9300000b-storytelling-audiences-an http://www.nzherald.co.nz/entertainment/news/article