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How does technology affect students
Technology and its effects on students
Advantage of virtual reality
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Monday, 6:00, I woke up from my virtual reality pod and did my morning routine. 6:45, commuted to work and on my way, I stopped by at a nearby cafe and bought myself a sandwich and a coffee. 7:30, arrived at work 30 minutes early, went to my desk and put on my portable virtual reality headset to play games while I wait. While playing, the eject button on my headset was pressed and I was immediatelly taken back to reality. My manager who was now standing in front me welcomed me back in the real world with a look of tiredness and disappointment in his face. "8:27, Again?" He said to me after looking at his watch to check the time. "Sorry." I replied. "You already know the penalty. Get to work." He said as he sighed and went on …show more content…
I ate and prepared the things I needed for my weekend VR gaming marathon. I found nothing by the way. This is all there is to it... Nothing more. 14:00, in my virtual room, it's not much, it's just the regular empty white room provided to everyone who have access to the virtual world. People can choose to customize it however they like. I'm not really into interior decorating and stuff so I just left it as is, besides, I mostly spend my time on game worlds rather than stay here. I called up the menu inside my mind and browsed the library of games I have. These stuff doesn't really interest me anymore. Maybe I should buy a new game or two? Hopefully, something that could spice up my life even for just a little bit. While browsing the online store, an advertisement for a game called 'Void Wars' obstructed my view. The cover picture shows a silhouette of a man facing something like a massive blackhole. Black and purple colors were mostly used to give that dark and mysterious feeling. It's pretty cliche if you ask me. The thing that really got my attention though were their taglines. [Are you feeling empty? Do you want to be …show more content…
Normally, I only see warnings like this for mature games asking for the age of the user. It's the first time I've seen a game asking for something like this. Is this a new thing? They're really going for that myterious and earie theme I guess. Taking the question seriously, yes, I guess I would still be willing, if I can really be 'filled'. I clicked yes. [This is your last warning! Enter the Void?] Again? Let's just get it over with already. I clicked yes once again and then the menu suddenly collapsed and closed itself. What the? After a while of confusion, a weird dark miasma started filling the room. Is this a virus? I tried to log out but the menu is not working anymore. The emergency exit is not working as well. All I could do was watch until the white room completely turned earie and dark. This looks really similar to the cover picture of that 'Void Wars' game just now minus the blackhole. I haven't even bought it yet. What's happening? At this point, I was already feeling a bit scared. My body felt sweaty and heavy which is strange because I was 'not' supposed to be feeling these kind of things in virtual reality. This feeling, it's unsettlingly familiar. It's like I'm actually here. What kind of immersion is this? A message then popped up in my mind which somehow made me organize my chaotic
“This experience is much harder, and weirder, to describe than extreme fear or terror, most people know what it is like to be seriously afraid. If they haven’t felt it themselves, they’ve at least seen a movie, or read a book, or talked to a frightened friend – they can at least imagine it. But explaining what I’ve come to call ‘disorganization’ is a different challenge altogether. Consciousness gradually loses its coherence, one’s center gives away. The center cannot hold. The ‘me’ becomes a haze, and the solid center from which one experiences reality breaks up like a bad radio signal. (Saks, p. 13)”
“… There is a feeling of strange intoxication and shifting consciousness with minor perceptual changes. There may also be strong physical effects, including respiratory pressure, muscle tension (especially face and neck muscles), and queasiness or possible nausea… After this the state of altered consciousness begins to manifest itself…..among the possible occurences are feelings of inner tranquility, oneness with life, heightened awareness, and rapid thought flow…these effects will deepen and become more visual. Colors may become more intense. Halos and auras may appear about things. Objects
One behavior that I tend to exhibit is stress. I often worry about things, like the future, and anticipate on this going wrong often. “You think about how your choices and their consequences could affect you down the road.” (“My Virtual Life” Emerging Adulthood) “You’ve thought about the future some, and will probably be feeling worried the more you think about it.” (“My Virtual Life” Emerging Adulthood) I need to relax a little about things, and let life happen as it does. The majority of things that I worry about are beyond my control. This might serve as obstacles later in life because stress can lead to health problems. A lifetime of stress can hurt your heart and blood pressure, along with other things.
While critics may think that virtual reality is still a far cry from actual reality, they may not know how close virtual reality
I heard a blood-curdling scream and I jumped. I felt silent tears running down my heavily scarred face, but they weren’t out of sadness. Mostly. They were a mixture of pain and fear. I ran into the eerie, blood-splattered room and screamed as I felt cold fingers grab my neck.
Definition of virtual reality is "A technology that assures participants that he was actually in another place by replacing the main sensory input with data received by the computer" [6] [10]. One of the key elements of the virtual reality of cyberspace; it is a space fantasy or simulation environment. Which is always linked here is a virtual world and immersion virtual reality, perception is born into the world of alternatives such as ethereal or other point of view of our world
At the beginning, virtual reality try to make people understand that itself has the ability for a great medium, new entertainment and also very powerful type of art (Bates, 1991). Besides, according to Encyclopedia of Virtual Environments, 2006, they defined the virtual reality is a human-computer interface in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behavior of the user. Virtual reality is popular in many areas such as education, architecture and entertainment. The most noticeable in virtual reality is in entertainment application. Through the idea that was presented by Ivan Sutherland, 1965, virtual reality can mimic our real life to make the world look real, sound real, feel real and realistically to the viewer’s actions. Virtual reality can immerse in 3D visual world (Jessica, 2002). Virtual reality with the computer can simulate the three dimensional image and environment. It can be seen real when it is interact with physical way by person that using electric equipment like gloves and helmet. Example of the game is kinect for xbox 360 that we can use our body to become the controller. Kinect sensor also can track our movement such as jump or dance. Besides that, it is like we can explore the game world like mountain, a long river and big aquarium. In addition we are allowed to choose which avatar we want. The movement of the avatar is the same as we do because the avatar can detect the movement of the real person through sensor.
Most children attend school for about 6.5 hours per day. Some people argue that this not enough time for children to master key concepts while others say that children spend too much time in school and on homework which leaves them little time for family or fun activities. “There are many benefits to year-round schooling—including consistency, less time spent relearning material, and the implications that year-round schooling has for closing the achievement gap” (Lynch, 2016, par. 1). Currently, more than 700 schools have extended their day. Massachusetts extended their school day so that it was 8 hours and found that they went up 44 percent in math,19 percent in science, and 39 percent in language arts (“Should students spend more time in
Virtual reality is a new exploration in science and technology using advanced and complex mechanics. Virtual reality allows for users to go far beyond simply looking at a computer screen. Instead, the user puts on a special suit or gloves equipped with fiber-optic sensors. These fiber-optic sensors are able to interpret body positions. The user also wears special goggles that have video screens and audio attachments. This equipment allows for the user's complete immersion into a 3-D, computer generated, model of reality (Carr 37). The use of a two-way data transfer is what enables this interaction with an alternate reality to occur. Fiber-optic and electronic cables are attached to the virtual reality equipment in order to record the user's movements (Newquist 93). These cables then send this information, called motion data, to workstations which modifies the graphics in the model. The new information is then sent back to the users headset, displaying a graphic and audio world that is time with his or her movements. It is because of this cabling process that the action/reaction information is continually updated (93).
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
Over the years society has changed in many different ways. In particular, technology has been the largest change that has occurred over the year. Only a few years ago the iPhone came out and it has forever changed the way people view their phone. Internet has also become very assessable resource. There are places everywhere to access a computer or free Wi-Fi. These changes have led to the alteration of the accessibility and use of technology in the education setting. The changes made to technology in the education setting have led to many positive outcomes that have allowed many types of people access to education that could not get it prior. There are however, many critics that refute these changes and say that virtual education can be biased and expensive. Although, there are many critics that do not agree with technology in education, have this can give access to many students with disabilities as well as people who have limited time or ability to further an education.
For today’s generation, virtual reality has become all too real in our everyday lives. Modern technology has almost replaced our generation’s physical social lives, is has left many basic skills unlearned, and has ultimately become a physical part of us. We rely on text messaging and email to keep in touch. We almost always have a device with us or near us at all times, and the simple tasks that require basic skills to complete cannot be completed without using a device, because most of the knowledge needed to complete them is left unlearned. Everywhere we go, and everything we do seems to involve technology, and the effects technology has on this generation, are all but small.
Immediate engagement, which means in the world we live in today with the little attention span that it is useful.
Virtual Reality, aka VR, is an emerging technology that has yet to become mainstream like the smartphone or tablet. Even now when you ask someone about VR, chances are they will not seem too interested, but if it is someone who has already used it then they will show real excitement. VR is something that has to be experienced in order to realize its full potential.
The Purpose of this research paper is to explore the possibilities in virtual reality that helps with education. Is it possible to use virtual reality in the educational system? What does it bring to the table that conventional teachings do not? What other devices are coming to the market that can be used? In this paper we will also be looking at few examples of virtual reality video games that are now used in the glass room or are about to be.