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Ender's game character analysis
Ender's game character analysis
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The chapter starts with a debate between Graff and General Pace. General Pace, chief of the I.F. military police, wants Graff to help defend Ender from Bonzo’s wrath. Graff, on the other hand, wants Ender to learn his own lesson and handle his own problems. Ender keeps training his army harder, learning new techniques. Bean learns more and more, teaching the army his discoveries. Petra gives warnings to Ender that he is in danger. Petra explains that people were planning to kill him. Ender goes to his room, finding a warning message by Dink. He is glad that Dink is his friend, and that he is not alone. Ender awakes at night, scared about Dink’s and Petra’s warnings.He then calms himself by knowing that the teachers are there to protect him.
The first chapter in the book At The Dark End of the Street is titled “They’d Kill Me If I Told.” Rosa Park’s dad James McCauley was a expert stonemason and barrel-chested builder. Louisa McCauley was Rosa Park’s grandmother, she was homestead and her husband and oldest son built homes throughout Alabama’s Black Belt. In 1912 James McCauley went to go hear his brother-in-law preach. While there, he noticed a beautiful light named Leona Edwards. She was the daughter of Rose Percival and Sylvester Edwards. Sylvester was a mistreated slave who learned to hate white people. Leona and James McCauley got married a couple months after meeting and Rosa was conceived about nine months after the wedding. In 1915, James decided to move North with all
In the book Unbroken by Laura Hillenbrand, young Louie Zamperini is the troublemaker of Torrance, California. After his life had taken a mischievous turn, his older brother, Pete, managed to convert his love of running away, into a passion for running on the track. At first, Louie’s old habit of smoking gets the best of him, and it is very hard for him to compare to the other track athletes. After a few months of training, coached by Pete, Louie begins to break high school records, and became the fastest high school miler in 1934. After much more hard work, goes to the Olympic Games in Berlin in 1936 but is no match for the Finnish runners. He trains hard for the next Olympic Games, and hopes to beat the four minute
I related to Ender with many of the decisions that he was forced to make. I agree with his philosophy about ending the fight so that no more fights can grow from it, finishing your opponent, but only in self defense, and standing up too bully's. Ender's game reminded me of countries that expect to much for their children, and that would give everything for them to succeed, almost like overprotective parents.
Through the entire story, we watch as Ender is manipulated and wronged by authority figures. He does not receive the love, affection and care that parents are supposed to deliver to their children. He is constantly being physically and mentally abused by his older brother and school bullies, yet no adult ever comes to his rescue. This pattern isn’t just apparent during his life on Earth because it continues and follows him as he moves on to battle school. A specific example of this can be seen as him and his launch group are making the journey to the school for the first time. During this trip Graft makes a show of telling all the other launchees how impressive Ender is, which results in him being repeatedly struck in the head. Not only does this authority figure fail to intervene and help Ender, but as the abuse continues Ender has a sudden realization. “Then it had become clear. Graft had deliberately caused it”(Card, 32). This example shows how someone who
In the beginning of the book, Ender is ashamed when his decisions harm others. After receiving ‘special treatment’ on his way to Battle School, Ender is being harassed
Ender eventually goes to Battleschool and takes mass amounts of badgering and teasing from the other kids that are training too. Ender easily moves through the ranks and frustrates every instructor that he has. He becomes a commander and is given an army. He eventually goes to a planet called Eros, find the Buggers, and conclude that they are bugs, and that they have a queen like ants do. Ender finds an old man and finds that it is Mazer Rackham, his enemy. Ender finally finds that all the games he had been playing since Rackham became his enemy, was the real Third Invasion. Ender is a hero.
Therefore, Ender shows the reader that he takes responsibility as an adult for just waking up early and on time for his battles. Therefor, Ender taking that responsibility must be hard since he's just a kid and has to be responsible for
He uses a combination of Peter’s ruthlessness with Valentine’s compassion. “In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him. I think it’s impossible to really understand somebody, what they want, what they believe, and not love them the way they love themselves” (Card 238). Ender reveals this to Valentine because it is the main reason why he despises himself. Ender first uses his method against Stilson after getting his chip removed. He realizes that with the way Stilson is, the only way to stop him is to cause enough pain to deter retaliation. Learning from his enemies does not only occur on Earth. While being rejected in Salamander Army, Ender studies the good and bad techniques in the battle room. Given that, Ender ultimately beats Bonso once he is in command of his own army. He continues to do this with every person and battle he comes into contact with, making him the best commander at
The lines that define good and evil are not written in black and white; these lines tend to blur into many shades of grey allowing good and evil to intermingle with each another in a single human being. Man is not inherently good or evil but they are born innocent without any values or sense of morality until people impart their philosophies of life to them. In the words of John Locke:
In the story “Ender's Game” many interesting actions and events happen. From wars to death, to games, that are not games anymore. This story is about a young boy that lives in a world that is constantly under attack from extraterrestrials called the Buggers. In the beginning, Ender is just a young boy constantly controlled and watched by the government (The IF). In the middle, he is taken to battle school and there the people realize that he is the best person for the job and will lead the human race to victory over the Buggers. Lastly, the IF puts Ender and his group together to beat the buggers in a final war. The book “Ender’s Game” written by Orson Scott Card is a fun and exciting science fiction book that leaves the reader at the edge of its seat. The symbolism and hidden messages in the book make the reader connect to the story. The title, the characters, and the setting all have something more to bring to the table and change
The novel Ender’s Game is written by Orson Schott Card. It is about a young boy who is sent to battle school. He meets friends and makes adversaries. In battle school, out in space, Ender, the young boy is a genius and is taught many tactics to destroy their prime enemy the buggers. He excels in school and battles his way into command school before the required age. There he is told he is battling buggers in simulations or is he? Throughout the novel, Ender is manipulated, bullied, and isolated, which creates many themes and messages. In this novel Ender’s Game the main theme is life is a game. Three characters that best prove this are Ender, Peter, and Bonzo.
One of the elements of isolation that leads to the loss of childhood is the hostile characters at the battle school, particularly Graff and Bonzo. Graff stands behind the action and makes things happen, while Bonzo is too rigid to see opportunities in front of him. Isolation towards Ender starts in the shuttle before they reach the Battle School. To prove this, Graff says “’I’ll have him completely separated from the rest of the boys by the time we get to school’” (Card, page 27). Ender expects Graff to be tough and pick on him, but instead he sets him up as the best by continuously bragging about him. This causes hatred of the other soldiers to grow towards Ender. Graff means to do that to make Ender stand out from the others and to make him into the best soldier. Ender’s isolation does not stop there, but it continues as he finally begins to get along with the Launchies and make friends: “’So as soon as he can cope with a situation, you move him to one he can’t cope with,’” (Card, page 66) says General Levy when he finds out Graff is transferring Ender to Salamander Army. This declares that Graff does not want Ender to get used to where he is and that he wants Ender to be able to handle everything that is thrown at him, which is a form of isolation. I...
Back at Battle School nine year old Ender is the top ranked soldier and a platoon leader in Phoenix Army with Petra as commander, but he hates his life. Ender still cannot get past the part of the mind game where he sees his brother's face, and he feels only despair. Graff comes to talk to Valentine because he believes Ender needs help. He asks her what makes Ender different from Peter and also if Peter is really that bad a person. Graff wants her to help Ender and convinces her to write him a letter. Valentine writes the letter and Ender reads it, but he sees through it instantly. He realizes that they must have made her write it and that it's goal was clearly to show him he is not like Peter. Therefore they must know about the mind game.
Congratulations! I am very happy with this. You beat them, and it’s all over’”(pg. 296). Graff praised Ender after he had won the war for them because he knew it was either them or the buggers. Ender had to kill the buggers in order to ensure their safety as
After all, the rest of the book concentrates on a change in the organizations and individual' life. This starts with a presupposition of a dynamic and overlapping image of change. Bridges offer another perspective, the organizational life cycle, and believes that this provides an important way to understand transitions. Within this perspective, a map of the organization's life cycle resembles the human development and shows the path an organization follows like we can observe by looking at human life from childhood to adulthood. There are seven comparable stages of organizational life and these seven stages represent fixed times in an organization's life: dreaming the dream; launching the venture; getting organized; making it; becoming an institution;