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People say that video games make people violent but really people are already violent. The author Belanger Craig states that he does not want to blame video games for any of the violent actions rather he wants to understand them more. Most people just see the cover and blame it on that they do not bother to search the so called victim. People can be corrupt, yes there are violent video games but there are also violent people. Some Just believe the article in front of them. For example Lee, M. wrote a article on video games stating “...in Korea, a couple who left their four-month-old daughter unattended in their apartment for five straight hours while they went out to play video games at a nearby cafe came home to.” People who blame stories
concludes that it’s possible the murderer could have killed Bob and then put on his
Have you changed your opinion on someone? In the story “William aka Bill”, by Tanya C.Sousa, a boy changed his opinion on a boy named William (that was a bully). William had changed from a bully to a friend. A boy did not like William because when the boy went to the front of the class William would trip the boy. This book teaches readers that people can change.
Kurt Vonnegut, a modern American writer, composed stories about fictional situations that occurred in futuristic versions of today’s world. His stories included violence, both upon oneself and one another, and characters who sought out revenge. In “2BR02B” and “Harrison Bergeron”, Vonnegut conveys physical violence most likely experienced while a prisoner of World War 2, as a way to show how war brings pain and destruction.
In Deadline by Chris Crutcher, Rudy McCoy runs away from his problems rather than dealing with them. Rudy McCoy is known to the citizens of Trout as the town drunk. But what they are unaware of is the cause of Rudy’s alcoholism. Rudy is a child molester who uses alcohol in attempt to diminish his lust for kids. Rudy describes his situation to Ben, saying “[...] through heavy doses of painkillers [...] and alcohol, I [can] blunt my desires. I’ve stayed drunk and f***ed up ever since” (Crutcher 210). Rudy relies on drugs and alcohol to solve his problems rather than getting the help that he needs. This is a poor decision because the drinking is detrimental to Rudy’s health and it is only a temporary solution to his problem, which is his attraction
Many professional athletes make six or more digits in a year and then go broke. The director of the movie Broke, Billy Corben, the question of how for the curious watchers. Corben interviews multiple athletes who have gone bankrupt and what they did to get there. The overall claim Corben make is most professional athletes make more money than they can handle. Corben makes a strong argument with evidence of how athletes get overwhelmed and tempted to spend.
The recording of the Livery Stable Blues is one of the most important moments in the jazz history, which helped this genre of music get wide recognition outside of New Orleans.
“Minority Poem,” similarly to “Bullet the Blue Sky,” also utilizes figurative language, such as symbols, in its text. The poem addresses racial discrimination through figurative language, explaining how the majority group, Caucasian Americans, discriminates against or ignores minorities in the United States. Lum symbolizes the culture of the United States as an apple pie. He begins his poem by sarcastically stating that minorities are considered Americans just as equally as Caucasian-Americans: “Why, we’re just as American as apple pie” (Lum). These lines are instantly followed by Lum’s implication that minorities are negatively viewed by Caucasian-Americans. Lum states, “That is, if you count the leftover peelings lying on the kitchen counter”
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
The “Lindy Hop” is a painting by Mexican artist Miguel Covarrubias. The Lindy Hop is currently on display at the Philadelphia Museum of Art, as part of the “Dance: Movement, Rhythm, Spectacle” exhibition. Dance has long fascinated artists interested in capturing the human body in motion and the spectacle. Beginning in the late 1800s, new forms of dance coincided with the development of modern visual art, leading to a dynamic exchange between the two forms of creative expression. (Philamuseum.org) The image and exhibition that I researched celebrates the world of dance, which includes lively imagery of famous performers, bustling scenes of nightlife, and abstract explorations of motion, rhythm, and atmosphere. Artist have often used
In the essay “The Three Father Figures In Tian Zhuangzhuang’s Film The Blue Kite: The Emasculation of Males by the Communist Party”, Hanna Nielsen describes how men were stripped of their power by the Communist party, at least as depicted by The Blue Kite. “They are all incapable of fulfilling the traditional role of the father because this role is usurped by the Party to which their lives will be ultimately forfeit.” (Nielsen 84) “They” being the three fathers the main character loses over the course of the film, which according to Nielsen are replaced by the party. However, in focusing almost entirely on the men of the story, both Nielsen and the film are guilty of ignoring the women in the story. Similar to Nielsen’s point about emasculating men, I would argue that The Blue Kite also presents a narrative of women being defeminized as the party disrupts the traditional workings of the home.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
Video games have gotten a lot of negative attention in the media as a scapegoat for what is wrong with children. Are video games really as bad as they are made out to be? Alice Park, writer of “Little By Little, Violent Video Games Make Us More Aggressive” published on time.com, believes that video games are making people more aggressive. But within her article there are many flaws with her arguments; it makes a poor attempt to blame video games for events like the columbine shooting, racism, and hostile behavior. Park makes poor unsupported claims about the quantity and quality of games being played by children and the effects these games are having on them.
According to Henry Jenkins, an American Media Scholar and professor at MIT, “young people in general are more likely to be gamers —90 percent of boys and 40 percent of girls play.” That is an overwhelming amount of young people. In recent years, there have been incidents such as the Columbine school shooting which have shown young people committing terrible acts of violence. In the case of the Columbine shooting, the teenagers who committed the shooting were both found to be avid players of a violent computer video game known as Doom (Ferguson, 26). This has raised lawmakers and concerned parents to begin opposing violence in video games. These people believe that video games (and violent video games in particular) can cause young people to become extremely desensitized to violence, and in turn cause them to commit acts of violence that they would not have committed otherwise. However, these people fail to realize that our youths have been exposed to violence far longer than modern media has been around. For example, Wired.com writer Michael Venables points out that many of our classic fairy tales deal with violent conditions. He reminds people that “Cinderella’s evil stepsisters have their eyes pecked out by doves.” and “Hansel and Gretel kill their captor by baking her in an oven.” People who oppose video games pose a major threat to the development of youth in our modern society, because video games can have many positive effects on young people.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any harm while they are playing. Why do they believe that behavior problems were caused by violent video games? They do not seem to realize that television and movies also have violent scenes. Some examples of popular violent movies include First Blood, Expendables, Dark Knight, Spiderman, and Superman. All action movies have shooting, explosions, and fighting. Horror movies are filled with violence as well, such as Halloween, Scream, and Saw. Horror shows and movie are showing stabbings and serious harm. Even Television shows, like the Three Stooges, Cops, wrestling and America's Funniest Videos! Children's cartoons have violence as well; Disney animated films, Looney Tunes, Tom and Jerry, Teenage Mutant Ninja Turtles, and Watership Down.