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Effects of video games addiction essay
Effects of video games addiction essay
Effects of video games addiction essay
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Be a gamer, save a life by Jane mcgonigal is an essay in which she discusses the positive side of video game addiction. She starts off by giving some opinions some people have about video games. Throughout the essay she gives statistics on video games and gamers, she only brings out the positives of these stats. Though they may have been made to support the opposing side she still has found a use for them in her essay. She gives her explanation as to why people feel the need to constantly game. She says it is because in video games there are clear goals and gives a sense of accomplishment and heroism. She also believes if jobs were about to build their goals of a company in a video game form then their company would profit immensely. Jane mcgonical instantly dismisses the thought of video games being "mind-numbing waste of time" by telling readers video games fulfill human needs. Mcgonical avoids several …show more content…
One negative point, many people in the world play video games longer than people who work a full-time job, as she stated, "...five million 'extreme' gamers in the U.S. who play an average of 45 hours a week." Playing video games for long periods of time is very dangerous as sitting in a single position can disrupt a person's circulation to their legs. Another point is the more gamers that arise, the hire the chances they are children and could be influenced by the video games they play. Video games like World of Warcraft, for example, is not as dangerous as Grand Theft Auto because in WOW it would be difficult to match what happens in the game in real life because of the nature of the game. In Grand Theft Auto a child could easily do what happens in the video games due to all the necessities being in the real
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
Also, how the result of violent gaming affects the actions of the children shortly after the finish playing. Overviewing the work of physiological professor Helen Fisher, Sauer concludes that playing a mass variety of games can have different effects on a child. Documented by Sauer, “To the extent that this task is representative of real-world risk taking in a driving context, Fischer et al. found that racing games can have negative effects on traffic safety: increasing risk-taking behavior, risk-promoting cognitions, and positive attitudes toward reckless driving” (Sauer 206). A child does not have to shoot a gun in a game such as Call of Duty or rob a bank in GTA V, the end result is that the child would think these things are accepted in society.
Lee, M., and Laura Finley. “Counterpoint: Video Games are Addictive and Promote Irresponsible Behavior.” Points of View Reference Center. 2011. EBSCO. Web. 22 Mar. 2011.
Tom Bissell, whom is the author of the article Extra Lives: Why Video Games Matter starts off his article uniquely by creating a theoretical situation in which he is telling his future children that he missed the 2008 presidential inauguration, because he was playing video games. He talks about Fall Out 3, Oblivion and other games he calls, open world games, which are games with no designated path with the possibilities being almost limitless. Bissell explains how attractive the graphics are along with how interested in the story you can become. He admits how much time he has spent playing and how irritated the games make him at times. Bissell doesn’t clarify anywhere that he believes video games are good or bad for anyone, he just shares his experience with video games for others to think about or relate to.
The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ...
Video games. They provide an escape from reality to explore worlds and realms beyond our own. However there is a lot of controversy surrounding wether or not video games are good for you, many people are under the impression that video games turn kids and adults alike into mindless zombies hellbent on violence but in this essay I aim to convince you that not only is this untrue but that video games are actually beneficial. I’d also like to mention that too much of anything is bad for your health,for example extremely high quantities of broccoli can be toxic.
Video games have been accused of contributing too many acts of violence or aggression for decades. What the media misses is that video games have many benefits we haven’t found in any other media. Society should stop being afraid of video games and instead start looking forward to how we can best use them to benefit ourselves and our children. Anyone who doesn’t understand why needs only take a quick look at our society. It is commonly known that many children in the United States play video games. Even many heads of households play video games, too. Society is changing and non-gamers are being left behind.
There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). The 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of Video games can obviously be dangerous for our children, causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video games, there have been many studies to prove so.... ...
We should develop games that people want to spend time on that are also educational, increasing the attention span of people, visual acuity, and multitasking abilities of all generations. The author very effectively portrays her message of by connecting with her audience charismatically, visually, personally, and logically. In the age of technology we must come to terms with the changing hobbies and daily activities around us. Rather than passing them off as bad campaigning for them to be cut back, censored, we should be focusing on the good that is already done by video games and how we could continue to improve
As the time passes, technology is expanding and developing many creative ideas. Unlike in the past, nowadays we have computers, TVs, internet, and many inventions that have bad and good effects on us. Children used to interact with society by hanging out and playing sports with each other, but now we can see a big percentage of children who play video games for many hours daily. Addiction controls the lives of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as the Internet and video games. Most people think that video games are harmful and a waste of time.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
Video game play can have both positive and negative effects on children and adolescents, and adults should seek to minimize the negative effects while maximizing the positive effects by staying informed about games and establishing rules about the amount and type of video game play.
Video game have been claimed as addictive, a waste of time, and a distraction. While this does apply to some people, others have found the benefits to playing video games. These benefits include simulating working environments, helping people escape working environments, and giving great experiences. Although these benefits seems to be beneficial, it still stands that video games are a waste of time in which other things can be more productive.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.