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Augustine a man's lead to evil actions
Augustine a man's lead to evil actions
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The relationship between entertainment and violence has always been rife with controversy. Today’s debate over violent video games, movies, and television shows is yet another manifestation of this timeless issue. In Confessions, Augustine addresses how humans consume violence as entertainment and proposes two reasons for why they do so. One is an act of pleasure seeking that uses the sight of tragedy or violence to bask in the feeling of false pity. The other is a carnal desire for excitement and adrenaline fueled by primal instincts. According to Augustine, both motivations degrade and dehumanize the viewer of violence. However, Augustine deeply valued the importance of learning from any viable source; Cicero’s Hortensius convinces him “that …show more content…
He casts unequivocal blame on Alypius for indulging his base instincts and succumbing the mindset of the crowd. However, he does not explicitly state whether the lethal games of the gladiators are inherently immoral. Augustine focuses solely on the role of the audience in the arena, struck with a “frenzy of hideous delight”, and Alypius specifically (105). Alypius’s “friends and fellow-students” compel him against his will to come with them to the games, but once he arrives, a combination of curiosity and social pressure breaks his resistance and makes him a slave to the brutal spectacle (105). Augustine’s moral judgment is obvious as he describes the descent of Alypius into savagery: “Seeing the blood he drank deep of the savagery. He did not turn away but fixed his gaze upon the sight. He drank in all the frenzy, with no thought of what had happened to him, reveled in the wickedness of the contest and was drunk with lust for blood. He was no longer the man who had come there but one of the crowd to which he had come, a fit companion for those who had brought him” (103). The cause of Alypius’s moral failure does involve individual concupiscence, but it is the social influence of others around him and the Dionysian destruction of individuation that defines Alypius’s transgression and thus incurs the anger of Augustine. …show more content…
From the perspective of the modern reader, Augustine’s description of lust for violence does not seem to mesh with The Aeneid. Surely, no one in today’s culture would turn to Virgil’s classic work to satisfy his or her thirst for gore. However, The Aeneid is a lengthy work and Virgil certainly wanted his audience remain enthralled throughout its duration. Perhaps his detailed and repetitive descriptions of battlefield violence are at least partially intended to appeal to the audience’s carnal desire for blood in the same vein of Alypius and the crowd at the gladiator games. If this were this case, Augustine would certainly condemn Virgil’s motivations. Myriad examples of seemingly irrelevant deaths of minor characters, described in gruesome detail, abound in The Aeneid and lend credence to the theory that Virgil inserts unnecessary graphic imagery into his narrative in order to target his audience’s perverse attraction to violence for its own sake. For example, Virgil describes relatively minor Trojan warrior Antiphates’s death at the hands of Turnus in the midst of a large battle: “The black wound’s open chasm/Yielded a foaming wave of blood” (lines 976 and 977). The death of Antiphates is of little consequence to the plot
From the beginning of creation to the fictitious lands created by J. R. R. Tolkien himself, the distinctions between good and evil rise from the shadows and into the light. Specifically, in the Confessions of St. Augustine all things created through the light of God are seen as wholly good, while the absence of such light and goodness is considered evil. Tolkien’s novel elaborates on the work of Augustine and establishes the differences between forces of good and evil in the land of Middle Earth. Augustine and Tolkien in their works Saint. Augustine Confessions and The Fellowship of the Ring address the issues that arise from an individual 's struggle to escape the temptations of evil and succumbing to their lust for power rather than asserting
When ancient people look to understand religion, it is easier for them to relate to a higher power, also known as a god. Throughout the world and through time, there have been hundreds of different religions that have been established, and in the writings by people of these various groups there are often stories about conversation with the gods. This helps other people in understanding and conforming to the same beliefs. Two of such examples of this style of analyzing what gods are, are found in St. Augustine’s Confessions and The Bhagavad Gita.
Human nature causes a desire to run away from places and people full of love, into a life that is empty in all ways, and go running back to the open arms of loved ones once self-preservation runs out. This idea of running away and returning was used in the Bible to exemplify man running away from God with selfish ambition only to return to a God with His arms wide open, welcoming the son back home and treating him as though he had never left. In his Confessions Augustine shares his personal Prodigal Son moment, the journey that led him away from, then back to, his Creator. Such is a journey that most individuals find themselves on at one point or another, leaving and then returning to his or her Creator.
One of the most documented and honest journeys to accepting Christ is presented in St. Augustine’s book, Confessions. He embarks on a mission to find truth and explains the many barriers he had to overcome to understand the greatness of God. Throughout the book, St. Augustine lays out different significant milestones that enabled him to overcome certain barriers of thought that he originally believed. These significant milestones included him meeting Ambrose the Bishop of Milan, the learning of Neoplatonism, meeting Simplicianus and Ponticianus which lead him soon after to convert, and finally reaching the end of his journey to Catholicism when he becomes baptized. Each of these milestones presented a realization that played a significant
This paper will outline specific points in Saint Augustine’s Confessions that highlight religious views following the fall of Rome. Though Augustines views on religion may not reflect that of most people in his time period, it still gives valuable insight into how many, namely Neoplatonists,, viewed God and his teachings.
St. Augustine considers his mother as a crucial factor in his conversion to Catholicism. However through the analysis of his Confessions it leads me to believe that St. Augustine’s mother was not a decisive figure. Monica was in the background keeping him in thought and prayer however Augustine’s watershed moments came as a result of his own examination of readings as well as his conversations with his friends and mentors. Therefore I argue that Monica had delayed Augustine’s baptism and it was his own experiences that allowed him to come to God.
When it comes to renunciation, "no pain, no gain" is what I've slowly, reluctantly, inexorably come to believe. And when Pete opted for scholarly monkhood, I think he was just trying to outsmart his pain. . . . He'd calculated that by considering the physical world "illusory" and burying his nose in metaphysical texts he could go on doing something comfortable--while his ignorance and sufferings and hometown and troublesome family just fell away like so much excess poundage. Obviously l question his calculations: to slough off half a self in hopes of finding a whole one is not my idea of good math.
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two set of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Phycology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” Sauer, describes that adolescents gain forms of aggression and violence after playing certain games. Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame
Today’s society thrives on violence. Young children made pretend guns and shot at siblings, teenagers enjoyed video games which praised the player for kills, and adults flocked to see the latest horror movie, few people asked what effect this has on people and society. Some psychologists have started researching this effect. A study by Dr. Ferguson;...
In the article “Why we need violent video games,” Gilsdorf draws attention to the fact that violent video games are not the reason for aggressive behavior amongst youths; rather he suggests that they are an outlet for people’s aggression (Gilsdorf, 2013). Ethan Gilsdorf started out in journalism as a Paris-based travel writer and he is the author of the travel memoir investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. He is known to be a writer, journalist and a critic (“About Ethan Gilsdorf”, n.d.). The author’s purpose in this article is to inform the readers that violent video games are not always related to the violence in reality. This is a timely argument as the article assesses the relation between violence and video games
entertainment was cruel and brutal it satisfied the Roman's need for excitment and relaxation. In
Saint Augustine’s On Faith and the Creed breaks down the Apostles Creed and expresses the essence of the Christian faith. The 11 chapters within On Faith and The Creed express many truths of the faith. Chapter one explains the origin of the creed and object of its composition. The Apostles Creed is a sufficient summary of the faith for beginners and those who who are more diligent in their faith. Many heretics have tried to corrupt the interpretation of the Apostles Creed. Yet, since it is written according to the scripture, the Apostles Creed is based on complete truth. Chapter two expresses the fact that eternity is exclusive. Saint Augustine talks about how the Apostles Creed will not truly be understood or impact a person if they are not
St. Augustine is a man with a rational mind. As a philosopher, scholar, and teacher of rhetoric, he is trained in and practices the art of logical thought and coherent reasoning. The pursuits of his life guide him to seek concrete answers to specific questions. Religion, the practice of which relies primarily on faith—occasionally blind faith—presents itself as unable to be penetrated by any sort of scientific study or inquiry. Yet, like a true scientist and philosopher, one of the first questions St. Augustine poses in his Confessions is: “What, then, is the God I worship” (23)? For a long time, Augustine searches for knowledge about God as a physical body, a particular entity—almost as if the Lord were merely a human being, given the divine right to become the active figurehead of the Christian religion.
Throughout most famous Greek literature, a great hero usually saves the day. In the story of Oedipus though, the good man with one minor flaw goes through great pain. This pain in the play Oedipus Rex is the focal point for the whole play. Almost every aspect of the play builds up and foreshadows Oedipus’ fall from power, and entry into pain. Sophocles in his tragedy Oedipus Rex creates a mood of dramatic irony using the dualities of sight and blindness, and light and darkness. This dramatic irony highlights Oedipus’ hamartia and in doing so Sophocles enhances his message that arrogance and is wrong.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...