Augmented Reality (AR) is a booming technology that enhances the real world with virtual objects. Using an AR system, virtual objects are integrated into the real world in real time, allowing users to believe that the real and virtual objects coexist in the same environment. Such systems are highly user interactive and can be applied in many fields such as medical, industrial, manufacturing and education. This paper focuses on two areas, namely exhibition and entertainment.
This paper is organized into four sections. The introduction provides a brief overview of AR and its various applications specifically in the areas of exhibition and entertainment. The second section discusses in detail about AR in exhibition. This is followed by a presentation
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While visiting museums, museum guidance is provided to lead visitors through the exhibition in a sensible order. Museum guidance can come in forms of docent-led tours or self-guided tours. It is often that visitors prefer self-guided over docent-led tours since self-guided tours allow visitors to view the museum exhibit at their own leisure. However, visitors may find the conventional museum guidance for self-guided tours, such as gallery maps and audio guides, too dull. Visitors may end up bypassing the guides and thus, not fully appreciating the exhibit. Introducing AR to museum guidance curbs this problem by granting interaction with the exhibit. Such interaction gives visitors a fresh, new museum experience to an otherwise single-sided one. As such, visitors become more keen and willing to learn about the …show more content…
AR offers an interactive platform to showcase 3D information to explain the artwork besides providing route guidance in the museum. Both systems rely on the Metaio SDK (formerly known as Unifeye), a commercial AR platform with various capturing mechanisms connected to multithreaded tracking framework on different rendering engines. Through the AR system, visitors revealed that they were able to navigate better in the museum and also better understand the exhibit. They felt more motivated to examine each exhibit more thoroughly, showing that the AR system indeed helped gain more public
The facility was smaller than expected by many on the tour group. However, the tour guide had a very nice explanation to each of the artworks. By visiting the museum to gain the aesthetic experience it has open many people point of views to how they can express his or her self through art.
Art made with video is not the type of artwork that comes to mind when a museum is mentioned. Combining video with sculpture is a very unique form of art that a few have explored successfully, such as Tony Oursler. Oursler has taken art into another realm with video that could not have been thought imaginable as he brings his sculptures to life and gives them personality while touching on topics that are considered part of people’s private lives and human behavior. The Reserve Channel is available. Sitting and observing one of Oursler’s sculptures evokes a different experience in comparison to looking at an inanimate sculpture or two-dimensional artwork.
Wagner, Richard. “Outlines of the Artwork of the Future,” in Multimedia from Wagner to Virtual Reality, eds. R. Packer and K. Jordan. W.W. Norton, 2001.
Many might have been working on Good Friday, but many others were enjoying The Frist Museum of Visual Arts. A museum visitor visited this exhibit on April 14, 2017 early in the morning. The time that was spent at the art museum was approximately two hours and a half. The first impression that one received was that this place was a place of peace and also a place to expand the viewer’s imagination to understand what artists were expressing to the viewers. The viewer was very interested in all the art that was seen ,but there is so much one can absorb. The lighting in the museum was very low and some of the lighting was by direction LED lights. The artwork was spaciously
The spectacular qualities within the contemporary films that use VFX became progressively important to Hollywood. The popularity of the ever growing special effects has been increased by a growing demand for products in different multimedia forms such as computer games, theme-park rides and many other secondary outlets that frequently generated more profits then the films they were based on.
In the article of “Exhibiting Intention: Some Preconditions of the Visual Display of Culturally Purposeful Objects”, the author, Michael Baxandall mainly discussed interrelationship within the group of three agents upon their influence and reflect of the artifacts in the museum, and the understanding of culture elements behind the display. In the first part of this paper, I will identify the points of view of the author. In the second part, I will analyze the layout of the gallery, “Imagining the Underground” in Earth Matters in Fowler Museum in UCLA. Several discussion related to the settings of the museum and the article will be discussed interactively. In general, this paper tries to show the robustness and the weakness of Baxandall’s model, which will specified.
...an picking the artifacts. Although I did learn about William Morris and his designs in my history classes I learnt about the concept behind his design decisions and in depth analysis of Morris’s evolution as a designer only when I started working on this exhibit. It is imperative that you do research before arriving on any decision in regard to putting up any exhibit. Furthermore after analyzing the different options, it is imperative that you have facts to back up your decisions of the artifacts chosen. Every artifact that you pick for your case should have direct relation to your concept and it should be consistent among all artifacts. Overall a lot of thought should be put into the exhibit and the concept must reflect the ideas distinctly.
The formal characteristics of the work are crucial in their produced effect upon the audience. It is a four panel screen landscape, whose size of 7354 cubic meters is made referent in the title. Despite its monumental size, the work does not function as an oppressive weapon but rather a positive force, one that is able to free us from our inhibitions. Rist frequently experiments with the various ways in which video can be projected onto surfaces. Though she does not push the technical boundaries of the video medium medium, she nonetheless pushes the limits within video projection. Requiring seven different projectors to be linked seamlessly, her work is a technical achievement for this feat alone. A large circular couch occupies the center of the exhibition space. Its shape is meant to be reminiscent of the human iris, but also bring to mind the iris of the camera as well.
Items displayed in museums hold historical significance and are representative of society’s culture. Preserving valuable collections for education and enjoyment is a primary role of museums. While fulfilling this role, the architecture of the museum is also an important factor. Historical buildings are converted into museums and architects must consider the use of the space and the museum’s purpose during their initial design. Other museums are built with a clear purpose in mind. As museums are designed, many characteristics are determined. Display and storage spaces as well as visitor services impacts museum’s functionality. Based on the function of a museum, architectural requirements are different.
The “The Myth And The Reality” exhibition is intended for the visitors who are interested in
I knew that I would enjoy the simulations because I have always enjoyed hands-on projects in my classes. Before I did any of the simulations I started the three simulations I looked at their titles. The first simulation, “You Are A Founder” really caught my attention because The Founders had many issues that they had to compromise on while making our Constitution. Since I knew some of The Founders issues they dealt with I figured I would not learn as much from it and thought I knew a lot about a police officers duties. Therefore, I thought I would learn the most from You Are A Federal Judge. All three simulations were very informational and eye-opening, but the simulation I enjoyed and learned the most from was You Are A Police Officer. I had never really considered how quickly they have to survey a certain situation and know exactly what to do. Since I found out so much from the You Are A Police Officer simulation I believe it was my favorite. All three were very cool and fun to participate in though.
Virtual art is the product of long-standing traditions in art merged with revolutionary technological advances. With innovations emerging almost as fast as end-users can test and master new systems, technology has dramatically altered our daily lives and changed our thought processes. Like many technological advances, virtual and cyber realities have been embraced, and often created by, artists that experiment with the myriad of possibilities that technology can offer. While there have been many works of art inspired and created by means of digital advances, the medium has yet to be defined and its boundaries have not yet been identified. Since technology and virtual art are just beginning to be explored, the medium is in its infancy and thus cannot be judged based upon traditional mores of art. Before virtual art can achieve prominence and respect within the art world, many barriers of tradition must first be abolished.
The literature review has covered the main topics in the field of augmented reality and the different mechanism used in this field. It also tells about how it has progressed in the past years. Augmented reality thus has its simplicity in its own way and provides means for an education system that would be interactive to learn.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
Technology is getting smarter each and every day as we look towards the future. There are many state-of-the-art products and programs that are being developed to fit our needs. One the biggest devices that came out recently is Virtual Reality. Virtual reality is also known as “VR”. Virtual Reality is a computer engineered simulation of a three-dimensional image or setting. It can be interacted with almost a real or physical way by a person using special equipment. Some equipment includes a helmet with a screen inside and gloves or remotes fitted with sensors. Virtual reality is becoming more popular as major companies are developing the technology and making it more accessible to the community. Many people ask the question such as “What is