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Early 20th century art history
Discuss the ethical and social implications of artificial intelligence
Discuss the ethical and social implications of artificial intelligence
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Recommended: Early 20th century art history
Technology is always advancing; in the 20th century mankind has seen the greatest, most exponential rise in technological advances than any other period of human existence. With this, art forms are also advancing, with the emergence of new mediums, art can be expressed in more ways than we ever thought possible. Computers have been especially beneficial in progressing the movement of art in modern society. With ways of communicating, networking and creating art all through a digital, simulated world, we are slowly substituting the real, with the virtual. Most experiences can already be simulated through video games and other virtual reality software. The internet has become an encyclopaedia that encapsulates the sum of almost all human knowledge; one can find an infinite amount of information through the internet. We are already seeing a decline in the use of books due to the internet’s free and wide availability. It is believed that soon, reality, and living in real life will become obsolete because so much can be experienced so easily and risk free in the digital world. What will become of our society if this is the case? As stated by Peter Halley, more and more people prefer the simulated world over real one. If this is true, then what is to become of our reality? How will we establish the ethical boundary for technology to modify and alter what is real? Such things as human cloning and body modifications are becoming more of a plausible concept, and less of a science fiction fantasy. What place will art have in this digital future, will art become solely a virtual experience, and if so does this mean art will lose its value? From my own experience, I agree with Halley’s comment, and will argue that society will be impacted and...
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...imulated communities which are slowly taking over, things like “Second Life” create an entire world in an online environment that allows people to assume the bodies of their avatar and do things that our flesh bound bodies would never be able to perform. It is unclear what the future holds for the society of mankind; however it cannot be denied that the preference of simulations over real life experience in all aspects of life is growing among people.
Works Cited
Dean, Jodi. "Virtually regulated: New technologies and social control." Signs: Journal of
Women in Culture & Society 24.4 (1999): 1067. LGBT Life with Full Text. EBSCO.
Web. 15 Dec. 2010.
Halley, Peter. "Frank Stella...and the Simulacrum." Editorial. Flash Art Magazine Jan. 1986.
Peter Halley. Web. 15 Dec. 2010. .
The Digital Age sparked the booming shift towards the media and entertainment for the past few generations. The current societal paradigm that technology has molded within many first-world, and even some third-world cultures, emphasizes the flourishing bond between the humans and technology. Although the status of the relationship between the public mass and technology has been seemingly ever-changing; it’s clear that the humans are becoming increasingly dependent on technology as it advances. To elaborate, as society advances, technology will follow, and the production of new machinery will eventually replace today’s conventional products. The essay, Are Too Many People Going to College, written by Charles Murray, touches on this subject and notions the possibility of the Internet taking over physical learning-institutions. With the rapid growth of technology, online learning will replace present conventional learning-institutions because of the current state of education,
The advancement of technology is a controversial topic that has been debated since the start of technology. Perhaps it would not be so controversial if people did not let it seep into every aspect of their lives. If you think about it, we, as humans, need technology to function now. We use our phones and electronic devices much more than we probably should, in my opinion. I am guilty of it too, but I see no way of discontinuing my technology uses at this point in time. This is similar to the world Ernest Cline developed in his book, Ready Player One. Reading this book made it evident that everyone needs to come to his or her own realization that the real world is better than the virtual world.
There have been many great books that have been based on the growing relationship of technology and human beings. Today, technology is continuously changing and evolving along with the way people adapt to these technological advances. Technology has completely changed our way of living, it has entwined with our humanity, by being able to replace limbs and organs that we once thought could not be replaced. One of the most crucial things that technology has changed is the way people in society interact with one another. A story written by William Gibson titled “Burning Chrome”, portrays that very idea. In his text, Gibson presents that the reader lives within a world where there is no boundaries or limitations between technology and humans. They become a part of each other and have evolved side by side into a society where a person can turn their conscious mind into data and upload it to non-physical, virtual world. In this research paper I will discuss how our society’s culture and interaction with one another has changed and adapted with the advancements of technology over the years.
...e. How We Became Posthuman: Virtual Bodies in Cybernatics, Literature and Informatics. Chicago: The University of Chicago Press, 1999.
The idea that we are all living in a simulation was explored in the movie “The Matrix” where everyones brain was directly plugged into a computer and the only w...
In addition to creating an identity, your virtual character can converse with others, exchange gestures, express emotions and rise and fall in popularity. You can even die in a MUD (Turkle 183). Essentially, you can be who or whatever you want, and you can say anything because your character exists only in cyberspace, as does everyone else who you encounter.
In Conclusion William Gibson created a cyberpunk/ postmodernism tale that has blurred not only the physical state between mechanics and human anatomy, but has as well blurred the line between the natural and virtual world. He is making the reader contemplate how both software and hardware have influenced the natural world. Gibson’s fictional world would have not been possible without the existence of software and hardware, that is why the distinction between them is very crucial and play a different part within the text. Without these two things, the reader would not be able to comprehend and relate to Gibson’s view on how our society is interlocking with the advances of technology and the normality of today will no longer exist in the future.
In this story, the real world and digital blend together, and, sometimes, it becomes hard to distinguish what is real and what isn’t. Towards the end of the story, “Neuromancer” sucks Case into his virtual world, as his last attempt to stop Case from accomplishing his mission, where he comes across Linda Lee, his ex-girlfriend, on the beach, who offers him to stay with her. Case’s experiences in this virtual world seem real to him (examples: sex, sleep and food), this shows that the influence of the body persists beyond the physical world: the human body is already a cybernetic system and is codded in a way that prepares or hinders its evolution beyond the physical body into the digital existence (Miller and Wagner-Martin 62-63). Ultimately, Case is proposed, by “Neuromancer” to embrance immortality as digital data, but Case refuses and returns to the physical world
Of all the Impressionist artists, it is Pierre Auguste Renoir who is most interested in painting humans and studying the portrayal of human emotions. Renoir’s technique of broken brush strokes was combined with brash colours to portray the light and movement of the subject. He was greatly inspired to paint figures, particularly of women. Renoir succeeded in assembling several figures in one frame and his compositions were complex and demanded several revisions. In the 1880s Pierre-Auguste Renoir sought to move his art beyond Impressionism and to forge a link between modern art and the classical tradition of French painting from the Renaissance period. The result was this large-scale composition of nude bathers, which occupied much of his attention for three years. This work is unique in the history of modern painting for their representation of feminine grace, and they show Renoir’s ability to capture the soft and pearly texture of skin. Even though his figures in “The large Bathers” do not follow the impressionist style of broken brush strokes, the landscape in this painting seems looks like an impressionist landscape.
The subject of art conservation and restoration has long been debated in the art world. Experts and historians have never agreed that all art must be salvaged at any cost. This paper will examine what art conservation and restoration is, what is involved in these endeavors, and what has been done over the centuries to many of history’s cherished art pieces.
Environmental art is a genre of art that was established in the late 1960’s and it was created by things found in nature to make a piece of art. Some of the the environmental art would be so large in size, that it would be considered to be monumental. This kind of art can not be moved without destroying it, and the climate and weather can change it. There are many reasons why an artist would create an environmental work of art, such as : to address environmental issues affecting earth today, to show things that could be powered by nature or be interactive with natural phenomenon (like lighting or earthquakes), or to show how people can co-exist with nature, or maybe use it as a means to help restore ecosystems in an aesthetic way. (greenmuseum) Based on the artworks of Michael Heizer, Walter de Maria, and Robert Smithson, that have created and expanded the wonderful genre of environmental art. The major concepts underlying their art will define the roots of this genre throughout history.
Self-recognition is fundamental building block for humans, we exist as individuals each with out own differences and recognition of each other is an important feature for us. Psychoanalytic theorist had attempted to understand the complexities of the human mind truth identity and agency in the world. Advance in technologies brought us an opportunity to create virtual worlds2 and in many ways artificial reality is bound by the fundamental rules of gravity, day night cycle, space distance and even living creatures to inhabit the virtual world. Focus will be drawn to users creation of avatars as a means of identification and constitution of self in virtual world. The avatar has the potential to bring a new dimension to the sense of self and might change boundaries between real and the virtual, the physical and the imaginary. In this essay I will attempt to question Lacan's mirror stage relevance in artificial world.
20 years ago Intel stated that people would be carrying around computer around present day, they said we wouldn't need to, they were wrong. Now people are saying that in less then a decade we won't have to carry around computers, but where will they be if this is the case? In your brain. Today you control the computer and it obeys to every command it receives. Tomorrow, you are the computer, looking up information with just the power of your mind surfing the web with just the shire thought of anything, but, what are the consequences of a media lifestyle like this.
The majority of the adult American population age 18+ is unfamiliar with the ever-growing virtual community known as Second Life. Second Life is a virtual world developed by Linden Lab, which offers its residents a place to connect, a place to shop, a place to work, and a place to love. There are many advantages for people to create a Second Life for themselves. Second Life’s residents are given the ability to explore any region they choose and allows one the ability to be themselves, or even someone different. For many, it is a freeing experience from the daily routine of “real life”. Second Life’s virtual experience also has sound; audible conversation, babbling brooks, wind in the swaying trees, and built-in chat and instant messaging. Residents purchase property, game with other residents, create objects, join clubs, attend classes, start businesses, or just hang out. The presentation of Second Life is extraordinary, making it a significant, almost guilty, indulgence. Before embarking on a journey in Second Life, one must first create an avatar. New Second Life users choose from standard male and female avatars. Residents and their avatars do not always choose the gender they are in real life. Once the gender choice is completed, residents go on to tailor their avatar’s look in a way they believe mainly suits their style, or the Second Life “lifestyle” they selected. For instance, a trained user may possibly craft a cat that follows him all over the place. Residents build items for diverse reasons. Several do this in order to strengthen the theme of a certain region or specific avatar; some construct items simply for amusement. Even though Second Life extends a convincing adventure for residents from different...
Throughout the world, people sexual experiences differ. They are aroused and get off on different things. This article contains is one of the many ways people find not only a sexual outlet, but also find way to escape from reality. The article focuses on a research study, focusing on the people who make relationships through a virtual online world called Second life. Second life has a bunch of different features that allow people of simulate different actions. These actions range from giving aa piggyback ride to sexual actions. This is a gateway from some people to be sexually active without skin on skin action. Second life allows people to be whoever they want to be. People can make a profile and character that matches the description they want. They can express themselves through second life. This also leads to the ideas of ciscarnate and transcarnate.