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An essay claim as to why video games are not a sport
Video games should be considered a sport
Video games should be considered a sport
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Argument paper The board game chess is considered a sport, so if chess is a nonphysical activity such as chess is could a sport then why can’t videogames be.
That sounds very unfair to me. People say that videogames should not be a sport because it has no physical activity in it, but what they don’t know is how much practice, skill, and strategy needed to be good at a videogame.
The bored cChess is not a physical activity but the game is called a sport by the International Olympic Committee (IOC) the IOC says “chess and bridge are among 26 sports that have applied for inclusion in the 2020 Olympic games in Tokyo. ” and over 100 countries in the world. The International Mind Sports Association (IMSA) also says that poker is a sport, well
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Just like how a pro basketball player can’t go on the court and not know all of the rules of the game, or how a person can’t play professional chess without knowing how the chess pieces move. Gamers need to know the rules of the game they are playing and what they can do in order to win the game.
Other people might say that videogames should not be a sport because of the lack of physical movement. Andrew Wang says “Sports have long since been considered a primarily physical activity. Since ancient Greece, sports have been primarily a contest of physical and mental strength. We can see this evident in the first games hosted in the Olympics. Running. Jumping. Wrestling. All highly physical contests of strength and stamina.” He is saying in order for an activity to be a sport the activity has to be physical. Although people say this, videogames still should be considered a sport because videogames are mental, they are mind game.
In conclusion videogames should be a sport because videogames have the same aspect of practicing and learning just like the games football or basketball. And it is also just not fair that nonphysical games like chess and poker can be called a sport but videogames
Golf is a very fun activity which is played by many all around the world. But a big concern about golf is, is golf really a sport? Many people say yes but also, many people say no. I am here to tell you why I think golf is a sport.
What exactly determines whether or not an activity is a sport? The term sport is defined by The Free Dictionary as: A physical activity that is governed by a set of rules or customs and often engaged in competitively, an activity involving physical exertion and skill that is governed by a set of rules or customs and often undertaken competitively, or an active pastime; recreation.
In pages 20-24 of Reality Is Broken: Why Games Make Us Better and How They Can Change the World, I agree that there are many different video games. For me, I am a fan of single-player games with story modes because I can play by myself and go at a pace that suits me. However, I enjoy playing online multiplayer when I have friends I can play with because it is fun interacting with friends and doing stuff together. I play on a console or my computer, but I have played on my phone and a hand-held device. I have not played a board game or card game in a while, but I would play it if the opportunity presents itself. The video games genres I play are sports, action, and adventure. I agree with Jane McGonigal that video games share four defining traits,
The question if video games are art or not is put into the legal system and is summarized by Adam Liptak, a writer for The New York Times. He explains in his article, “Justices Reject Ban on Violent Video Games for Children,” how it is an individual families’ choice to decide what video games their children should play, not the government’s. Liptak, quoting the U.S. Justice, Antonin Scalia, informs us about the first amendment right the people have in the United States by including, “Depictions of violence, Justice Scalia added, have never been subject to government regulation. ‘Grimm’s Fairy Tales, for example, are grim indeed,’ he wrote, recounting the gory plots of ‘Snow White,’ ‘Cinderella’ and ‘Hansel and Gretel.’” Scalia, quoted in Liptak’s article tells, “No doubt a state possesses legitimate power to protect children from harm, but that does not include a free-floating power to restrict the ideas to which children may be exposed.” Since in America, the people are free to have rights, the government should not be able to tell it’s people what they can or cannot play related to video games unless it’s a threat to the country itself. Closely related to Liptak’s article, Seth Schiesel, a The New York Times author, composed, “Supreme Court Has Ruled; Now Games Have a Duty,” which gives us a legal view of the question if video games are an art form. Schiesel wrote, “It is now
Videogames are amazing they promote creativity, team-work and social interaction. Video games actually work to increase how good your eyesight is. One study done by scientist’s Daphne Bavelier and her team found that playing five to fifteen hours of action games (e.g., Call of Duty) a week increased how good the participants vision was in two ways "The first way is that they 're actually able to resolve small detail in the context of clutter… The other way that they are better is actually being able to resolve different levels of grey”. Sure games have violence in them but honestly what doesn’t, films and TV are chock full of it, heck even Tom and Jerry promote violence and animal abuse plus there is a reason that those big shiny red “18” stickers are put on games so that it is clearly shown that children aren 't supposed to be given access to these specific types of game. As for the “waste of time” nothing is really a waste of time if you gain something from it such as
Exercises are important activities for people who want to achieve healthy lives. Imagine that John, a person who loved to play tennis. He played tennis every morning before he went to work. However, one day, it rained hard outside and he couldn’t play his favorite sport anymore. He was so sad and depressed. Luckily, he remembered that he had a Wii--a video game console-- that could help him to play tennis with online people inside his house. It’s a big thank to the video game industry, now people can play sports any time they want inside their houses. Not only tennis, there is a ton of exercise game for people to choose: dancing games, yoga games, footballs game, fitness games to name a few. More than that, the video game industry is trying to create new exercise games that are more and more realistic so that people can burn the same amount of calories as they do actual sports when they play video games. In additions, for the first time in century, everyone can actually play sports and compete with people around the worlds inside their small houses. Exercising is more fun than ever before. ESPN channel actually broadcasts video games as normal sports. People can also learn about healthy foods when they play cooking video games. For an example, Cooking Academy, a game where players will play as a chef and learn to cook more than fifty recipes. Players will fry, chop, flip, mash, and more while answering
Whitford, Steve. "Gaming Is NOT a Sport." Do Gaming. N.p., 11 Jan. 2011. Web. 13 Dec. 2013
Someone is sitting on a stage with people clapping and people cheering, but they didn’t sing or dance, they did magic while playing a video-game. This is competitive gaming. People can see and know that gaming is fun. They are playing a sport. Some disagree with this, but many other people believe it is. The players must go to the gym for fast reactions and stamina and must be very mentally focused, and just agree to stick with the trends as well. Video gaming should be a sport.
Video games are a game played on consoles with a display such as a monitor or a touchscreen.
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
Video game have been claimed as addictive, a waste of time, and a distraction. While this does apply to some people, others have found the benefits to playing video games. These benefits include simulating working environments, helping people escape working environments, and giving great experiences. Although these benefits seems to be beneficial, it still stands that video games are a waste of time in which other things can be more productive.
It seems almost like an oxymoron to combine the words mind and sport especially when the "sport" under consideration is chess. It is difficult to picture the game as a sport when the most physical activity it seems to require is moving the pieces across the board. Recently, though, the Olympic committee voted chess legal for competition in "The Games." This acknowledgment of chess as a sport by such a high council requires us to rethink our view of chess and athletics.
Throughout the course of history, individuals have enjoyed playing sports. Whether it would be throwing a football, sprinting around the track, or kicking a soccer ball; sports have been a popular activity worldwide. The determination and expertise needed to play sports at the highest level has made it a challenging yet enjoyable activity. However in the recent years, sports have slowly drifted off from it’s traditional roots of physical prowess and into competitions of mental proficiencies. With the exponential growth of technology worldwide, it is not uncommon for the average household to have a computer, PS4, Xbox One, or even a Nintendo 3DS. In fact, the introduction of new technological entertainment has served as a gateway for the new generation of athlete culture; video games. As a result of the growth of video games, Esports (short for ‘Electronic Sports’) is slowly being integrated into athlete culture worldwide through its spectacular foundations, overwhelming popularity, vast prize pools, and recognition by official authorities.
The topic of games is vast, and encompasses more than just video games. There are table top games similar to Monopoly or card games, organized sports are considered games, and even children make up games to play with their friends like tag and hide and seek. Video games like Farmville and Wii sports have 60-65 million players, and games like Monopoly can boast 250 million players world wide. (cite needed) Indeed half a billion people spend at least an hour playing games online everyday, and 183 million if you count the U.S. alone.(McGonigal) Considering the numbers it should come to no surprise that games have the ability to reach millions of people.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...