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Portrayal of women in advertising
Portrayal of women in advertising
Effect of mass media on individuals
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Analysis of an Advertisement
We live in a fast paced society that is ruled by mass media. Every day we are bombarded by images of, perfect bodies, beautiful hair, flawless skin, and ageless faces that flash at us like a slide show. These ideas and images are embedded in our minds throughout our lives. Advertisements select audience openly and subliminally, and target them with their product. They allude to the fact that in order to be like the people in this advertisement you must use their product. This is not a new approach, nor is it unique to this generation, but never has it been as widely used as it is today. There is an old saying 'a picture is worth a thousand words,' and what better way to tell someone about a product than with all one thousand words, that all fit on one page. Take for example this ad for Hennessy cognac found in Cosmopolitan, which is a high, priced French liquor. This ad is claiming in more ways than one that Hennessy is an upscale cognac and is 'appropriately complex' as well as high-class liquor. There are numerous subliminal connotations contingent to this statement.
One being that the three people depicted in this advertisement are all extremely good looking, and well dressed. Hinting to the fact that people who drink this liquor are of a high caliber. Secondly, the people in this advertisement are all middle-aged professionals, a designer, an architect and a demolition expert. All three of
Which are very hard, demanding, and we...
The documentary Killing Us Softly 4 discusses and examines the role of women in advertisements and the effects of the ads throughout history. The film begins by inspecting a variety of old ads. The speaker, Jean Kilbourne, then discusses and dissects each ad describing the messages of the advertisements and the subliminal meanings they evoke. The commercials from the past and now differ in some respects but they still suggest the same messages. These messages include but are not limited to the following: women are sexual objects, physical appearance is everything, and women are naturally inferior then men. Kilbourne discusses that because individuals are surrounded by media and advertisements everywhere they go, that these messages become real attitudes and mindsets in men and women. Women believe they must achieve a level of beauty similar to models they see in magazines and television commercials. On the other hand, men expect real women to have the same characteristics and look as beautiful as the women pictured in ads. However, even though women may diet and exercise, the reality...
The target audience is both males and females in their late teens to mid twenties. This company gets the male side of the equation by getting their attention and interest drawn to the attractive woman on the right with bright colors drawing your attention there as well as the bottle of whiskey which is right in the middle of the page. Then what gets these peoples attention to stay there is the fact they have an incredibly good looking female who is posing in next to nothing. Then a way that they try and get the females to look at the advertisement and read it is by showing a very plain girl who seems to be very typical of girls during their younger years. Then beside they show the same girl who now has become a women who is very attractive and just seems so much more powerful and sure of herself. One way that you can achieve that is if you drink Evan Williams Kentucky straight bourbon whiskey.
A plethora of research studies exist on the topic of wealth inequality in America. There is no question that the top one percent of earners consume a large portion of wealth in this country while the other 90 percent of earners share the left-overs. Some of the related questions that I found during the course of my research are 1) Why are wealth and income distributions so vastly disproportionate? 2) Can America bridge the wealth gap? 3) If so, how? 4) Has the wealth gap increased over time? 5) Are there public policies that influence wealth inequality? And, 6) Is America’s middle-class growing poor? Those are just a few of the many questions that circulate the discussion on wealth inequality in America. However, the two
This paper will analyze an ATT commercial according to audience, purpose, context, ethics, and stance. The focus will emphasize the audience which the aid is trying to reach and how they do so.
According to a new study from Harvard University, only fifty-six percent of students graduate within six years. The drop out rates in college has increased immensely through the years. The Organization for Economic Co-operation and Development tracks eighteen countries on how many students complete four years of college, America’s percentage is only at forty six percent. Making America the worst country among all eighteen countries. Some students may drop out from the stress becoming too much for them. Some may drop out due to beginning a family or the cost of the degree became too much for them to pay (Waldron). While college is supposed to be more fun than a barrel of monkeys, for some, college is the end of their lives. Many students get so stressed they don’t see it ending anytime soon. Choosing to take their own life is the only way students see the pain and stress ending. The stress they feel can be from a professor, parent or even a friend. One out of every ten American students in college has a plan for suicide. Some may go farther than just planning; today college campus suicide rates are about 1,000 people per year. Even though many college campuses in America have mental health facilities, many students don’t ask for support with their anxiety, depression or stress. Suicide is the second most common killer of university students, vehicle accidents being the first. The amount of pressure that these students face can be the base of psychological
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Throughout American history, wealth inequality has taken many different forms, and has affected many people and groups in different ways. In the following analysis, two measures of 'wealth inequalities' will be used. First is a more traditional view, regarding the distribution of income and wealth among the upper to lower classes. The size of the gap has varied over time, widening and compressing throughout American history. While America has been thought of as a middle class nation, this is a fairly recent phenomena that began after World War II. In this context of today, this idea appears to be fading as wealth is becoming more concentrated towards the upper classes. Additionally, these effects of both the concentration and equalization of income distribution can differently affect groups of people.
Attention is first drawn to the two figures in the advert, one man and one boy. The relationship between the two will be investigated later, but it is assumed that this advert, by only featuring two male figures, is targeted at men.
Self- Actualization rests at the pinnacle of Maslow’s Hierarchy of Needs. Before reaching that pinnacle, the human being rises through the various strata of motivation beginning with the basic needs to survive. But does everyone reach that pinnacle? We will find that only a few who have paddled through the various strata will ultimately succeed in negotiating the entire hierarchy of needs. Some people, such as those ravaged by famine in a poor country, without the means to get beyond the next meal may never reach Maslow’s self-actualisation or transcendence. However, no one theory will fully explain human motivation, there are limitations associated with each theory.
These days, not only does violence found in video games intended for adult, but also, in video games intended for children. Furthermore, almost 100% children and adolescent play video games and some video games in this era that content violence. For example ‘counter strike’ is a game intended for age 13 and older, but these days, children at age 8 years old already played it every single day. Video games have positive and negative impacts. Some of its positive impacts from playing video games are to learn sharing, consideration with others and finding ways to solve problems easily (Barclay, R 2014). Many people believe video games do not affect children and adult real life violence. Zawn Villines argued playing video games daily does not affect children aggression (Villines Z, 2015). Moreover, some people argued that by parents control in playing video games, their children will not practice violence in real life (Villines Z, 2015). However, video games actually do have more negative impacts to be considered because it affect violence in real life. According to Rachel Barclay, 90 percents children play video games and that every year the duration for playing games increases (Barclay, R 2014). Hence, the consequence of video games are several condition such as more aggression and become easily influenced by other people. For instance, Brad Busman claimed that playing video games can do violence
is aimed at middle aged women. I think that the type of women it is
Wealth inequality is the uneven distribution of resources in a given state or population, which can also be called the wealth gap. The sum of one’s total assets excluding the liabilities equates the person’s wealth also known as the net worth. Investments, residents, cash, real estates and everything owned by an individual are their assets.In reality, the United States is among the richest countries in the world, though a few people creating a major gap between the richest, the middle class and the poor control most of its wealth. For more than a quarter of a century, only the rich American families have shown an increase to their net worth.Thisis a worrying fact for the less fortunate in the country and calls for assessment (Baranoff, 2015).
Self-actualization is an idea originating from the Humanistic psychological theory and particularly created by Abraham Maslow. The humanistic school of thought in psychology is the third force in psychology that attempts to regain the self, supporting that individuals do have free will and has the power to change for the better. Humanistic psychology was developed as a response to psychoanalysis and behaviorism focusing on individuality, personal growth and the concept of self-actualization. While early schools of thought were mostly concentrated on abnormal human behavior, humanistic psychology is different because of its emphasis on helping individuals achieve and fulfill their potential. The two main contributors to this school of thought
There is a thin boarder between a healthy amount of gaming and its positive effects and an excessive amount of gaming, which can lead to addictive behavior, social isolation, and reduced emotional and cognitive development. However, increased understanding of the proper use of videogames can lead to avoidance of the negative consequences of the medium, such as the development of psychosocial difficulties in children and their being at risk for obesity and for the degeneration of their health. Video game violence has become a highly politicized issue for scientists and the general public. There is continuing concern that playing violent video games may increase the risk of aggression in
Abraham Maslow arranged human needs into a hierarchy of five needs, starting with the most important needs which are physiological needs such as, hunger, thirst, and warmth. He then went all the way up to the least important which is self-actualization that is known as the fulfillment of unique potentials. His hierarchy of needs is depicted in a pyramidal form with the most important needs at the bottom as a base and the least important towards the top. According to Maslow, self-actualization is becoming what we believe we are capable of being he also believed that self -actualization is as important as physiological needs. Many people desire to reach self-actualization because