An Analysis of the Form and Ideology of Hedgehog in the Fog
The animation, ?Hedgehog in the Fog?, tells the story of an inquisitive hedgehog passing through a wood to visit his friend the bear cub to count the stars. It has won numerous awards for it?s style and originality after it?s release by Yuri Bonsovich Norstein (1941 - to date) and his small crew at the Soyuzmultfilm studios in Moscow in 1975. ?Hedgehog in the Fog? is the fifth of Norstein?s six completed works. All have a deceptive simplicity, a faux naivetîehat begs a deeper understanding of their origins and implications.
Norstein has a very original, particular style to his animations and the purpose of this essay is to critically analyse the form and ideology of one of his animations with the intention of discovering what it is that makes his artwork so unique and has led to him being regarded as one of the greatest animators in history?. The method by which this will be done will be to firstly report the elements and functions that went into forming Norstein?s animations and ?Hedgehog in the Fog? in particular, then to analyse how these elements .mix with his personal influences to imply further meaning within his work.
The hedgehog?s journey begins as he enters the wood carrying a bag of sweets for the bear, and unknowingly stalked by an owl. He pauses for a moment to entertain himself by calling into a well and listening to his echo, the owl does the same. Continuing he sees a white horse standing in the fog and is concerThed~~s to whether it might suffocate should it lie down, and so enters the fo~ff~.i*eIf just to ?see what it was like?. Once within, the fog itself becomes a great part of the plot, revealing and hiding a number of characters that amaze, help or alarm him, or all three. All the while the bear cub is heard calling the hedgehog, with great concern, in the distance. At one point, becoming enthralled with a large tree, the hedgehog loses his sweets, only to have them returned to him by a dog. Finally after accidentally slipping into a stream and being saved from drowning by a fish the hedgehog finds his friend the bear who fusses over him incessantly having been worried as to his whereabouts. The film ends with the hedgehog deep in thought about everything that had happened.
Some of these animations add visuals when a complex idea is being described, such as the idea of the ‘lemon dance” or the ‘rubber room’ in New York. Guggenheim also takes the idea of tenure and uses these techniques to twist tenure into somethi...
In the end, what Halberstam is doing in her essay “Animating Revolt and Revolting Animation”, is providing a new way of thinking. Not just about the animated films she discusses, but also about humanity as a whole. Films such as Toy Story, Over the Hedge, and even Finding Nemo are used to represent a new utopia for children where they can escape the troubles of reality that are created by those that they are surrounded with. And other films such as March of the Penguins , that are used to rework humanity. Altogether,
In Chapter Five, ‘The Stigmata of Saint Francis,’ Cunningham analyzes the originality of Saint Francis of Assisi’s stigmata. It surrounds a controversy that emerges about a manuscript where Brother Elias letter is announcing Francis death, argued he carried Christ’s five wounds. Therefore, it is relevant because it exposes Francis stigmata as debatable because not many witnessed this occurrence during his death. I would apply this chapter in my life by critically analyzing the historical development of the Christian faith in order to practice a perfect
Art has been the reflection, interpretation and representation of artists' beliefs and morals eternally. Various artists stand for different matters that quite possibly affect their lives, or might be of an interest to them. Norval Morrisseau is an artist that I was intrigued by his portrayal and the techniques used in his paintings. In this paper, we are going to look at the implementation of Morrisseau's painting style used to expose his philosophies of different aspects in his life.
The standard Disney story from the mid 1930s to the beginning of the 1940s is one of the pursuit and somewhat linear progression towards realism. Many theorists used the term ‘hyperrealism’ to describe what appeared to be Disney’s “attempt to represent reality in a medium predicated on artificiality” during the Disney-Formalist period (Disney Formalism, Pallant, 40). Indeed, as the animation and technology employed by the company became more advanced, productions relied less on gag-based humor and metamorphosis and more on realistic animation to develop character and narrative. Many critics of this evolution viewed them as “a move away from animation’s main province, as well as a kind of non-artistry produced from simply duplicating live
"Depression." NMH - Depression. National Institute of Mental Health. 1, 3. Web. 6 April 2014.
Kowalski, K. M. (2003, April/May). Why Rx may spell danger. Current Health, 29(8), p. 6.
Why do we become happy, sad, mad, or upset? Why are some days good while others are bad? We smile, cry, laugh, frown and this is a continuous cycle throughout life. Individuals describe depression as a state of sadness and confusion that humans face, but in reality depression impacts much more than one’s mood or behavior. I strongly believe depression is a mental health disorder, one in which people of society need to take more serious. I have been struggling with depression for quite a few years, as well as, witnessing close family members and friends who also face the daily challenges depression brings alone. It is hard to read the news headlines, of the traumatic stories of suicide. These individuals cannot handle the overwhelming problems and stress life. Often, they have no one to explain how valuable life is, ways to help them through difficult situations, or most importantly, getting individuals professional counseling. In most cases it is not that others do not want to help those in need, but that they are unaware of what actions to take in order to provide that help. I plan to become a counselor, so I can be educated on the different emotional, physical, and social problems individuals deal with. The questions I propose are valuable for me to research, so I can inform society the importance of understanding depression. What are the different types of depression? How can depression affect an individual's appetite, sleep pattern, and health conditions? When is therapy counseling and medication needed for treating depression? What are the main experiences individuals face that trigger depression? How are ages affected by depression? What are coping skills for depression? I believe the information I gain from these sources wi...
In this paper, I will be describing the theme of the demiurge which appears in The Matrix by the Wachowski Brothers and in the story “The Circular Ruins” by Jorge Luis Borges. In doing this I will develop an argument about it, and interpret it in the two texts in detail. I will also compare the visual text with the literary text, as well as talk about what writing can do that film cannot and vice versa. I will also cover how the artist use their respective media.
The word ‘depression’ has become a common everyday word. We hear the term ‘depression’ so frequently today, it’s even used in the contexts of jokes. For example you may hear someone say ‘My favorite show is over, now I have nothing to watch, I’m so depressed’. Obviously this person is not depressed, but we have come to overuse it in our expressions, to the point that is takes away from the seriousness of this disorder. Major depressive disorder is a mood disorder characterized by at least two weeks of depressed mood or loss of interest in nearly all activities, along with sleep or eating disturbances, loss of energy, and feelings of hopelessness (Kosslyn, Rosenberg, 2006). This mood disorder is characterized by a depressed mood, lack of interest in activities normally enjoyed, and feeling of worthlessness. Over the course of two weeks, someone who is suffering with major depressive disorder can experience symptoms such as significant weight loss, daily insomnia or hypersomnia, loss of energy, diminished ability to think or concentration, and recurrent thoughts of death or suicide (Kosslyn, Rosenberg, 2006).
Depression is an equal opportunity disorder, it can affect any group of people with any background, race, gender, or age. Depression is a sneak thief that slips quietly and gradually into people’s lives - robbing them of their time, and their focus. At first, depression may be undetectable, but in the long run a person could become so weighed down that their life may feel empty and meaningless. Contrary to popular belief, not everyone who commits suicide is depressed, but majority of people who commits suicide do so during a severe depressive episode. There are over 300 million people in the world today who suffer from depression. Depression has affected people for a long as records have been kept. It was first called out by the famous Greek philosopher Hippocrates over 2,400 years ago. Hippocrates called it “melancholia”. Many times we think of depression as one disorder alone, when in fact there are many different types of depression. The different types of depression are major depressive disorder, dysthymic disorder, atypical disorder, adjustment disorder, and depressive personality disorder. All types of depression share at least one common symptom. It is commons from the person who suffers from any form of depression to feel an unshakable sadness, anxious, or empty mood. Major depressive disorder also known as unipolar depression or recurrent depressive disorder is the most severe depressive disorder out of all of the depressive in my estimation. Major depressive disorder is a condition in which affects a person’s family, work or school life, sleeping, eating and general health. It is important to emphasize that we can understand the mechanics of this disorder and how it affects people with major depressive disorder.
Depression is a serious mental health illness which affects an individuals’ mind, body and mood. It is a chronic and lifelong health condition (NICE, 2006) thought to be caused by a number of biological factors including neurotransmitter disturbances in the brain and an element of genetic vulnerability; these are often in addition to psychosocial factors such as the occurrence of undesirable life events, limited social network options, poor self esteem and the occurrence of any adverse life events during a persons’ lifetime (Bernstein, 2006). Depression can have an impact on a persons’ ability to do many things including working, engaging with others, participating fully in family life or maintaining relationships, and it can also impact on a person...
These types of image explore the concept of actual and virtual, past and memory, and they represent the interaction of mental and physical time. By the practical examples of Tarkovsky’s movies in this highly theoretical context, architecture must question its aesthetic principle to go beyond the level of materiality, and to “touch the deeper level of consciousness, dream and feeling…” (Pallasmaa, 2001: 91).
Ainsworth, Patricia. Understanding Depression-Understanding Health and Sickness Series. Jackson, Miss.: University Press of Mississippi, 2000.
In recent years, many technological advancements have led to a new form of entertainment for society. One of the soaring forms of this entertainment is video games. While the sale of games continue to rise at a drastic rate, game designers and the media focus the public's attention on violent video games, since it seems to currently be to the more attractive type of game, not only among the public, but the gaming industries as well. As these games become increasingly popular, there has been an abundance of researchers and health officials that say that such games result in increased violence among juveniles. Many believe that violent video games cause behavioral problems and therefore increase crime rate and violence among youth; however, research has shown that some of these studies are inaccurate because they do not effectively measure aggression and that these games can contribute in a positive way.