A new app has taken the world by storm, and it is: Pokemon Go. A strongly debated topic is on the rise as Pokemon Go tops Twitter’s daily users and discovers people spending more time in its app than on Facebook. Is Pokemon Go beneficial or detrimental to the current society? Ryan Matthew Pierson’s article, “Pokemon Go has taken over the world - and it’s a good thing” speaks positively about the app and promotes that it is indeed beneficial. On the contrary, Alexandra Petri’s article, “Pokemon Go, An Honest Review” assails this app. Pierson’s explanation of self-experiences, choice of language and application of statistics well overpowers his competitor in this debate and is the most compelling. Petri has no ground in comparison to Pierson’s …show more content…
Pierson’s tone is formal “Pokemon Go benefits from Niantic’s previos dive into augmented reality…” (Pierson). Furthermore, his writing is also quite laudatory, “There is already a case where people playing Pokemon GO have actually helped fight crime” (Pierson). And yet, he exemplifies a light-hearted tone as well, “You’re playing? You’re in the club” (Pierson). All of these components found in Pierson’s tone aid in evoking interest and does a spectacular job of compelling his readers. On the other hand, Petri is exceptionally hypercritical “There are whole classes of Pokemon who look like nothing so much as daffodils who have been in industrial accidents, or drug-addled goldfish, or like if you described a cat to a sketch artist and the sketch artist only retained one thing of everything you said” (Petri). On top of that, sarcasm is off the charts “People are praising Pokemon Go as a rare activity that gets you to talk to strangers and go outdoors. Well, we used to have a hobby like that. It was called smoking. I’m thinking about taking that up, instead. It might get me off Pokemon Go” (Petri). If that was not enough, Petri is also churlish and unmannerly as she yells through the computer screen “WAKE UP, SHEEPLE! ZUBAT CANDY IS ZUBATS!” (Petri). Not one of Petri’s tone descriptions are positive. In fact, they invoke anger from an audience and is
Nintendo is the world's largest company in the video game industry. Over the years, Nintendo's video game consoles have been famous for its unique designs, along with its complex but simple controllers. Most importantly, Nintendo is famous for being kid-friendly. In August 2002, Nintendo partnered with Heineken, a famous Dutch brewing company, to publish a magazine ad to inform the public about an upcoming contest. The advertisement specifically utilized the elements of logos and pathos, unintentionally communicating to the reader that underage drinking is appropriate while playing video games.
In Mitch Albom’s article, “Pokémon Go, Draymond Green Prove Smartphones Not So Smart,” he denounces the use of smartphones to take inappropriate photos and the younger generation who play on an app called ‘Pokémon Go’ (1). Albom scrutinizes a former Michigan State basketball player named Draymond Green, who accidentally uploaded a photo of his nether regions to a popular phone application called Snapchat, that lets users send photos to friends privately or for the public to see (1). Not only Green, but the players of the game Pokémon Go, who feel that the game is a way to explore and socialize with others prove to be an issue to Albom, stating that they shouldn’t be looking at their screens if they want to get off the couch (2). Both Green
Many people argue and try to defend the notion that smartphones are not addictive and are simply a small add-on to our life. One such man, author James Brown, wrote “Who says smartphone addiction is a bad thing", and he argues smartphones are devices that fulfill multiple roles that can make our lives easier and is not something we are addicted too but rather depend on. Brown begins building his credibility with personal facts and sensible arguments and successfully employing emotional appeals.
Today, modern technology has changed our way of life in many different ways. We spend most of our time staring into our phones and do not realize our surroundings. According to Jean Twenge, the author of “ Have Smartphones Destroyed a Generation”, ninety-two percent of teens report going online at least once a day, and fifty-six percent admit they go online several times a day. This may sound unrealistic but why do we spend so much time on social media? In “ Our Minds Can Be Hijacked”, an article by Paul Lewis, Lewis interviews Google, Twitter, and Facebook workers who helped make technology so addictive and demonstrates how we can prevent ourselves from being harmed by it. I believe companies are partially responsible for creating addiction
Do we pay attention to our smartphones to much? Have we ever played Pokémon? Does anyone else consider Pokémon Go as inappropriate behavior? In the article “Pokemon at Auschwitz” by Dion, Marc tells his readers about the ignorance that people today by disrespecting the tragic historical events that took place. Users find Pokémon stops at real locations and to collect Pokémon creatures and accessories. The Pokémon Go app can make users addicted and make them go to places that they are not allowed or that has meaning to many people. Pokémon Go has convinced users to get up and go places that they may or may not have gone before, which brings happiness to the users; nevertheless, many users have neglected other peoples’ wishes and continue to go into private properties, or go to places where users may not care about anything or anyone else except for their Pokémon.
“I dropped out of Reed College after the first 6 months, but then stayed around as a drop-in for another 18 months or so before I really quit. ”(Steve Jobs). CEO of Apple and Pixar, Steve Jobs, in his commencement speech for Stanford in 2005, reflects on three experiences of his earlier life. Jobs’ purpose is to motivate the class of students to not be afraid of adversity and strive to find that which makes them happy. He embraces an optimistic tone in order to encourage students to journey into the world to find what makes them happen and to never stop moving forward.
“…in the next few years, humanity's going to go through a shift… We're going to start putting an entire layer of digital information on the real world” (Gribetz, 2016). In his recent TED Talk,” Meron Gribetz encourages his audience to consider how such technology could transform the reality that we call the human experience by referencing augmented reality (Gribetz, 2016). Until the summer of 2016, augmented reality did not have a recognizable role in our lives. Then, came Pokémon Go, a game that gave many people their first notable, combined experiences of augmented reality and telepresence on their smartphones.
This significantly more than half the day when only waking hours are counted. One of the biggest uses, especially for those of younger age, is the smart phone. More and more people have been converting to smartphones and, with the use of applications or “apps”, anything can be done on them (Statista). There are apps for dieting, exercising, gaming, music, photography, reading, and an app for anything one could think of can be found in the “app store.” With so many options on how to use smartphones, people cannot find reason to stop using them. Journalist David Bauder wrote that, “People stare at screens while waiting in line for fast food, riding in elevators or walking down the street…People check messages in bed before falling asleep, and reach for the devices upon waking up.” His statement may be perceived as exaggerated, but Bauder writes the reality. Looking around at any event or place, it can be seen that Bauder tells the truth and it could be concluded that the addiction to electronics should be put to a stop, or it may have an unsuspecting effect on mental
Have you ever wished that one of your fantasy childhood toys could be real? This question was answered when the iPhone app, Pokémon GO, was first announced. The core mechanic of the original Pokémon games was the same for over twenty years: collect all the adorable Pokémon (short for “pocket monsters”) around a virtual world. However, Pokémon GO sought to take this mechanic and make it more interactive than ever. Using the iPhone’s GPS, Pokémon GO required players to physically explore the real world in order to collect Pokémon. When the free-to-play game was launched on July 6, 2016, it took the world by storm. Suddenly, I watched as my friends zipped around street corners, entered random stores, and walked for miles in order to catch virtual
In this week’s reading, we were introduced to many ways that Pokemon Go can be used by certain individuals for their own good. We were also informed about how Pokemon GO can “capture” our physical selves into doing stuff that we usually don’t. Such as going into dangerous areas and going into businesses we would otherwise never try ourselves.
Sat Essay Form In response to debate regarding the benefits of early exposure to technology, Eliana Dockterman argues that early exposures to tech has more advantages than disadvantages attached to it in her article " The Digital Parent Trap." Eliana effectively builds her argument by using logos, pathos, and ethos approach. The author begins her argument by utilizing statistics and credible sources to build a sense of authority that the reader can easily recognize and accept. Eliana uses statistics "27% of them use tablets......by late 2014," to inform her subsequent claim that this generation of American children and teenagers is the tech savviest in history.
To begin, in passage 1, Foursquare is an app that is modified to make the activities better for the players. According to Bray,” Foursquare would only catch on if it could change the habits of millions of people, by convincing them that the app was a better way to stay in touch” (5). In this passage, the author uses Foursquare to present gamification.
Today we are surrounded by apps no matter where we go or what we do, there is simply no avoiding it. We are part of “The App Generation”. But the real question is do you think apps help you or just waste all your time. In “Do Apps Help” Shannon Doyne states that “Most of the apps are free, and they provide feeds from hundreds of news sources geared to your interests” (Do Apps Help, par. 9). Apps are also a very beneficial source of entertainment and so much more because most cost almost nothing to download on your devices. Have you ever traveled to a hotel or out of town and you turn on the tv looking for a certain channel or the news? You’re now able to access all the news you could possibly imagine on your device with just the touch of an
After the sudden craze of Pokémon GO, I thought that many people would be confused about what the game is and why it is so popular. My grandma had recently been asking how the game works as she has noticed large groups of people all in one place staring down at their phones, on her daily walk in Semaphore. I decided it would be best to explain the app in a letter to Grandma as I would be able to explain the fine details. As my grandma likes learning about new things and enjoys a few computer games, I thought that she would like it if I went into detail about the game as there would perhaps be a chance that she would want to play.
First, the supporting theory we show in this ad is AIDA model. AIDA is a model of communication that is designed to capture the process that firms go through to reach prospective buyers to sell their products and services. It is an acronym for Attention, Interest, Desire and Action that demonstrates the successive stages buyers pass through in a linear hierarchy. To be quick and direct to grab people’ attention, we use the picture of the main character of Pokémon to catch the reader eyes and make them stop and read the messages in the ad. Today, the mobiles games of Pokémon Go are sweep the country, everyone are talking about this trend in every way.