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Augmented reality technology
Augmented reality technology
Augmented reality technology
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Augmented reality (AR) is a technology that superimposes a computergenerated image on a user's view of the real world, thus providing a composite view of the world to the user. With the massive upsurge in the use of smartphones (Gartner estimates that smartphone and tablet sales will increase from the current $1.2 billion to $2 billion by 2015), it is clear that consumers are using their devices to interact with all kinds of digital information.
The experience of using your smartphone as a bridge between the real and digital world is augmented reality’s prime value proposition. The “bridge” could be used to enhance a regular task to make it more exciting and intuitive; for example, in 2009, Yelp! released it’s ‘Monocle’ feature, which allowed users to use their camera to “find” new places to explore around them[1]. This feature made Yelp! the first ever application on the iPhone to have an augmented reality component. The monocle feature aimed at giving users an easier and more exciting way to explore the Yelp! map using geolocation, i.e., through the lenses of their phones but without having to crouch over their screens to do so. The other important use of augmented reality in practice could to allow the user to perform tasks that would normally be impossible given the current environment; for example in

2012, Volvo, for the release of the S60, decided to target a younger demographic. They created a YouTube masthead that allowed users to “play the Augmented Reality Driving Game with their phones using the current environment of the user” [2]. This meant that users could drive a car set in a map that mirrored the environment of, say, their office building, but on their mobile phones! Hence, it allowed users to use augmented r...
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... search startup, earned $3 million in venture funding after their very first demo at the Computer Vision Lab at the Technology University of Zurich [17].
The following graph from ABI Research shows the current and predicted rates of investment in AR development companies (that offer AR development as a service) from 2012 to 2018 [18].
Conclusion
We conclude that the emerging field of augmented reality is worth investing in, the most promising opportunity being in companies that offer ARasaservice, that provide AR software solutions to other companies via applications, print media or campaign

management, in order to help boost brand image, interactivity and eventually, revenue for their customers. We believe that this has more promise at the current time than AR product companies due to the lack of promising products in the startup scene and high risk involved.
...ons to attract people that are unaware of the product. They can also opt to do what they have always done, because the product is successful. To take the do-nothing approach is dreadful, because the competition is out there lurking, just waiting for CNS to rest on their laurels.
New apps on the mobile phones are taking a much more influential participation in our lives with the introduction of augmented reality. It changes the perception of our awareness of the surrounding through augmentations on our mobile phones. This comic explores the recent popular app ‘Pokémon Go’ in the ways that it affects our everyday lives, through a simple family outing portrayed by the protagonist Lucy. The comic starts with both Lucy and her mother in the setting of a beach. The contrast can already be seen where Lucy is holding and focused on her mobile, while her mother is empty handed. Lucy is so attached to her phone that she forgets her surroundings and walks into a pole. This shows the over attachment to the augmented reality that
...ar technologies. According to Rocker- Gladen the reason for their withdrawal is because they are under the illusion that consumerism does not affect them individually.
Google Glass is a new form of technology that has heads turning everywhere. Glass is a wearable computing device with a frame-like construction that is comparable to everyday glasses. The frame consists of nose pads, a touchpad, and a small heads-up display that lies just above the right eye. The problem is not the device itself, but what the device is capable of. A camera lies beside the displa...
“…in the next few years, humanity's going to go through a shift… We're going to start putting an entire layer of digital information on the real world” (Gribetz, 2016). In his recent TED Talk,” Meron Gribetz encourages his audience to consider how such technology could transform the reality that we call the human experience by referencing augmented reality (Gribetz, 2016). Until the summer of 2016, augmented reality did not have a recognizable role in our lives. Then, came Pokémon Go, a game that gave many people their first notable, combined experiences of augmented reality and telepresence on their smartphones.
A smart phone has an enormous amount of abilities for the public to use to their advantage, and many are doing just that. In a survey in 2014, smart phone owners talked about how they used their phones in the past year. Of the users surveyed, 62% of them said that they looked up information about a health condition. Over ninety percent of every age group had sent a text and made a voice or video call to another person (Smith). Smart phones usage for everyday endeavors is the future, and the future starts
· Unique Products- there is nothing that functions quite like GoPro in the media world
Product differentiation – by offering different products, services, or product features, the company can charge higher prices, or appeal to different audiences. Use of IS have enabled new products and services, that increase the levels of convenience in using existing products and services. By acquiring PayPal, eBay greatly enhanced the ease with which customers can pay for their products. Google keeps an innovative approach towards search engines, by introducing Google Maps, Google Translate and others, which improves the ease of usage. Using online live chatting systems and social networks contributes to understanding of customers. It also adds value and improves customers’ stickiness to website (Booth, Roberts, and Sikes 2011)
A history of the beginning of the year augmented reality 1957-1962, when an inventor named Morton Heilig, a cinematographer, created and patented a simulator called Sensorama with visual, vibration and odor. In Virtual Reality technology, users interact with the virtual environment created for simulating the real world, but the user can not see the real world around him. In the augmented reality technology, the user can see the real world around him with the addition of a virtual object generated by a computer. Augmented reality 3D objects that appear directly in the media, it would require a special tool called a Head Mounted Display
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
...ials to make their products rather than using materials that carries hazardous materials. There widespread of products help expand the company all around the world, and inspire the world with great performance and design.
potentially the next big startup. Innovation is expensive by default, however the returns are better off
Even as I sit here typing this paper, my own shiny, rectangular piece of molded plastic and metal lies inches away from my fingertips, beckoning me to use it. Looking out the window, one of the first sights I see are people walking with one hand up to their ear, evidence this technology is in use. I can count on one hand the number of adults I know who do not own one these mobile devices. People are now able to be virtually accessible almost anywhere at any time.
The source adds that, in recent years, augmented reality have been used in more varied ways. Augmented reality has been developed since its inception, for instance, it is now being used in smartphones to help users get better interface experiment, e.g., displaying information for the user about a product, shop or offers. Moreover, augmented reality is being used in global positioning system (GPS) and it is linked to an open-source database that helps users with directions (Hosch). This research paper will….
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).