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video game violence effects on youth
video game violence effects on youth
influence of video games on violent behavior
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Video games have become a part of our culture in America as well as around the world. There are a large variety of video games to be played such as sports, non-violent, and violent games. The most dominant genre of video games that out-sells all others is the violent video game. It is hard to explain why they outsell all the other genres, but one reason may be because they allow users to turn their aggression into something simple which may result in less anger for that person. Video games have more recently started to be used as recruitment tools for branches of the United States Military with games such as “America’s Army.” One of the most popular video games of all time was Call of Duty Modern Warfare 3. Despite being one of the most violent video games ever, it sold a record numbers.
Video games primarily focus on the main character as a male, while female characters are usually in the background. The government has had limited success in regulating content in video games as it is viewed as a form of censorship. Many people counter with the argument that violent crimes have actually reduced in the U.S. while video game sales have increased, which makes it have no connection. By raising kids in a society where a killing person on the TV is ok, it could cause some problems in the long run. When you shoot at someone in a video game, respond unharmed, but when you shoot at someone in real life, they are gone forever.
Because of the easy availability of video games to children, more children have become involved in violent crimes. Violent video games allow the use of violence while hiding realistic consequences (Funk 2). Even though violent video games may lead to violence in real life, video games can still serve as learning ...
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...or not, or if it is suitable for there kids.
Work Cited
Anderson, Craig. "Video Games and Aggerssive Thoughts, Feelings, and Behavior in the Labratory and in Life." Journal of Personality and Social Psychology. s 78.4 (2000): 772-790.
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Calvert, Sandra. Amy B. Jordan, and Rodney Cocking. Children in the Digital Age Influences of Electronic Media on Development. Westport, CT: Praeger, 2002.
Funk, Tracie Pasold, and Jennifer Baumgardner. How Children Experience Playing Video Games. Pittsburgh: Carnegie Mellon University, 2003. 1-14.
Lemmens, Jeroen S., Brad J. Bushman, and Elly A. Konjin. "The Appeal of Violent Video Games to Lower Educated Aggressive Adolescent Boys From Two Countries." CyberPsychology & Behavior s 9 (2006): 638-641. 13 Apr. 2008 .
Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society have fallen. Simultaneously, school- based studies reveal that many violent behaviors have increased among children and adolescents” (“Causes of School Violence” 1). Exposure to violence in video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
Ferguson, Christopher. “The Good, The Bad and The Ugly: A Meta-Analytic Review of Positive and Negative Effects of Videogames.” Psychiatric Quarterly 78.4 (2007): 309-316. Academic Search Premier. Web. 5 Nov. 2011.
Gentile, Douglas “The Effects of Video Games on Children” pedparents.com March 2014 Web 26 March 2014.
... Violent Video Games." Psychiatric Quarterly. 78.4 (2007): 309-316. Academic Search Complete. Web. 17 Oct. 2013.
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two set of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Phycology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” Sauer, describes that adolescents gain forms of aggression and violence after playing certain games. Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame
Anderson, Craig Alan, Katherine E. Buckley, and Douglas A. Gentile. Violent Video Game Effects On Children And Adolescents: Theory, Research, And Public Policy. Oxford: Oxford University Press, 2007. eBook Collection (EBSCOhost). Web. 3 Dec. 2013.
Brady, Robert. "Violent Virtual Video Games and Hostile Thoughts." Journal of Broadcasting & Electronic Media (2004). EBSCO. DePaul Library. 7 Mar. 2008.
Olson, C.K., Kutner, L.A., & Warner, D.E. The role of violent video game content in adolescent development: Boys’ perspectives. Journal of Adolescent Research, January 2008, pages 55-75.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Vastag, Brian. “Does Video Game Violence Sow Aggression? Studies Probe Effects of Virtual Violence on Children”, JAMA, Chicago: April 2201. Vol. 291, Iss. 15; pg. 1822. Retrieved: 16 August 2004
A survey of 1,102 adolescents found that 97 percent had played video games in the past day. Although most parents checked the censor’s rating before consenting their child to obtaining it, 50 percent of boys and 14 percent of girls favored games with an "M" (mature) or "AO" (adult-only) rating, which suggests a high degree of violence. Social scientists believed that children are more probable to mimic the actions of a character with whom they identify. In violent video games, players participate as a character, and even choose which weapons they’ll use while fighting other characters. Similarly, repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then the effect is a behavioral preparation for violent activity. Violence in society is not solely caused by violent media. But research shows that continuous exposure to violent media causes people to believe that violence can be an acceptable, positive way to solve problems.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to