The Creation Process of Video Games

1583 Words4 Pages

The Creation Process of Video Games

At this time, video games have made their way into the homes and hearts of many people since their meager beginnings as television novelties and arcade hits. But what goes into the process of creating a video game? Games, especially board games, don’t just happen. Their digital counterparts are not part of the exception either. There are painstaking processes and stages involved in creating and developing a game so that it is ready to be marketed to the public and so it also appeals to a certain fanbase or so it appeals to the masses. There is also the level of immersion and engagement that has to take priority within a game so that the player feels invested enough within the game to continue playing it after a certain period of time. The stages that take place within the creation cycle of a game can vary, but they usually follow three main phases. These phases are the Pre-production, production, then testing phases.

The first stage that is introduced in the cycle of video game production is the pre-production stage. This stage is basically putting all the skeletal and frame work down so that in later stages, everything runs as smoothly as possible without having to go back an infinitesimal amount of times to change an unplanned part of the game. As with any large stage in a creation cycle, there are sub-stages within that larger stage to go by. The first is the brainstorming/planning stage. This stage is when the creator asks the questions of “what am I going to make a game about?” and “what kind of team am I going to need for this game?” This stage helps flesh out any ideas that may be moving around in the creator’s head. According to the PBS “Video Game Revolution” interactive guide. “Eve...

... middle of paper ...

...well. The process of making a video game, in all of its steps, is a fantastic and interesting journey, from start to finish.

Works Cited

Marchant, Dan. "Computer Game Development (an overview)." Obscure: Biz Dev Support for creative developers. Obscure. Web. 29 Mar 2014. .

"Requirements Engineering and the Creative Process in the Video Game Industry." Requirements Engineering and the Creative Process in the Video Game Industry. Pomona College Computer Science, n.d. Web. 31 Mar 2014. .

"The Video Game Revolution." PBS. PBS. Web. 31 Mar 2014.

John Walker III. Personal Interview. 2 08 2013. <811 MORROW ROAD

Forest Park, GA 30297> <(770) 319-1384>

Open Document