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Recommended: Augmented Reality
People try to invent more inventions to help the world and making finishing some task simpler. According to Wikipedia, in 1901, L. Frank Baum thought about an idea of creating an electronic display that stream data to real life. However, it was not popular and common between people at that time. After that, many inventors tried to develop this idea and make it a reality that is useable by people. In 1980, Steve Mann invented the first wearable computer with vision systems that people envision with. Then, people began to use it for weather broadcasts and world maps. It became wider than before. In 2013, Google invented glasses that were based on this technology, and they called it Google Glasses (“Augmented Reality”).
This technology is called augmented reality. According to Wikipedia, augmented reality is a way to combine technology with the real life by creating visuals through glasses, contact lenses, and handhelds. It adds details to people’s real vision. This technology is becoming more and more popular nowadays, e.g. some people use it in some sports such as American Football. It shows a yellow line in the television to show the first down line. There are also many uses of augmented reality (“Augmented Reality”). This paper will be about the uses of augmented reality in learning and navigation systems.
According to research, augmented reality (AR) generate a composite view that combines the real or physical scene with the virtual computer-generated one, which is supplemented or augmented with additional information in terms of graphics, video or sound in real-time (Lee). An article claims that the computer-generated scene enhances the users’ perception of the virtual world they are interacti...
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Mathai, Paul. “Mashing-Up Augmented Reality and Cutting-Edge Technology.” Manufacturing. April 18, 2014. Manufacturing. Web. Retrieved May 15, 2014 from http://www.manufacturing.net/articles/2014/04/mashing-up-augmented-reality-and-cutting-edge-technology
Neuhöfer, Jan A., Felix Govaers, Hichem El Mokni, & Thomas Alexander. “Adaptive Information Design for Outdoor Augmented Reality.” Work: A Journal of Prevention, Assessment and Rehabilitation. Vol. 41, p2187-2194. 2012. EBSCO. Web.
Pence, Harry E. “Smartphones, Smart Objects, and Augmented Reality.” Reference Librarian. Vol. 52 Issue 1/2, p136-145. Jan-Jun, 2011. EBSCO. Web.
Thomas, Rhys Gethin, Nigel William John, & John Michael Delieu. “Augmented Reality for Anatomical Education.” Journal of Visual Communication in Medicine. Vol. 33 Issue 1, p6-15. March, 2010. EBSCO. Web.
Virtual reality gives a computer-generated simulation of a three-dimensional picture or environment that encompasses a client and can be associated with in an apparently real or physical way by an individual utilizing uncommon electronic equipment, for example, a helmet with a screen inside or gloves fitted with sensors. It has the capacity react, typically through immersive head-mounted displays (HMDs) and head tracking. Gloves giving hand tracking and haptic/touch-delicate feedback may be utilized too. Room-based frameworks give a three dimensional experience to various users; nonetheless, they are more constrained in communication abilities. A standout amongst the most popular virtual reality gadgets is the Oculus Rift.
Google Glass is a new form of technology that has heads turning everywhere. Glass is a wearable computing device with a frame-like construction that is comparable to everyday glasses. The frame consists of nose pads, a touchpad, and a small heads-up display that lies just above the right eye. The problem is not the device itself, but what the device is capable of. A camera lies beside the displa...
“…in the next few years, humanity's going to go through a shift… We're going to start putting an entire layer of digital information on the real world” (Gribetz, 2016). In his recent TED Talk,” Meron Gribetz encourages his audience to consider how such technology could transform the reality that we call the human experience by referencing augmented reality (Gribetz, 2016). Until the summer of 2016, augmented reality did not have a recognizable role in our lives. Then, came Pokémon Go, a game that gave many people their first notable, combined experiences of augmented reality and telepresence on their smartphones.
Augmented Reality (AR) is a real time direct or indirect view of the physical real world that is enhanced or augmented with computer generated information. AR is both interactive and registered in 3D, combining real and virtual objects. AR enhances a user’s perception of the real world and the way they interact with it. The augmented Reality’s main purpose is simplifying the user’s life, by bringing virtual information to their immediate surroundings through an indirect view of the real-world environment. Although augmented reality is like Virtual reality (VR), AR is an enhanced view of the real world, where VR is a pure virtual environment.
A variation of the WoW approach merges a video input of the user's silhouette with a 2D-computer graphic. The user watches a monitor that...
Role-playing games are becoming increasingly popular in this age due the assistance of the Internet. In these types of game a person can assume a character and give this character a personality, physical features and “live” through them. All though in past years “pen and paper” types have dominated the rpg world, now MUDs are making it possible to role-play along with thousands of others A MUD is a network-accessible, multi-participant virtual reality that is primarily text-based. (Bruckman, 1992). Although the term “virtual reality” often refers to a computer-simulated environment that contains varying degrees of audio/visual interface, this form of virtual reality is mainly text-based. Elizabeth Reid further explains by saying:
The technology is still in an early stage. However the potential of AR technologies is growing rapidly, and it can be applied in various fields such as in engineering, medical, entertainment and also in education area. This research particularly interested with the possibility of utilizing AR for education, particularly for young children in science education. AR is able to stimulate new type of interactivity with virtual world. Thus is able to assist in their mental development. Students require the new stimulus to complement the conservative way of teaching and AR can provide new experience to them. According to Billinghurst (2002), the educational experience in AR is the ability to support and smoothly the transaction between two environments, which is reality and virtually.
...developed the Google glasses. “Google Glass is a wearable computer with an optical head-mounted display (OHMD). It was developed by Google with the mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format (google.com). These glasses were developed for people who are constantly on the go. With a couple mishaps though, wearable computers still needs further development.
Augmented Reality – Linking Real and Virtual Worlds. Rep. University of Southern California, n.d. Web. 17 Nov. 2013.
The source adds that, in recent years, augmented reality have been used in more varied ways. Augmented reality has been developed since its inception, for instance, it is now being used in smartphones to help users get better interface experiment, e.g., displaying information for the user about a product, shop or offers. Moreover, augmented reality is being used in global positioning system (GPS) and it is linked to an open-source database that helps users with directions (Hosch). This research paper will….
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
There are various ways that have been in apply in education by using virtual reality, this happens because the process of education nowadays uses more technology than using the old way like drawing manually. It is also to attract students and to familiarize school students with a variety of existing software that has been designed for ease in education. Virtual reality in education also aims to facilitate the learning process and aims to train the students to be more proficient in using virtual reality software.
Technology has gone from colorless block televisions and giant computer to computers you could fit on your fingertip and televisions that are flat and 3 Dimensional. Now they even are making holograms and televisions that go into an even better quality of graphics. There are thousands
Virtual Reality is a new form of interactive media that is here to stay. A time may come when people might get tired of it but the chances of that happening are really low as the content that can be offered in VR systems is almost limitless.
Why augmented reality application in computer aided surgery and medicine an interesting topic? Is the integration between real and virtual object really gives benefits for the surgery field? Surgery performs most of their works are deal with visualization and imaging during operation for necessary image for example using computerized tomography(CT). CT scans using 3D image to visualize inside of an object. Inside the CT scans we can see layers of tissues inside our organ and transmitted it to displays part of our body on the CT screen. These function actually really useful for performing surgery because it can help reducing the trauma of...