Introduction
What does “augmented reality” means? AR is the acronym for augmented reality. A rough definition of augmented is to maximize or change to a higher extent. Augmented reality, which is a type of virtual reality, basically means that the real-world environments are duplicated in a computer. A combination of reality and virtual scenes, created a composited view for the end-user which are generated by the computer. The computer with augmented reality system augments the real-world view or scene with additional information. The design of the virtual scene created by the computer is to improve the sensory perception of the user of the virtual world that they are interacting with or seeing. A system in which a user cannot differentiate between the real world and the virtual augmentation of the real world is the objective of augmented reality. In the world today, many industries are using augmented reality in their products or programs such as in the entertainment industry, robotics, engineering design, manufacturing, military trainings and other industries.
The History of Augmented Reality
Morton Heilig was the initial thinker for Virtual Reality (VR). The cinematographer experience that he had was applied and in over several years starting from the year 1957, he created the Sensorama, a motorcycle simulator, with the help of his partner. The Sensorama was patented in 1962. Four years later, in the year 1966, the head-mounted displays were invented by Ivan Sutherland. He suggested that it was a window into a virtual world. Videoplace, the name given to an artificial reality laboratory, was created by Myron Kruger in the mid 1970s. The idea that he had was to create an artificial reality that surrounds the users and...
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...ns that it will be fully functional as it was intended. Although we might not be able to predict the future, it is safe to say that augmented reality is the future of multimedia.
Works Cited
Stephen Cawood & Mark Fiala (2007). Augmented Reality: A Practical Guide
Usable Knowledge: Harvard Graduate School of Education. Retrieved October 10, 2011 from http://www.gse.harvard.edu/news-impact/2009/09/augmented-reality-technology-brings-learning-to-life
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http://www.webopedia.com/TERM/A/Augmented_Reality.html
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Augmented Reality - 5 Ways it Can Change Your World: Social Media Examiner. Retrieved October 25, 2011 from http://www.socialmediaexaminer.com/augmented-reality-5-ways-it-can-change-your-world
Augmented Reality (AR) is a real time direct or indirect view of the physical real world that is enhanced or augmented with computer generated information. AR is both interactive and registered in 3D, combining real and virtual objects. AR enhances a user’s perception of the real world and the way they interact with it. The augmented Reality’s main purpose is simplifying the user’s life, by bringing virtual information to their immediate surroundings through an indirect view of the real-world environment. Although augmented reality is like Virtual reality (VR), AR is an enhanced view of the real world, where VR is a pure virtual environment.
It currently is weak in several areas such as portability, outdoor use, calibration, depth perception, overload, over reliance and social acceptance (Van Krevelen, D.W.F. & Poelman, R, 2010). In his TED Talk, Meron Gribetz really emphasizes that in order to make that happen as we proceed with developing augmented reality, we need to “…really try and make an effort to imagine how we can create this new reality in a way that extends the human experience, instead of gamifying our reality or cluttering it with digital information.”(Gribetz, 2016). By acknowledging that this evolving technology is more than a game, we are allowing it to becoming more natural extension of our bodies, paving the way for technology that extends our reality, instead of limiting our senses - otherwise known as
Augmented Reality (AR)/Virtual Reality (VR) . AR is generally used to refer to a live, real world environment, augmented with additional video and/or data. Since the success of Pokémon Go, an AR game where computer-generated characters appear on a mobile device screen as if they’re in the real world, exploded with over 100 million downloads, Hollywood has been exploring the technology's potential for storytelling. But AR could soon move beyond a phone, since headsets, glasses and even contact lenses with AR capabilities are in development. Many are exploring the potential to offer new types of immersive, interactive stories or games -- imagine taking elements of the Star Wars universe
Supports of virtual reality say that it will bring people around the world closer together and change the nature of communication. While others believe it will be used by people to avoid real-life troubles and they will withdraw into the online world. (Anon., n.d.)
The term Virtual Reality is a very unique way of bringing life to a world which doesn't even exist. There are many ways by which people have been trying to bring in the consent of the audience and to grab their interest. The history of virtual reality is marvelous in terms of what it was and what it is now. When before 1960s virtual reality existed, it was popular with the term "Pygmalion's Spectacles". Then there was "View-Master" a device in which there was a circular disc having small pictures in it and to view these pictures a person has to use a viewer where he places the disc inside of the designated place and then view in the direction of light. Then from the year 2000 onwards there were many platforms
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
significant what will happen and how it is going to affect the creativity of photograph industry.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
The whole in Chapter 2 is a critical literature review. In this chapter, it discussed on the VR and types of VR. In addition, it also discussed on the AR area include components, display, issues, definition, differential VR and VR. This also covered that cognitive development theory, learning theory, and learing style. All reviews are followed with the implication for each topic to this study.
The author's point of view was to inform the reader of the technology change and how everyone will be affected by this change in every social aspect. I thought this chapter was helpful because it informed me of the past, and I realize we came a long way as far as technology is concern.
A history of the beginning of the year augmented reality 1957-1962, when an inventor named Morton Heilig, a cinematographer, created and patented a simulator called Sensorama with visual, vibration and odor. In Virtual Reality technology, users interact with the virtual environment created for simulating the real world, but the user can not see the real world around him. In the augmented reality technology, the user can see the real world around him with the addition of a virtual object generated by a computer. Augmented reality 3D objects that appear directly in the media, it would require a special tool called a Head Mounted Display
According to Oxford dictionaries, “Augmented Reality” is a technology that provides the user a computer produced image of the real world (“Augmented Reality”). A source states that augmented reality in programing language is the process of combining images and videos from the real world with computer generated data. The development of the new computers has made it possible to engage data with augmented reality. The practical uses of augmented reality started with military instruments such as real time video displays that were being used in airplanes and tanks to detect targets accurately. Augmented reality was also used in video games to increase the realism of the game. Thus, a lot of militaries have used that method to train their soldiers using augmented reality masks by adding equivalent real life time field and enemies (Hosch).
There is no denying the fact that VR is the future. If you see industry trends, the rate at which VR is becoming mainstream is staggering as almost 75% of the biggest corporations are now investing in this technology. They see the potential and the interest the people have and are constantly working on improving the current virtual reality systems.
Google glasses are glasses that are made to display real-time information directly in front of the wearer’s field of vision. It is created by Google X, Googles secret laboratory. The information is displayed on a small screen that is placed just above the right lens of the glasses. With the help of the glasses users are able to use them to gather useful information on places and even people. Wearers are able to control the glasses through a combination of head motions and use of speech command.
...of time to get there. Looking at where we are currently it seems like the revolution has just began and we have a long way to go, and we can see the changes as we move into a future that is digital.