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Essay on Violence in Video Games

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As technology advances, new and creative forms of entertainment immerge from these advancements. One form that has grown immensely in popularity over the past dozen years has been video games. Taking form nearly four decades ago, video games have been one of the major embodiments of the growth of entertainment technology. Today, video games have taken many shapes, from the general PC and console games to special applications that can be found on social networks and even millions of cell phones around the world.
However, video games have not always been, and even today still aren’t, a completely accepted mode of recreation. These games have caused a large amount of controversy, dating back to one of the first games to come under fire back in the mid-1970s. The problem that certain groups in society saw with video games exploded with one of the more famous cases where a video game was brought to court over its contents in the early 1990s with the introduction of Mortal Kombat, one of the first household games that included blood. Even today, games continue to be criticized for characteristics that have been labeled as violent, sexist, or immoral and are blamed for instilling these ideas into those who play the games. However, these arguments do not have any merit. While video games may display actions and properties that have been deemed as cynical and detrimental, they do not cause significant negative behavioral changes in the players. It is the exact opposite: games have a positive effect on their players and the people around them.
Fears of violence in the media are in by no way new. All different forms of media have been attacked for their content, including television, movies, and music. Some of the earliest games, altho...


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Kooijmans, Thomas A. "Effects of Video Games on Aggressive Thoughts and Behaviors During Development." 2004.
Lee, Mickey Suhn. "Effects of Video Game Violence on Prosocial and Antisocial Behaviors." Journal of Young Investigators (2004).
Peng, Wei. "Is Playing Games All Bad?Positive Effects of Computer and Video Games in Learning" Paper presented at the annual meeting of the International Communication Association, New Orleans Sheraton, New Orleans, LA, May 27, 2004 Online <.PDF>. 2011-02-04 http://www.allacademic.com/meta/p113328_index.html
Sherry, John L. "The Effects of Violent Video Games on Aggression A Meta Analysis." Human Communication Research (2001): 409-431.
Wiegman, Emil G. M. Van Schie and Oene. "Leisure Activities, Agression, Social Integration, and School Performance." Journal of Applied Social Psychology (1997): 1175-1194.


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