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impacts of virtual reality on everyday life
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Benefits and Dangers of Virtual Reality
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
Virtual reality is a new exploration in science and technology using advanced and complex mechanics. Virtual reality allows for users to go far beyond simply looking at a computer screen. Instead, the user puts on a special suit or gloves equipped with fiber-optic sensors. These fiber-optic sensors are able to interpret body positions. The user also wears special goggles that have video screens and audio attachments. This equipment allows for the user's complete immersion into a 3-D, computer generated, model of reality (Carr 37). The use of a two-way data transfer is what enables this interaction with an alternate reality to occur. Fiber-optic and electronic cables are attached to the virtual reality equipment in order to record the user's movements (Newquist 93). These cables then send this information, called motion data, to workstations which modifies the graphics in the model. The new information is then sent back to the users headset, displaying a graphic and audio world that is time with his or her movements. It is because of this cabling process that the action/reaction information is continually updated (93).
In order to effectively create a 3-D environment for the user, virtual reality combines the elements of immersion and interactivity. Immersion is the user's contact with the virtual reality with as many senses as possible including; sight, hearing, and touch.
Elizabethan reign saw a sudden rise in the standards of the drama. The number of dramatic works increased along with the quality of writing.
The adjective "virtual," practically unheard-of a few years ago, has without a doubt become the number one buzzword of the nineteen-nineties. Virtual reality has become a catch phrase for the interactive multimedia technologies that have supplanted desktop publishing at the cutting edge of personal-computer graphics technology. The virtual communities which for years have flourished in comfortable obscurity on the Internet, have recently been thrust into the glare of publicity as commercial gateways have opened up the net to the public, while virtual corporations have transformed the world of business.
The play "The House Of Bernarda Alba" gives an interesting portrayal of a middle class home consisting entirely of women. The plot is set in a small town, middle class house in a society dominated by men. It is believed to be set somewhere in Spain in the 1930s. The play was written in a time when the suppression of woman was still strong. The mother, the head of the household, does everything she believes is necessary to keep her house within a good social standing in the town. The mother had become the master of the house after her husband died, which makes her work harder to keep a good reputation for her house of women. Looking deeper into the story one might find two sides to the dilemmas that cover the house. There are protagonists, principle characters in a story, and antagonists, characters that act adversaries or opponents to the principle characters. In this play one of the maids, Poncia, is forced to be in the middle of much of the drama consuming this house. She, Poncia, can be looked at as both a protagonist and antagonist. One might say that she fits into a back up role; helping support the main characters' roles, in the cast of characters.
Many of Shakespeare's plays show a strong theme of love. Romeo and Juliet and Much Ado About Nothing deal primarily with the issue of true and false love. Romeo and Juliet, tragic play, is about two lovers who struggle, sacrifice, and defy their families and society for the sake of love that changes them completely. Although the end of Romeo and Juliet's story is death both of the lovers, their love turns to be immortal. Much Ado About Nothing, comedy play, is about two lovers who their relationship starts as child like and develops to be true love that motives the lovers to sacrifice in order to keep their love. The two plays deal also with the idea of false love. Romeo, the hero of Romeo and Juliet, thinks that he loves Rosaline, but when he meets Juliet, the heroin of Romeo and Juliet, he falls in love with her, forgetting his love to Rosaline. In Much Ado About Nothing, the relationship between Claudio and Hero's, main characters in the play, is based on wealth and appearance attraction. Conventional love is another kind of that is shown in Romeo and Juliet, where it develops in social situations without any consideration to emotions.
Opium, the first opioid, is derived from the sap of opium poppies, whose growth and cultivation dates back to the ancient civilization of Mesopotamia around 3400 BC. Egyptians and Persians initially used opium. Eventually spreading to various parts of Europe, India, China, and the Middle East. During the 18th century, physicians in the U.S. used opium as a therapeutic agent for multiple purposes, including relieving pain in cancer, spasms from tetanus, and pain attendant to menstruation and childbirth. It was merely towards the end of the 18th century that some physicians came to recognize the addictive quality of opium.
Then the story slowly slides into a time of testing all you've learned with `acid testing', moment to see if what you learned is truly somehow connected and a part of you. Where you realize that "All your life you have heard of the debt you owe `Your People' because you have managed to have the things they have not largely had." In other words, for a colored person, your life was quite blessed in a time filled with the ignorance of racism. While you lived a splendid life, others who are colored suffered great hardships just for the color of their skin. Since you were lucky, you should give something back to the colored community so that others may be afforded a life such as yours.
But if we are looking for a more modern take on virtual reality we would start in the early 1800’s with a paint style called “Panoramic paintings”. So what are these and how do they relate to virtual reality. Well these paintings were made to fill a person’s field of vision, making them feel like they are at the historical event, scene, or battle they are looking at. (“History Of Virtual Reality”, 2017).
Thomas More’s Utopia is a work of ambiguous dualities that forces the reader to question More’s real view on the concept of a utopian society. However, evidence throughout the novel suggests that More did intend Utopia to be the “best state of the commonwealth.” The detailed description of Utopia acts as Mores mode of expressing his humanistic views, commenting on the fundamentals of human nature and the importance of reason and natural law while gracefully combining the two seemingly conflicting ideals of communism and liberalism.
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
VR is ever expanding, so let us start in the past to get a brief idea of what to expect. Today’s virtual reality has been a build-up of inspiration from other consoles. Some consoles were not as popular as others. “...the Super Famicom, sold at least 20 million units worldwide by 1995. The NES sold 61.9 million. And the GameBoy sold 40 million” (Day). The Virtual boy had
Emily Dickinson lived most of her time on this earth, from 1830-1886, in the small New England town of Amherst. New England was where the seeds of Puritanism took hold, and the Dickinson family was well-rooted there, and could trace their roots back to the "Great Migration" of Puritans to New England in 1630. The Dickinson's had experienced what became known as the "Great Awakening" of 1740. They were followers of the Puritan Minister Jonathan Edwards, who's "fire and Brimstone" preaching proclaimed all people as sinners at the mercy of an angry God. "The conjured images of souls burning in hell as punishment for sin was bound to have a profound impression on the timid Miss Dickinson." (Farstad)
Have you ever wondered what it would be like to live during the Elizabethan Era? To see the works of great playwrights such as William Shakespeare and Ben Jonson firsthand? The theater was one of the cornerstones of Elizabethan life, and many people knew the works of Shakespeare and Jonson. While Shakespeare was arguably the greatest of the time, many other playwrights, including Jonson, flourished during this time period.
Sir Thomas More composed the book Utopia in the year 1516. Utopia looks into many of the problems that faced England in the sixteenth-century and what a society would look like in order to relieve those complications. The Utopian society is brought about through conversations between the characters Thomas More, his friend Peter Giles, and the traveling philosopher Raphael Hythloday. Giles and More are quickly impressed by the level of travel that Hythloday had experienced; they want to know what he has seen and heard from other regions in regards to government and civilization. In More’s Utopia, we will uncover some of the problems that England was facing at the time and see where the Utopian commonwealth would do to alleviate said problems,
Definition of virtual reality is "A technology that assures participants that he was actually in another place by replacing the main sensory input with data received by the computer" [6] [10]. One of the key elements of the virtual reality of cyberspace; it is a space fantasy or simulation environment. Which is always linked here is a virtual world and immersion virtual reality, perception is born into the world of alternatives such as ethereal or other point of view of our world
Sir Tomas More’s Utopia indirectly criticizes fifteen hundredth European catholic society of corruption, violence, poverty and of inequality. As a lord chancellor to Henry VIII, Thomas More was well aware of these problems and wrote a satire to propose his awareness in a carful manner, as we can see his hesitation to publish the book on his letter to Peter Giles especially when he described his “two minds” (More, 8). To criticize the problems of his times on a safe platform, he created a fictional character Raphael Hythloday, who is wise and knowledgeable of new places from the sailing experience with Amerigo Vespucci. This not only reflects the times in which people stepped out their voyages to the New World but also provides a foil to the European society—the