The Video Game Dilemma

995 Words2 Pages

In the video Game over: Gender, Race, and Violence in Video Games, produced by Sut Jhally, there is a debate between whether or not video games have an effect on the society. The cause for this debate is because the media such as TV, magazines, and advertisements provide an escape from reality to video game players. With the technology that is out in the world today, video games have gone a far way. It can create realistic images, shattering blood onto the screen, real life shooting stimulations, or exposing women as sexual figures. There are excellent graphic games such as “Sim City” that can provide a more educational standpoint. However violent video games such as “Grand Theft Auto” or “Call of Duty” are some of the causes for school shootings. Craig Anderson, a researcher from the University of Iowa, says that Eric Harris and Dylan Klebold, two Columbine High School students who murdered thirteen people and injured about twenty three others in 1999 did it because of a violent video game they both enjoyed playing called “Doom” negatively affected them. This caused great concerns about violent video games towards children and brought the attention to the US senate (Anderson). Inappropriate videos games can be addictive and provide a negative influence on the society which causes players to lose a sense in reality. The main objective of women characters playing a role in video games is to serve as sexual figures. These figures are expressed as hookers, prostitutes, and strippers to pleasure the male players typically. When male players are given the opportunity to take advantage of strippers in games, it provides them with a sense of power. When gamers play such video games with these kinds of characters in it, they are in another virtual world where they are in control of everything. This manipulates their reality. In an article by Karen Dill, a researcher at the School of Social and Behavior Sciences at Lenoir-Rhyne College, it even states that a survey was taken confirmed that stereotypes of male character in games are to be aggressive, while female characters are classified as a “sexually objectified physical specimen” . When video games were first originated, female characters did not exist. Even voices of female characters were male (Dill). As time slowly progresses, an actual female princess would be included in the Super Mario game.

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