The Genre of Cyberpunk

1267 Words3 Pages

The Genre of Cyberpunk

Cyberpunk is, as its authors would have it, a revolutionary new genre. The Movement is made up of radical new authors breaking from traditional SF ideology and prose. The style evokes a sense of fear and paranoia while overloading the reader with information. Aside from these indefinable feelings evoked by the genre, cyberpunk contains several concrete, identifiable themes in every story. The central theme is about fringe characters -- outsiders -- living in a grimy, seedy world ruled over by huge, all-encompassing megacorporations. The megacorps permeate the world of these characters with an impersonal, hopeless aura. One can either work for them as a wage-drone in mediocrity, or against them as against gods in a pitiful fight to outwit them. The cyberpunk world is completely overwhelmed, infused, and inundated by corporate technology such as decks, the Matrix, "prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration" (Sterling xiii), and artificial intelligences. The megacorporate philosophy that everything can be bought and sold, like the technology that is bought and sold, makes human life cheap and worthless. Technology has replaced humans, much like machines today have already replaced workers on the assembly line.

The Girl Who Was Plugged In is an exquisite example of cyberpunk, although it was published about a decade before the Movement. The story examines characters on the fringe of society; characters who are unaccepted and unaccepting of mainstream society. In the tradition of Gina and Rickenharp the rock-and-roll dinosaurs, Mona the prostitute, and Case the burned-out decker, P. Burke is a prime example of such an outcast. In her original and final form, Burke is "the ugly of the world" (Tiptree 45). She does actually worship the corporate gods and comes to love living in the luxury of society, but she would gladly throw it all away for Paul. Although born into the corporate hierarchy/family, Paul is as much an outsider as Burke. He's a revolutionary fighting the good fight against the megacorporate entity of GTX with the corp's own equipment, making shows "pregnant with social protest. An underground expression" (Tiptree 66). This fits with Sterling's comment that cyberpunk is due to the "overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground" (Sterling xi).

If Burke and Paul constitute the punk archetypes of the story, then the high tech, the cyber, elements of the story are everywhere to be seen.

Open Document