Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
the rise of video games : good or bad
A short note of video games good and bad effects
A short note of video games good and bad effects
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: the rise of video games : good or bad
Many young children and teenagers have heard their mother’s incessant plead to get away from the screen and to go outside or pick up a book for once instead. The urge to play “just one more level” before starting that homework or doing those chores can be quite distracting. But are video games really as awful as Mom exclaims or as brutal as those TV ads depict? It turns out that video games can have a strong impact on participants’ lives in both positive as well as negative ways.
When imagining the typical video gamer, one might envision the stereotypical overweight, slightly nerdy looking man who traps himself within his basement till two every morning leveling his character. This behavior, of course, has poor physical health consequences. Rani Desai noted in her survey of high school gamers that both males and females tended to consume more caffeine (almost three times more), which, in the case of our stereotype, would cause him to sacrifice sleep, a vital mental resource, in order to play games. Desai also found that female gamers tended to have a slightly higher than average body mass index (BMI), however, male gamers and their BMI seemed to be unrelated. Overall, male gamers tended to display a neutral correlation between video games and heath whereas “among the girls, gaming was associated with modestly lower risk of depression and moderate increases in serious fights and carrying a weapon” (Desai et al.). This implies that video games may have a positive effect on mood and a negative effect on aggression.
Numerous studies have been conducted claiming a link between video game violence and increased aggression in players. For example, Gentile notes in his study on the effects of violent video games that “adol...
... middle of paper ...
...olar. Web. 26 Oct. 2011.
Gentile, Douglas A., Paul K. Lynch, Jennifer R. Linder, and David A. Walsh. “The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance.” Journal of Adolescence 27 (2004): 5-22. Google Scholar. Web. 26 Oct. 2011.
Kirriemuir, John. “The Relevance of Video Games and Gaming Consoles to the Higher and Further Education Learning Experience.” Ceangal 2.1 (2002): 1-14. Google Scholar. Web. 26 Oct. 2011.
Schmierbach, Mike. ““Killing Spree”: Exploring the Connection Between Competitive Game Play and Aggressive Cognition.” Communication Research 37.2 (2010): 256-74.Google Scholar. Web. 26 Oct. 2011.
Thierer, Adam. “Again, Most Video Games Are Not Violent.” Technology Liberation Front — Keeping Politicians’ Hands off the Net & Everything Else Related to Technology. 21 Mar. 2011. Web. 13 Nov. 2011.
Montesquieu, for example, through “The Spirit of the Laws” emphasized the need for separation of powers within governments, including the need for branches of government to institute checks and balances within that government. The influence of Montesquieu’s piece was an integral influence
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
Video games have become a huge part of the culture of young people and adults alike, and many educators are finding ways to incorporate a love of games into their teaching practice, through options like “edutainment” and “gamification”. Edutainment is media that has both a high degree of educational and entertainment value. Gamification is the use of game mechanics and thinking in an educational setting, like earning points to level up or earning achievement badges for tasks completed. Both of these methods work well to engage students in learning. However, outside of edutainment and gamification, some educators are using non-educational video games, like Minecraft, to teach a wide variety of subjects and ...
The United States was very familiar with his ideas because the colonies objected the powers of the Parliament, and they thought that Montesquieu's ideas would give them political rights. After the Revolutionary war, Montesquieu's idea about the separation of powers was cited by many authors. Debates over the Constitution used Montesquieu's beliefs to strengthen their arguments. After the Constitution was passed, he still was an icon of the creation of the government and of the laws. Montesquieu's beliefs greatly impacted the laws and government United
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
It's a surprising fact that 90 percent of young boys and 40 percent of young girls play video games on a regular basis. The real question is how many of those young people play violent video games, and of those, how many have become more violent as a result? Although some people don't believe that violent video games are harmful to young boys and girls, they are harmful because they cause more aggressive behavior and they desensitize.
Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: a Meta-Analytic Review of the Scientific Literature." Psychological Science (2001). EBSCO. DePaul Library. 7 Mar. 2008.
...hout his contributions to the Enlightenment period our country might have turned out the opposite of now.
Mathews, Vincent.”Violent Video Games Poison the Teenage Brain: Study.” American School Board Journal. Feb2007, Vol. 194 Issue 2, p10-10
Nasution, AB 2001, ‘The transition to democracy: Lessons from the tragedy of Konstituante in Crafting Indonesian Democracy’, Mizan Media Utama, Jakarta, ISBN 979-433-287-9
Ihori, N., Sakamoto, A., Shibuya, A. & Yukawa, S. (2007). Effect of video games on children’s aggressive behavior and pro-social behavior: A panel study with elementary school students. Retrieved 26 March 2014 from http://www.digra.org/wp-content/uploads/digital-library/07312.31554.pdF
The concept of “edutainment”- the hybrid of education and entertainment has existed almost as long as video games have. Evidence of this is The Oregon Trail, a game about the colo...
There is no doubt of the fact that video games are becoming more realistic and violent, nor that they are becoming much more beautiful and engaging in the way they look. What many people doubt, though, is whether they have a profound effect on a person’s character or not. Aggression as a result of video games seems to be a nebulous issue among much of the public. The research is there, but it is fragmented and covers many different issues that could (and are) problematic as far as video games go.
Roach, John. "NATIONAL GEOGRAPHIC NEWS - REPORTING YOUR WORLD DAILY." By 2050 Warming to Doom Million Species, Study Says. National Geographic News, 12 July 2004. Web. 10 Sept. 2011. .
Willoughby, T., Adachi, P. C., & Good, M. (2012). A longitudinal study of the association between violent video game play and aggression among adolescents. Developmental Psychology, 48(4), 1044-1057. doi:10.1037/a0026046