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advantage of virtual reality
advantage of virtual reality
benefits of virtual reality in society
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Virtual Reality Take the human mind's imagination and stretch it to its farthest limits. Write a computer program to breathe life into the conceived idea. Hook up the whole contraption to the latest cutting edge technological equipment and the end result is guaranteed to overload our perception of reality, the reality as we know it. Yes, folks, virtual reality is taking our society by storm, invading almost every aspect of our lives. With some special equipment such as helmets and gloves, the average person can immerse himself in a virtual world where he can travel to Africa or learn how to drive. Due to the great leaps made in today's technological arena, nothing is impossible with virtual reality; it is only limited to the imagination of a person. All the hype and excitement about virtual reality rests upon its multiple and flexible applications. The medical field, the industrial world, and even educational systems can utilize this technology and produce efficient products and satisfactory results. But within the computer and technology-crazed world, virtual reality proves to be a major player in cutting down human interaction and contributing to this "impersonal world." With the loss of human interaction, human morals and ideals get lost within the jungle of fiber optics and cyberspace. Although virtual reality offers our society many advantages in the areas of medicine, industry, education, and sexuality, the shortcomings of the technology limit its success; more importantly, the technology itself has a detrimental effect on human interaction and human morals. In today's quest to find the easiest and most efficient way to execute procedures and train doctors, virtual reality has surfaced as one of the medical field's ... ... middle of paper ... ...odges, Mark. "Practice Makes Perfect." MIT's Technical Review April 1998: 17-18. Infotrac. 12 March 1999. Johnson, MaryFran. "3-D Visions." Computerworld 28 Sept. 1998: 32. Infotrac. 12 March 1999. Lanier, Jaron. Email to the author. 5 April 1999. Maxwell, Kenneth. "Sex in the Future: Virtuous or Virtual?." The Futurist Aug. 1997: 29+. Infotrac. 12 March 1999. McRary, Amy. "Rush of Scientific Advances Will Make Ethical Judgments Even More Difficult." News Sentinel. 28 March 1999: M1. CD-ROM. UMI. Apr. 1999. Reynolds, Cynthia. "Everything's Coming Up 3-D." Canadian Business 24 Dec. 1998: 121-122. Infotrac. 18 March 1999. Ravenhill, Nigel. "Computer Training Simulations Need Real World Help." R&D March 1998: 65+. Infotrac. 12 March 1999. Schroeder, Ralph. Possible Worlds: The Social Dynamic of Virtual Reality Technology
Simpson, R. (2002, September 1). The Virtual reality revolution: Nursing Management , 33(9), Retrieved from http://0-web.ebscohost.com.lib.utep.edu/ehost/pdfviewer/pdfviewer?vid=34&hid=112&sid=8d3b1644-95ad-471b-a8c3-5c0c325fa183%40sessionmgr104
Virtual reality gives a computer-generated simulation of a three-dimensional picture or environment that encompasses a client and can be associated with in an apparently real or physical way by an individual utilizing uncommon electronic equipment, for example, a helmet with a screen inside or gloves fitted with sensors. It has the capacity react, typically through immersive head-mounted displays (HMDs) and head tracking. Gloves giving hand tracking and haptic/touch-delicate feedback may be utilized too. Room-based frameworks give a three dimensional experience to various users; nonetheless, they are more constrained in communication abilities. A standout amongst the most popular virtual reality gadgets is the Oculus Rift.
The adjective "virtual," practically unheard-of a few years ago, has without a doubt become the number one buzzword of the nineteen-nineties. Virtual reality has become a catch phrase for the interactive multimedia technologies that have supplanted desktop publishing at the cutting edge of personal-computer graphics technology. The virtual communities which for years have flourished in comfortable obscurity on the Internet, have recently been thrust into the glare of publicity as commercial gateways have opened up the net to the public, while virtual corporations have transformed the world of business.
Unlike real reality, virtual reality simulates us with the use of computers and equipment, like headsets and gloves. Other than its usual known use for games and entertainment, it's long been used for training airline pilots and surgeons and for helping scientists to figure out complex problems such as the structure of protein molecules.
Supports of virtual reality say that it will bring people around the world closer together and change the nature of communication. While others believe it will be used by people to avoid real-life troubles and they will withdraw into the online world. (Anon., n.d.)
The term Virtual Reality is a very unique way of bringing life to a world which doesn't even exist. There are many ways by which people have been trying to bring in the consent of the audience and to grab their interest. The history of virtual reality is marvelous in terms of what it was and what it is now. When before 1960s virtual reality existed, it was popular with the term "Pygmalion's Spectacles". Then there was "View-Master" a device in which there was a circular disc having small pictures in it and to view these pictures a person has to use a viewer where he places the disc inside of the designated place and then view in the direction of light. Then from the year 2000 onwards there were many platforms
This is where means of a robotic device perform surgery– controlled by a human surgeon, which time and risk of complications are reduced. Virtual reality has been also being used for training purposes and, in the field of remote tele surgery in which the surgeon perform a surgery at a separate location to the patient. The main feature of this system is force feedback as the surgeon needs to be able to measure the amount of pressure to use when a delicate procedure is performed. However, there is an issue of time delay or latency which is a serious concern as any delay – can feel abnormal to the surgeon and interrupt the procedure. So there needs to be precise force feedback to prevent
Milk explains how virtual reality works by putting a person in the life of another with technology. “So it’s a machine, but through this machine we become more compassionate, we become more empathetic, and we become more connected. And ultimately, we become more human.” (Milk 3), here we can clearly see the effect of technology on our humanity. Before this Milk states how he took this to the United Nations to show them the lives of those that they are making decisions about, which allowed them to have a deep and personal connection with people they would never meet in the real world. Virtual reality goes further than any media so far to allow people to connect with others. Individuals coming from the videogame world already understand the importance of technology on our humanity.We as people spend our lives focused on ourselves but virtual reality allows us to focus on another person’s life. To be clear, virtual reality and video games are not the same thing, but over time they are becoming one with better technology like the oculus rift. Gamers connect to characters by putting themselves in their place, much like readers with books. They see themselves as the main character, whether it be Lee Everett or Cloud Strife. They make decisions as them, and when horrid things happen in the game they feel as though they are happening to the player. On the top
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
Many studies have been conducted on the use of virtual reality in education and training. In education, new technology is used to enhance the learning process. Mobile has become one of the technology offers educators a way to communicate with students using the appropriate application for learning. Virtual reality has reached a sufficient level of development for it to be considered in innovative applications such as education, training and research in higher education. With the creation of virtual reality has been used in education, it allows students to learn, to explore and develop
According to Oxford dictionaries, “Augmented Reality” is a technology that provides the user a computer produced image of the real world (“Augmented Reality”). A source states that augmented reality in programing language is the process of combining images and videos from the real world with computer generated data. The development of the new computers has made it possible to engage data with augmented reality. The practical uses of augmented reality started with military instruments such as real time video displays that were being used in airplanes and tanks to detect targets accurately. Augmented reality was also used in video games to increase the realism of the game. Thus, a lot of militaries have used that method to train their soldiers using augmented reality masks by adding equivalent real life time field and enemies (Hosch).
Virtual reality gives huge benefits in education and helps to improve student engagement. It’s one of the best ways to engage and helps the students to understand the subject through virtual reality system. Especially in the virtual reality game will bring significant impact to teenagers. The major three types of impact are social difficulty (socially impaired), physical and psychological difficulty. Even virtual reality is a great tool to learn, but it is not a universal learning method for all of the educational areas. Too much of virtual reality for students will cause social difficulties because an inescapable aspect of social life is the formation and maintenance of interpersonal relationships (Biocca and Levy 1995). Constantly using virtual reality will cause isolation from the societies because the person already made his or her own social area which only exists in the virtual world. VR will provide a communication environment in which the dangers of deception and the benefits of creativity are amplified beyond the levels that humans currently experience in their interpersonal interactions (Biocca and Levy 1995). It could lead to low self-esteem, feelings of worthlessness and insignificance, even self-destructive acts (Cartwright, 1994). VR games could mindlessly, energy sapping diversion, bring electronic isolation, a playground for immortality (Kershner 1995). Virtual Reality game brings physical and psychological difficulties when they over run and it could be called as cyber sickness. VR interventions were able to increase physical activity capacity and performance in children with CP (Cerebral palsy) or early brain injury. Cyber sickness is one of the physiological impacts durin...
If you are one of those who are still hesitant in getting into the whole Virtual Reality mania then it’s time to let go and join in the fun! As you now know virtual reality is not just a tool for enjoyment but also can be used for education and learning in ways we never could have