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computers in education
computers in education
Impotant of computer in education
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The rapid growth and evolution of technology has seen many institutions of higher learning in Malaysia enhance the student learning experience by integrating technology in their teaching methods. Some technology-minded lecturers have been using technology in the form of computer-aided learning presentation systems, or as a research tool. Given the rapid pace of technological innovation, however, others may lack the necessary skills and training to transfer the use of technology to learning outcomes (Antonnaci & Modaress, 2008). With the current advancement of integrated circuits and chipsets, computers today are far more interactive than they once were (Kristof & Satran, 1995). A decade ago, technologies available to classroom teachers included slides, tapes, videos, and multi-image presentation equipment (Jonassen, Peck, & Wilson, 1999), but these media have evolved and are now available digitally. Computers are now used as a compulsory teaching tool and as an instructional medium. According to Jonassen et al. (1999), the computer now has the ability to capture, synthesise and manipulate multimedia effects and integrate them into a single presentation that will better engage students.
The emergence of new technologies, such as three-dimensional (henceforth 3D) virtual worlds (i.e., Second Life and Active World), creates new opportunities for teaching and learning. In addition, these virtual worlds reinforce the wider strategic drive in education towards a more personalised style of learning, which is tailored to the individual learner’s needs (De Freitas & Roberts, 2005; West-Burnham, 2005) and greater learner autonomy. Since learning depends on the way technologies are used, and so much not the technologies themselves (Clayon,...
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...ate the skills required for a successful solving of a case. These examples address the areas of DNA, nucleic acids, literacy, investigation skills, and the job skills needed to work as a crime scene investigator. In addition to these models, simulated activities contained in the virtual learning environment enable users to practice the aforementioned skills in highly graphic realistic settings. While engaged in these virtual activities, the learners receive feedback and guidance from the virtual support group.
Project CSI was designed and developed by the researcher in the field of biotechnology and uses instructional pedagogy. While recommendations for its suggested use by practitioners in one private university college have been developed, questions remain on how they will be implemented successfully by teachers and others involved in biotechnology education.
In the CSI field, CSI workers must be very accurate about details and properly collect different forms of data and evidence (Crime 1). CSI workers must be able to write forms
The “learning is fun” motto which has been declared for centuries is still true today. Although particular subjects are not so interesting, there is always a way for the educator to make the topic appealing. The Internet websites, interactive games, video clips, presentations, and animated cartoons are coupled with facts and taught daily. This is the chief technique in which many teachers educate their students. The standard lecture is somewhat considered outdated, while this “new” manner of teaching has become the modern tendency. During a debate on PBS, Damon Moore stated the following: “The computer is a perfect tutor.
The purpose of this paper is to explain how virtual reality is used in everyday life. It is used in many ways in today's society. Several people immediately think of video games or entertainment when they hear virtual reality. Virtual reality is not only used for entertainment purposes but it is also used for medical and educational purposes. It can help people overcome their fears, deal with and treat social anxiety, and it can also be a helpful teaching tool to connect students and teachers in long-distance learning.
...lectronic learning environments: Games, flow and the user interface. Presentation at the national convention of the Association for Educational Communications and Technology (AECT), St. Louis, MO, USA.
Jin, L., Wen, Z., & Gough, N. (2010). Social virtual worlds for technology-enhanced learning on an augmented learning platform. Learning Media and Technology , 139-153.
With the widespread use of digital technology, the classroom teaching approaches and practices went through remarkable changes. When compared to the past ten years, today the classrooms look entirely different in terms of programs and technical tools used to enhance the learning skills of students.
The whole in Chapter 2 is a critical literature review. In this chapter, it discussed on the VR and types of VR. In addition, it also discussed on the AR area include components, display, issues, definition, differential VR and VR. This also covered that cognitive development theory, learning theory, and learing style. All reviews are followed with the implication for each topic to this study.
Resources are designed to support us as teachers to plan, deliver and assess our teaching and lesson delivery. All the materials and books, a variation and diversification of approaches, resources used for different learning styles, in order to meet the needs of all my students were contributing to the professional development and continuing education. Preparing visual prompts to stimulate, the use of colour in my slides, always helped to stimulate the interest and emphasise the key points in my teaching. However, computer-based technology, provided opportunities to develop ICT skills. Thus, through class sessions and little practice students were developing skills to use it, and create professionally looking and visually stimulating slides. As teachers, we must be willing to encourage our students to become active participants in their learning, creating opportunities to actively engage all
All of our lives, we have gone through school learning with many other students in a classroom, and using books. But what if things were to change? What if instead of getting up to go to school, we simply had to just turn our computers on. Virtual Education is becoming a new way to teach and learn. Using computers, students can interact with other students and instructors, go to a history lecture with people all across the world, and even dissect frogs.
..., S. (2010). From VLEs to learning webs: the implications of Web 2.0 for learning and teaching. Interactive Learning Environments, 18(1), 1-10. doi: 10.1080/10494820802158983
The introduction of technology into education has revolutionized the teaching quality and learning outcome in the last ten years. The integration of technology into lectures by teachers in classroom has become so natural that both teachers and learners consider computers and their related applications for instruction are “a routine component of the classroom and educational processes in general” (Nuldén, 1999 cited in Buzzard et al., 2011, pp.131-139).
Many studies have been conducted on the use of virtual reality in education and training. In education, new technology is used to enhance the learning process. Mobile has become one of the technology offers educators a way to communicate with students using the appropriate application for learning. Virtual reality has reached a sufficient level of development for it to be considered in innovative applications such as education, training and research in higher education. With the creation of virtual reality has been used in education, it allows students to learn, to explore and develop
Technology has had a large impact on the field of education. The proliferation of multimedia resources and limitless amounts of information available through the Internet has fundamentally affected the learning process. Students no longer search through cards and stacks for magazine articles; almost everything is at the click of a finger. Multimedia resources are increasingly utilized in the classroom to help instruct students. Some professors are making conscious efforts to use new technology, so as to introduce and familiarize their students with it. The significance of technology in education is now being elevated to a new plateau. Education through the Internet, the great equalizer, may make it more widely distributed through the phenomenon of online courses. It is the thesis of this paper that online courses are not an effective means to educate traditional undergraduate college aged students (people from 18-22 years old).
students prefer technology because they believe that it makes learning more interesting and fun. They especially like laptops and tablets. Subjects that students deem challenging or boring can become more interesting with virtual lessons, through a video, or when using a tablet. Technology occupies an important place within students’ lives. When they are not in school, just about everything that they do is connected in some way to technology. By integrating technology into the classroom, teachers are changing the way they used to teach (lectures six hours a day) and providing students with the tools that will take them into the 21st century. One of the characteristics of the modern classroom is collaboration and technology helps to empower it. With classroom technology students can collaborate with other students and their teachers in and outside of the classroom quickly and easily.
Technology properly used in the classroom has many advantages to a student’s learning. Technology can help students become more involved in their own learning process, which is not seen in the traditional classroom. It allows them to master basic skills at their own rate rather than being left behind. Teachers and students alike can connect to real life situations by using technology in the classroom; this can also help to prepare students for real world situations. Technology can be used to motivate students as well as to offer more challenging opportunities. It can also be used as a visualization tool to keep students interested in the subject that is being taught. When technology is used effectively, students have the opportunity to develop skills that they may not get without the use of technology (Cleaver, 2011). Assessing and monitoring students is easier on the teacher because of the ability to use technology in the classroom. When technology is used correctly it offers limitless resources to a classroom atmosphere.