From Toys to Practicality: Brain Computer Interface Technology

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From Toys to Practicality: Brain Computer Interface Technology
The idea of Brain Computer Interface (BCI) technology is the subject of high interest for many people and families of the person experiencing considerable physical impairments, such as those with Amyotrophic Lateral Sclerosis (ALS). This knowledge is recognized by several monitors, such as BCI, Brain-Machine Interface (BMI), neuro-brain transmission and Direct Brain Interface (DBI). Conventional computer input and assistive technology devices depend on the small though steadfast muscle movements, which patients lose during the progress of the disease. BCIs identify tiny changes in the brain signals to offer a control path for devices which does not rely on the movement of muscles. BCIs do not interpret or communicate thoughts, although they do sense small changes in the brain signals to facilitate a path of control which does not rely on muscle movements (Arrouet et al, 2005). The basis of this paper is examining how video games impact technology that can benefit research and development, military applications, and the medical field for people with speech and mobility disabilities
These technology explanations were initially envisaged for assistive technology and lately for functions like controlling automatic sailboats, video games, military tasks and robots. Currently, BCIs continue being researched as an assistive technology answers for those people with substantial physical disabilities that have a strong yearning to communicate through speech and writing, in addition to managing their environment and participate in computer-based leisure activities. BCI systems usually comprises of a collection of hardware and software which interacts with the human body through i...

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...ng-pong ball in the air. Currently, around 1,700 software makers are using NeuroSky’s technology, and a lot of them are making mind-controlled videogames for the firm’s MindWave Mobile headset (Hay, 2012). For instance, MyndPlay Ltd, a London-based firm, is utilizing NeuroSky chips incorporated in its headset to allow viewers control the result of movies scenes through concentration and relaxation. The firm has a manufacturing studio which makes short films with alternating plot lines, as well as endings. Another program that is competing with NeuroSky is the Emotiv Systems Inc. that provides the $300 multi-sensor headset and sells several software packages for fashionable games like “World of Warcraft” and “Call of Duty” that are optimized for the firm’s headset and a program designed to allow users control the computer with thoughts rather than keyboard and mouse.

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