Zombies are seen in multiple formats including video games, television shows, and movies. Some examples include, Call of Duty, The Walking Dead, and Michael Jackson’s “Thriller”. According to The Hollywood Reporter, the recent season-four premiere of The Walking Dead drew 16.1 million viewers and an 8.3 rating among adults 18-49 in Live+Same Day viewing alone (Stark). Within just three days of DVR use, the episode became the biggest non-sports broadcast in cable history, with 20.2 million viewers, surpassing “Sunday Night Football” to be the top-rated program of the week across the board (Stark). Michael Jackson’s “Thriller” was a 13 minute music video and short film. The music video’s high quality filming, acting, singing, and dancing landed …show more content…
In Gerard Jones’s “Violent Media Is Good for Kids,” Melanie Moore states that, “Children need violent entertainment in order to explore the inescapable feelings that they’ve been taught to deny, and to reintegrate those feelings into a more whole, more complex, more resilient selfhood.” Moore’s explanation may be a reason for an increase in zombie popularity among children. Adolescents, including some children, use violent media to see the other side of what has been taught to them. As a result, they develop their brains and learn how to survive in our modern day world. For example, they are told not to fight or kill anybody, but they play Call of Duty Black Ops: Zombies. Although playing this game may have poor effects on them, it also has numerous benefits as well. Adolescents and children control the person on the screen through a controller teaching them hand eye coordination. In order to kill the zombies, they must plan where to go, which weapon to use, and when to kill, teaching them to strategize. Call of Duty also gives the children the feeling of the fight or flight response, a mechanism in the body that enables humans and animals to mobilize a lot of energy rapidly in order to cope with threats to survival (“Fight”). The fight or flight response teaches the children how to make decisions at any instant. Violent media’s positive impact on children may be a cause for …show more content…
But could a zombie apocalypse actually happen? According to Matt Mogk - the world's leading expert on the undead, and founder of the Zombie Research Society - believes it's not so far-fetched (Stark). Mogk says, “There are too many weird diseases out there mutating in ways we don’t understand to say that this couldn’t be a possibility” (Stark). One disease includes the ebola virus. According to dictionary.com, ebola is a highly lethal virus that causes massive internal hemorrhaging. The ebola crisis reached the United States from West Africa when a Dallas patient was diagnosed with the virus. The latest figures from the World Health Organization puts the death toll from the disease at more than 3,430, with more than 7,470 infected as of Oct. 3 (Westcott). This leaves us with the idea of the reality of a zombie apocalypse, however, we do not know if and when this could happen. Could the increase in natural disasters, conflicts, climate change, and deadly diseases be a sign that the zombie apocalypse is near? We do not know how to prepare for the zombie apocalypse. We cope with our confusion by watching zombie movies and television shows. Although zombie entertainment is only a depiction of zombies, we choose to believe it will show us survival methods for the zombie apocalypse. This idea of the zombie apocalypse has made us find the solution, increasing zombie
Zombies have a virus that can be transmitted through blood and bites. Later in season two, they go even farther and discover that everyone is already infected, alive or dead. Everyone (alive or dead) carries this virus and its in a matter of time that they will become a walker. If you die, or even get bit by a zombie you will become a zombie. It goes back to reservoirs. “When an animal is a reservoir for an infection, they don’t present the disease. The macaques that carry the deadly herpes B virus don’t die horribly from herpes B. Similarly, following what we know about viruses, a human that already carries the zombie virus would not die instantly from another injection of it. If everyone in The Walking Dead already carries the virus, getting bit would be just a bite. You can’t infect the infected. But you could envenomate
Media plays a vital role in the behavior of people. Many boys, teens, and adults play video games for hours everyday. This has an evident effect on the way they act. In The Mask You Live In, Dr. Philip Zimbardo explains, “The ones that are most addictive are the most violent where your job is to destroy the enemy. To dominate.” From the start of boyhood, boys are taught that it is acceptable to be violent. They think that aggression and domination are a normal way of life. No wonder why men can be so violent. This is normal to them. The media is extremely influential on the demeanor of people, especially young kids. Even more, Ashly Burch describes in the documentary that the typical character in a game is extremely violent. This influences the players in that they want to be like the character. This character is their role model and therefore influences boys to use force. For this reason, young boys should be taught be understanding and show kindness in place of violence and
Max Brooks touches on the fact that zombies were a joke a couple years ago when the reigning monsters were vampires and werewolves but now they have risen to the top of the horror industry. Zombies are taking over movies, television shows, video games and practically any other media form you can think of. Brooks believes the rising fascination of zombies is related to watching the fictional destruction of our society and knowing it is not real and being able to turn it off rather than realizing the downfall that is actually occurring. He believes that zombies have been so popular because it allows people to have a feeling of control because they know the dead cannot rise so watching different scenarios of the world almost ending due to an epidemic
But, as far as any real zombie outbreak was concerned, it never happened. It was just an internet hoax backed by a bunch of fake videos produced by pranksters over the years since the birth of the original tale. There was no patient zero, no widespread infection that had taken over
Violent media, no matter the form, is largely viewed in a negative light among the general population, especially among parents and the political class. Politicians, showing their contempt for violent content, have conducted congressional hearings on violent video games and their supposed negative effects on America’s youth (Kohler, Chris). Going beyond theatrics, they have also proposed making the selling of ‘M’ rated games to minors a criminal offense; however, this proposal would later be struck down by the Supreme Court as being in violation of the First Amendment (Biskupic, Joan, and Mike Snider). Simply put, these actions show that politicians view violent media as serving no legitimate function, especially for children. Gerard Jones, a comic book writer and author of the essay, “Violent Media Is Good for Kids,” disavows such a belief and states that violent media can serve as a necessary emotional outlet for children to express common, but nonetheless suppressed emotions such as rage, fear, and loneliness (Jones, Gerard). In his essay, the author is mostly effective in arguing his claim because of the relatable, clear examples that he provides; however, what makes the essay less persuasive than it would be otherwise is the lack of credible scientific evidence.
We crave horror movies simply for “the fun of it” in agreeing with Stephen King Why We Crave Horror movies. King gave multiple examples in his story as to why we crave horror movies and I can agree with just about each and every one of them. After watching a few horror movies for yourself, you will understand why it is easy to agree with King. If you have watched movies such as the 2004 movie Dawn of the Dead, The Purge, or The Conjuring you will also be able to relate to Chuck Klosterman My Zombie, Myself “Zombies are just so easy to kill.” Klostermans theory of zombies are extremely useful because it sheds insight on the difficult yet exciting problem of zombies in the real world. Klosterman’s argument that the repetition of modern life is
video games often warp their sense of reality. The kids think that if they shoot a person in a game and nothing really happens then nothing will really happen if they shoot a person in real life. When video games first became popular, people may not have seen this as much of a problem because games were not very realistic. With the advancement of technology, however, video games are becoming more and more realistic. If video games become more realistic, children will forget what is real and what is simulated; a child seeing somebody violently murder another human being in a video game will have the same effects as seeing somebody murder another human being in real life. Witnessing these brutal acts of violence either will traumatize or desensitize them to violence. However, this is contradictory to the “Play is labile” theory (Schroeder 4), which will be discussed, in further detail.
...g Anderson, PhD, show that violent games could have even stronger effects on children’s behaviour because the games are extremely engaging, interactive, and reward violent behaviour, and the children are repeating these behaviour over and over as they play (Gentile Anderson, 2003, cited Violent Video Games Psychologists Help Protect Children from Harmful Effects 2004). Similarity, certain types of violent video games may be as effective in training killers as flight simulators are in training (B. Sullivan, as quoted in Wood & Johnson, 2000 , cited Vessey & Lee 2001 p.608). Furthermore, a study was done by Bandura and Walter's found that children innate tendency to observe and copy the behaviour of those who are significant in their lives, and they can often correctly imitate a behaviour in the first time (Bandura & Walter's cited in Vessey & Lee 2000, p. 608).
Violent media influence on the attitudes and behaviour of young people has been a hot topic of debate for decades. Critics say that violence in television, movies, and video games, desensitizes children to real effects that violence has on society and themselves. The problem is that teenagers tend to act on the behaviour seen in the television shows they watch and the video games they play every day. They shoot someone in a video game and not be able to distinguish that it is morally wrong to kill someone but to influence every day it does not affect them and they will grow up and be a savage. This subject is debated because of the profound effect that violence can in the future of society. The introduction of television violence has led many to theorize that chronic exposure to the act will desensitize some teenagers and cause them to develop the characteristics of a more aggressive.
There have been many big controversies over videogames but the biggest controversy is violence in video games. Many parents believe that video games will corrupt their children's minds. Thats not always true because many kids can play a game knowing the difference between reality and imagination. Children learn a lot from their parents so if parents tell the kids before they buy them a game that it is reality and that they should never do it. In recent studies by American Psychological Association (APA) and Brown University that violent video games like shooters can boost children's learning, health, and social skills (washingtonpost). Many parents tell their kids “playing video games will rot your brain.” This is not true because APA researched and tested out kids playing violent video games and found that kids who play violent video games can improve a range of cognitive skills in their abilities ( Washington Post). A Category that is considered the most violent video games are shooter games. Parents think that children are just learning how to kill people and sometimes beli...
In the article Ms.Brody disclosed, that while “ In preparation of an honors thesis at the University of Rhode Island, Kristina E. Hatch asked children about their favorite video games. A fourth-grader cited “Call of Duty: Black Ops,” because “there’s zombies in it, and you get to kill them with guns and there’s violence … I like blood and violence.” Children exposed to a great deal of simulated violence can experience behavioral problems such as an inclination to act violently, as will as the ability to behave
The American homes every year increasingly besieged by menacing of zombies and killing of aliens. It is the fact that these characters in popular violent video games being exist just on screen. Maybe parents are worried about limiting their children’s exposure to violence. The October issue of the Harvard Mental Health Letter reports that worries about violence of video games, but also gives advice how parents save their children’s health.
Media violence is a threat to public health and mass media such as television news violence and video games increase agression and violence in young viewers. The young viewers exposed to media violence are affected for both the short term and long term. Experiments “have demonstrated that exposing people, especially children and youth, to violent behavior on film and TV increases the likelihood that they will behave aggressively immediately afterwards” ( Huesman, Taylor 396 ) . Cross-sectional and longitudinal studies come up with the theory that the childrens who watch TV violence in their natural environnement over a long period of time grew up with a violent behavior. Fictional television is not the only violence that can be exposed on screen. The violence on the news seen by the viewers can influence them to commit actual violence. Regarding video games, studies have been made that violent video games causes the childrens of becoming aggressive. We know for sure that video games have an impact on aggressive behavior according to num...
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
Video games have a large foothold in present American culture. Todays children and adolescence are immersed in a world of electronics and technology that is rapidly changing and evolving. A vast majority of video games contain a violence component. One could see that the exposure to violent video games can be correlated to increased aggression in adolescence but, it’s more complex then that. We live in a culture that has an insatiable appetite for destruction. From watching a action movie to watching news broadcasts of a disaster to riding a rollercoaster there is an evident thrill seeking component as well as a general fascination with anything that pertains to death and disaster. If a child or adolescent is not exposed to