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The relationship between video games and aggressive behaviour
Effects of video games on teens
The correlation between media violence and aggression is
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Good Morning/Afternoon. Today I am here to tell you why I believe that violent video games should be banned. Violent video games make people angry and aggressive, many underage people are playing violent video games, and violent video games influence mass shootings and mass murders. I will elaborate more on these issues. To begin with, violent video games make people aggressive and angry. Research demonstrates a consistent relationship between violent video games and increases in aggressive behaviour, aggressive cognitions, and anti - social behaviour and a decrease in empathy and sensitivity towards others. I surveyed all of the Year 8 students at St Luke's about video games they play and how these impact their behaviour. One in five of the students said they were more aggressive towards their peers and siblings after playing violent games. …show more content…
Evidence of this is that half of the people I surveyed said that they play Call of Duty, an R18 rated game, and twenty percent play Grand Theft Auto, also an R18 rated game. All of these students are 13 and 14 years old! Grand Theft Auto is a disgusting game, brimming with gang violence, alcohol and drug use, extremely coarse language and nudity. You play as a hardened criminal and not only do you kill fellow gang members, but also police officers, innocent members of the public and animals using weapons such as guns and knives. You have to commit horrific crimes to complete the game, including a disturbing scene involving torture. If you were a parent, would you want your children to learn from this game and think killing and stealing is
...r easily purchase them without serious consideration for their youths wellbeing and evaluate for themselves if any videogames including violent ones, are beneficial for their children. Take for example “the case of the eight-year-old boy in Slaughter, Louisiana, who over the summer picked up a gun and killed his elderly caregiver after playing Grand Theft Auto IV”. At first glance it seems like the videogame might be the catalyst here, but upon closer inspection we can see that the big issue here is that there was the eight year old child had both unmonitored access to violent media that is intended for ages 17 and up, and unmonitored access to a loaded weapon. Adequate parenting in spite of the lack of supported scientific research being applied to this situation would have more than likely resulted in the survival of the elderly caregiver of the young boy.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
Most people see a violent video game being sold and do not think twice about it. The sale of violent video games in our current system is normal. In 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "Mature" rating recommended for persons aged 17 and older (Procon). In June 2011, the case of Brown v. Entertainment Merchants Association California attempted to enforce a statute that gives a punishment for selling violent video games to minors (Herard 515). Entertainment Merchants Association took this statute to court saying it violated rights given to the people under the first amendment. Both sides of the case had a well constructed argument. The Supreme Court had a final decision of seven to two. Even though the decision was not very close, both sides need to be looked at to understand how the decision came about.
In Sauer’s article “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” James, a gradate of phycology, goes in detail to why children choose violence or less violent games. Also, how the result of violent gaming affects the actions of the children shortly after the finish playing. Overviewing the work of physiological professor Helen Fisher, Sauer concludes that playing a mass variety of games can have different effects on a child. Documented by Sauer, “To the extent that this task is representative of real-world risk taking in a driving context, Fischer et al. found that racing games can have negative effects on traffic safety: increasing risk-taking behavior, risk-promoting cognitions, and positive attitudes toward reckless driving” (Sauer 206). A child does not have to shoot a gun in a game such as Call of Duty or rob a bank in GTA V, the end result is that the child would think these things are accepted in society. Most games today that children play depicted some type of violence. However, parents neglect that fact the games have warnings for violence, language, and even nudity. In my own personal experience, kids will ask for the most trending games at the time and parents will buy the game to satisfy the needs and
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
then video games could be responsible for much of the bad news we hear on television.
Do video games cause violence? Violence in our real world caused by playing a video game that has guns in it or even death. Some people say they do and others don't. Here are my three reasons why video games do not, have not, and will not cause violence.
Kids should be allowed to play violent role playing games has a large role in American Culture. Many people can often be seen taking part in activities associated with violent role playing games. This is partly because people of most ages can be involved and families
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
The censoring of violent video games has been a controversial issue since the early 90’s to the present time, and has been growing more and more with the advanced graphics that have been developing each and every year. (Including the fact that people react even more to the unexplained missions that they give in video games). For the good of society violent video games should be banned.
The effect violent video games have on real-world behavior has long been a hotly debated topic. Some argue that violent video games can cause increased levels of aggression, especially in kids, while others argue that games themselves don’t cause violence, but are rather one prominent risk factor for violent real-world behavior. My stance is that video games do not lead to violent behavior in neither kids nor adults. I also believe that it is up to the parent(s) to decide if their child can play a violent video game. There is so much money involved on both sides; the video game industry huge and is worth billions of dollars, and there is money on the other side, such as the NRA wanting to shift attention away from guns onto something else.
Children and adolescents that play violent video games undergo through aggressive behavior. The violent activity in the video games influence
Numerous studies conducted in this regards have shown that a direct relationship between video games and violent behavior in childhood and adolescence. Video games developed earlier in the years like “Packman, Tetris, just to mention a few were without violence but in recent times, video games are becoming more lifelike and violent in nature. Researchers in this field are finding that children are spending more time playing video games than watching television (Wagner, 2004). This is gradually becoming a big problem because in video games, the gamer is an active participant, sitting in front of the screen and watching and playing something real.