Violance in Video Games

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Violence Most of the time violence is considered as the worst when it comes to the bad effects of video games. A scientific survey (Anderson & Bushman, 2001) has found a connection between aggressive behaviors and playing violent games where more the children play violent games, more tend be aggressive in behavior. Not only that but also they are more likely to have aggressive feelings and thoughts plus diminished aiding. It is said that the impact of playing violent games in children is compounded by the intuitive/interactive nature of the games. Children are remunerated for being more vicious or violent, most of the time in many games. The demonstration of violence is carried out over and again and the player is in control of the violence who encounters the brutality such as killing/stabbing in his own eyes. This first-hand experience in violence, being rewarded for it and the iteration of this process are compelling conditions for learning and developing violent behavior. Of course, some studies (for example, Anderson & Dill, 2000) appear to show that violent video games can be related to aggressive behavior. However, the confirmation is not reliable and this issue is a long way from settled. Henry Jenkins of Massachusetts Institute of Technology and many other experts have identified that there is a diminished rate of crimes done by adolescents which matches with the popularity of games that are detected as violent, such as, Death Race, Grand Theft Auto, Doom and Mortal Kombat. He presumes that young players can leave the emotional experiences of the video game behind when it is over. Anyway it is reported that there are instances of young people who carry out brutal law violations who likewise invest extraordinary amou... ... middle of paper ... ...ly prime forceful thoughts. The analysts inferred that players who had related knowledge playing violent video games reacted with an expanded level of hostility when they experienced encounter (Bushman & Anderson, 2002). Works Cited Anderson, C.A., & Dill, K.E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology,78, 772–790 Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent aggressive attitudes and behaviors. Journal of Adolescence, 27, 5-22 Gentile, D.A., & Anderson, C.A. (2003). Violent video games: The newest media violence hazard. In D. Gentile (Ed.) Media Violence and Children (pp. 131-152) Anderson, C.A., & Bushman, B.J. (2002). The effects of media violence on society. Science, 295, 2377-2378

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