Video Games and Children in The article, Information Technology Use and Creativity: Findings from the Children and Technology Project

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The article, Information Technology Use and Creativity: Findings from the Children and Technology Project, was posted online in November of 2011. In this article Linda A. Jackson, Edward A. Witt, Alexander Ivan Games, and other contributors discussed the relationship found between creativity and video game playing in 12-year-old children. For their research, a correlational study design was used to test this relationship because of the lack of causality. A causality experiment was not used to because the question of whether or not Internet causes real changes in thinking or behavior remains unanswered. One of the main reasons this causality remains unanswered is because of the challenge of observing critical thinking and how it varies between individuals. The most accurate test of creativity as of now is the Torrance test of creativity. This method of testing creativity was used in this design because of its multidimensional measure making it one of the most reliable methods. Throughout this article the exploratory approach of connecting creativity and Internet, video game, and cell phone use is incorporated. The hypothesis of this Information Technology article hinted at the fact that the researchers were expecting to see a positive correlation between video game playing and creativity due to previous research showing a positive correlation between video game playing and visual-spatial awareness skills.
In this study 491 twelve-year-old children were asked to complete surveys that would allow researchers to measure variations in creativity. Of these 491 students, 53% were female, 34% were African American, and 66% were Caucasian American. Due to this variation in population researchers were testing they were able to get an ov...

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...casual claims from a correlational study because of possible third variables. In this specific study an alternative explanation about why children who play more video games scored higher on creative thinking tests may be due to the third variable of parenting or level of education. The third variable of parenting could have a role in this correlation because different parenting styles may expose children to more or less creative tasks. For example, if a child plays outside alone, they will most likely be creative to entertain themselves. Level of education may be a third variable in this study due to the exposure different children get to creativity at different schools. For instance, a child at a private elementary school may have a more rigorous class that uses more creative thought and has more opportunity than a child at an underfunded public school would have.

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