Underrepresentation Of Women In The Video Game Industry

1935 Words4 Pages

Introduction

“Sugar and spice, and all things nice, that's what little girls are made of.” Way back to the Victorian times, this is what nursery rhymes have been telling their readers (Bury, n.d.). Women are not expected to be involved in activities and fields that are perceived to be masculine and one of which is the video games industry. The question “Why are there so few lady game creators?” was asked on Twitter by Luke Crane, a game developer. A lot of answers were provided by netizens and one of which was “Because conventions, where designers are celebrated, are unsafe places for me. Really. I've been groped.” Another anonymous female answered that she was asked by a co-worker if she has been sleeping with their boss after she got promoted …show more content…

One of the causes of underrepresentation of women in the industry is their exposure to computers and technology since they were children. Male children in middle school are more exposed than female children to computers and technology. Female children's less exposure is caused by them not being comfortable in dealing with educational softwares with violence while males are not comfortable with softwares that deals with “verbal agility and cooperation” and does not contain violence (Cooper, Hall, & Huff, 1990). Since females dislike violence in educational softwares, they do the same towards other digital games such as computer games and video games. And because males, which compose 98% of the computer consumers, are the target of the advertisements of computer companies, it brings computing to be dominated by males (Linn, 1983). In addition, in a study where game designers were tasked to create a program for students, they perceived their audience as males (Huff & Cooper, 1987) and these are some of the reasons why most video games are played by males and not by females. Moreover, parents tend to see computers and game consoles as a male child's toy; therefore, they buy and give them as a gift to their sons. Furthermore, both male and female children perceive computers and computer games as toys for male children (Cassell & Jenkins, 1998) and male children often discriminate female children who what …show more content…

Another cause of women's underrepresentation is gender stereotypes. Gender stereotypes discourage women to be entirely involved in the gaming industry (Newbery, 1994) and it is often felt by women in this field. This adds to the causes as to why less women are entering the industry. Most of the stereotypes come from the images of females in game designs. According to Weststar and Legault (2012), women find it difficult to enter the video games industry because of the contents of video games with negative female stereotypes and the social constructs in the video game play. Most of the time, female characters are women wearing less clothes and exposing more skin with large breasts and usually submissive roles, and how they were design reflects that women are being sexualized in games (Maisonave, n.d.). Another source of stereotypes of women comes from social constructs. The society often see women fulfilling communal goals such as helping others. In contrast, the fields science, technology, engineering, and mathematics are often followed by the image of a “lone scientist” (Diekman, Brown, Johnston, & Clark, 2010). Also, perception of math-related fields, physics for example, being connected to war and destruction (Jones, Howe, & Rua, 2000) affects how women wanted to enter those

Open Document