The history of gaming

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Video gaming, First started in the late 1940’s, games were nothing like they are today. Games have continued to evolve over time to set new standards in the industry, and provide top end systems for the consumer. From arcade cabinets to handheld to computers and smartphones, there are many different options for today's’ markets, and different reasons why gaming has changed. Here are a few. Video games, games operated by computer circuitry, are completely virtual. Besides from peripherals, they operate in a world of their own. Starting in a computer lab at MIT, bored students created a new type of game. In 1962, they developed Spacewar! which is the earliest known digital video game. Since there was no such thing as a video game, they had started a new revolution of modern gaming as we know it today. Then, in 1966, a man by the name of Ralph Baer designed circuitry to display and control moving dots on a TV screen; he was known as the father of video gaming. Baer also helped create the first commercial console, the Magnavox Odyssey, which led to the creation of color graphics in 1981 by IBM (6). Video games can run on many different platforms today, ranging from the PC, to arcade cabinets, consoles, home TV sets, handheld/mobile, and even server based (1). But before we explore the future, we must look into the past to see how the industry started. In the beginning, nobody had ever dreamed of a game that ran on electricity. The concept of video gaming was something never heard of in that time, until the first commercially available home console came along. Created by Ralph H. Baer, the father of video games, the Magnavox Odyssey could connect to TV’s, play ping pong, tennis, handball, volleyball, chase games, and ever shooter games... ... middle of paper ... ...and chat with people from around the world. Systems will be connected together, allowing the user to continue playing from any device they’re on, whether on a console, PC, or even smartphone. Games will be widely available through online stores, like Steam, providing a nearly seamless player experience. From the virtual world back to the physical one, game controllers will be more tactile, producing a more realistic experience. Devices like the Kinect, and double handed controllers will be used nearly everywhere. Although these ideas seem like the future, there’s already an accessory providing a more virtual experience. Called the Oculus rift, it offers motion tracking, full immersion VR like gaming for a reasonable price. Although it seems clear, nobody really knows what the next x-factor will be (7). Like the internet in the 1990’s, what comes next is a mystery!

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