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Reflections on risk assessment project management
Software development methodology in software engineering
Reflections on risk assessment project management
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SDLC (Software Development Life Cycle) is a process which consists of series of well-planned actions to develop or make changes in the software products. This chapter provides description on the SDLC basics, SDLC models and their application in the software industry. This gives directions for the quality stakeholders of any Software project and the product or project managers.
SDLC, Software Development Life Cycle is a process generally deployed by software industry to design, develop and test high quality software. It is also known as Software development process. The main aim of SDLC is the production of high quality software that meets or exceeds customer expectations, reaches completion within times and cost estimates.
SDLC is basically
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It consists of a comprehensive plan which describes how to maintain, develop, alter and replace or enhance a specific software. The life cycle provides a complete methodology for improvement in the quality of software and the entire development process.
Stage 1: Analysis of requirement and planning
Requirement analysis is a very important and one of the fundamental stages in SDLC. It is carried out by the senior members of a team with the given inputs from customers, the sales department, domain experts and market surveys in the industry. This information is utilized to plan an approach to initiate the basic project and to conduct a product feasibility study in the various areas such as economical, operational, and technical.
In the planning stage, planning for the requirements associated with quality assurance and identifying risks associated with the specific project is also performed. The result of the technical feasibility study is to interpret the various technical approaches which could be followed to implement the project successfully with minimal risks.
Stage 2: Interpret
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After the product is released in the market, its maintenance is done for the existing customer base.
What is Software Prototyping?
Software Prototyping means building software application models or prototypes which display the functionality of the product under development but may not contain the exact logic of the original software.
Software prototyping is becoming very popular as a software development model, as it enables to understand customer requirements at an early stage of development. It helps get valuable feedback from the customer and helps software designers and developers understand about what exactly is expected from the product under development.
Prototype is a working model of software with some limited functionality. The prototype does not always hold the exact logic used in the actual software application and is an extra effort to be considered under effort estimation. Prototyping is used to allow the users evaluate developer proposals and try them out before implementation.
It also helps understand the requirements which are user specific and may not have been considered by the developer during product
The Software Development Life Cycle is seldom used at my place of work. Unfortunately, recent developments in its use are deemed confidential. Due to this fact, this paper will examine in general terms one of the projects we are undertaking right now while at the same time attempting to maintain our confidentiality.
Software design and development is a field that requires various skills and abilities. Companies engaged in the development of software should provide an inclusive work environment where the different strengths of their employees are recognised, utilised and respected. Software development involves far more than programming skills. Personnel are required with strong communication, teamwork, attention to detail, creativity, design and problem-solving skills. Different personnel will possess these skills in varying proportions. It is the job of management to foster and encourage the development and enhancement of skills in the workplace.
A software development methodology defines the activities to be undertaken by each individual in the development process, specific techniques for accomplishing those activities, like using a flowchart to document the program logic of a particular software. It also offers guidelines to manage the quality of software at various stages of development.
The system development life cycle starts with having a plan and deciding exactly what you want to do and the problems you’re trying to solve. Analysis of the system is to understand the business needs and the processing needs. Design is the solution to a system that’s base on requirements and analysis decision. Implementation process is to construct, test, train and install. The maintenance process is continuously evaluating system’s performance.
The system development life cycle, also know as the SDLC, is the process of designing and developing a system or software to meet certain requirements. (“System development life,”). This cycle involves many different phases, in which the system is planned, analyzed, designed, implemented, and tested. There are five major phases in the system development life cycle: systems planning, systems analysis, systems design, systems implementation, and systems security and support. Each of these phases has a particular responsibility and certain tasks are perfumed in each phase.
The Systems Development Life Cycle (SDLC) consists of phases used in developing a piece of software. It is the plan of how to develop and maintain software, and when necessary, replace that software. In 2007 during my hospital’s transition to a new software system, I was fortunate enough to be included in the process. I did not get involved until the implementation phase, but from then on, until now, I remain very active in the process. I decided to highlight the Waterfall Model of SDLC. The Waterfall Model is a “sequential development process” with each phase continuing in a line (McGonigle and Mastrian, 2012, p. 205).
Given the time, it takes to develop large sophisticated software systems it not possible to define the problem and build the solution in a single step. Requirements will often change throughout a projects development, due to architectural constraints, customer’s needs or a greater understanding of the original problem. Iteration allows greater understanding of a project through successive refinements and addresses a projects highest risk items at every stage of its lifecycle. Ideally each iteration ends up with an executable release – this helps reduce a projects risk profile, allows greater customer feedback and help developers stay focused.
...otype can solve their own problems and opportunities just as easily as conventionally develop systems can. The systems analyst cannot completely substitute any prototype from a paper specification. According to Whitten & Bentley (2007), many information systems professionals try to prototype without paper specifications. Prototyping should be used to complement, not replace, other methodologies. The level of detail required of the paper design must be reduced, but it is not eliminated. Numerous design issues are not address by prototyping. Prototyping often leads to a premature commitment to a design. During prototyping, the scope and complexity of the system can quickly expand beyond original plans. This can easily get out of control. Finally, the very nature of any implementation can prevent analysts, designers, and end users from looking for better solutions.
In addition to this, Waterfall’s other weakness is when project requirements are fast changing. With all requirements analysis done at the beginning before moving onto design, Waterfall offers no guidance on how to deal with changes (Royce, 2005). A focus on manufacturing a product instead of being a flexible process that adapts to change makes Waterfall ill suited to many modern software problems.Prototype model is a process model that recognises the need for requirements to reconsidered and reviewed. High level requirements of the software are identified and defined for a quick design to
Software Process: The process is a required part of any discussion on software development. Software development occurs over many phases, requiring many different skills. The process is a management tool for making sure that everything gets accomplished. One issue with using a process is avoiding the tendency to over-regulate or bureaucratize the engineers and thus impact their sense of respect and positive responsibility. [[1]]
After proving the feasibility of a concept with a POC and developing first MVPs, prototypes stands in focus. Prototypes are interactive models of the end product, visualizing how the product is working in a beta version. Moreover, prototypes aim to discover errors in the early development process and to adapt functionalities to customer’s requirements by testing and iterating (Gassmann, Frankenberger & Csik, 2017, p.73).
As more companies that are leading technology are transforming from the traditional waterfall development model to an Agile software methodology, requirements engineering provides a process for software engineers to understand the problems they need to solve (Martin, Newkirk, & Koss, 2014). It is of key importance to understand the customer 's wants and needs before beginning designing or building the computer-based solution, as developing a solution that ignores the customer’s needs provides value to none of the parties involved. Thus, the intent of requirements engineering is to produce a written understanding of the customer 's problem (Pressman, 2010). Work products that are available to communicate this understanding include user scenarios, function and feature lists, analysis models, and specifications. This paper provides an evaluation of requirement patterns, an assessment of problem solving techniques most effective, a descriptive explanation of the patterns that includes a visual taxonomy, and an explanation of how the patterns identified are related.
Hence, at this stage it is to explore and experiments with models, dummies and storyboards so that we can portray a glimpse of how the design will look like in reality, not to mention this method also can be used to convey ideas so that they can be understood in this context.
...n a very good idea on our part, but in the end we built a robot that accomplished the task. The pitching of ideas was incorporated as we pitched the ideas to our team members and when the instructor was directly involved to her. The instructor also helped by playing the role of boss and owner of the team; She controlled the actual production and processes used by the team during the entire process. The team is built of gifted and highly talented individuals and all of them use extremely different lines of thought and logic connections, so that explaining ideas becomes difficult at the least. Prototyping is almost the same as production with the small difference being that the prototypes are of higher quality than the actual production because often they are built to prove a point and if then proven used as the final product. Thus the BEST program is successful.
• Boehm’s second law- (Prototyping (significantly) reduces requirement and design errors, especially for user interfaces) This law states that it is better and useful to make prototype of a project or system which is to be develop.