The Most Dangerous Game Tone

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The setting is an important piece of any story. The setting can help paint a clear picture in order to establish what the characters are feeling as well as setting the tone of story. In the following stories, “The Destructors” and “The Most Dangerous Game,” Graham Greene and Richard Connell demonstrate the tone of the story by using Old Misery’s house and General Zaroff’s Chateau as the main focal point. While the two stories present differences in the tone of the setting, they both make a connection of the beauty that these two places possess. Greene uses Old Misery’s house to formulate the story that prepares the reader of how a post-war building and surroundings can have an effect on people’s behavior and feelings while Connell uses General Zaroff’s Chateau in a way to deceive the reader from what is really happening in the jungle of Ship Trap Island. In “The Destructors”, the mood of the story is driven by a war torn town post WWII. Connell accomplished this distraction by bringing the reader aboard a yacht that is accompanied by two men heading to Brazil. Of course, “Ship trap Island” creates a place of mystery and doesn’t leave a lot room for imagination. Connell illustrates the setting as both suspenseful and mysterious. The setting of the story takes the reader deep into the jungle of Ship Trap Island where a “chateau” is discovered. Only to discover that the “chateau”, belonging to General Zaroff’s, symbolizes more than the feeling of relief; it is General Zaroff’s personal hunting lodge. In fact, venturing through the unknown while in the middle of the night can be unnerving and suspenseful to anyone who has been in that position. As the reader follows Rainsford through the daunting task of finding help after falling off the yacht, the mysteries of Ship Trap Island has the reader on the edge of their seat wondering what is going to happen

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