The History And Evolution Of Film Films

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Motion pictures have been entertaining people of all languages from their beginnings in silent films, to television and now on the World Wide Web. This essay will be discussing the recent history and innovations of both film and television as well as the advent and growth of the franchise, the merging of the two medias, the synergy of both motion medias into the New Media, and the effect of New Media on their future. Film has had huge leaps in technology in the last 3 decades beginning with the move from film to digital camera and then high definition digital. This was a much more cost-effective, saved on production costs and time, as well as simplified the film making process. Another time and money saving change happened when editors no longer had to splice together the film negative using a splicing machine and sellotape with the introduction of non-linear, editing systems. A feature film complete with multiple audio and video tracks along with visual effects can now be edited all by the filmmaker in a comparatively short time. The sci-fi movies Westworld and Futureworld were two huge milestones for the industry, “The rise of the pixel in cinema may feel like a recent development, but this year actually marks its fortieth anniversary. It began in 1973, with the release of a low-budget science-fiction film, Michael Crichton’s “Westworld.” (Price, D. 2013) Patel, C writes in his, The Affects of Digital Technology in the Evolution of Film, “Its sequel Futureworld (1976) and Tron (1982), then introduced 3-D to the masses, and the rest is history. Science fiction and fantasy filmmakers rejoiced because they finally had the tools to visually depict the world and themes their characters explored.” CGI has grown increas... ... middle of paper ... ...th franchising; producers can crank out products like, toys, collectables, linens, novelties of many kinds, even theme park rides. What one may conceive can be produced here. The DVD was the gateway to expansion of the franchise, offering consumers online codes, trial versions, games both online and off, social network tie ins, and many more opportunities for product saturation. Of all of the technologies in the timeline, the one making the largest impact to the industry was the ability to record and replay programs and, more significantly, to rent and watch movies at times of their own choosing in their own homes. At this time in the early 80’s was also the widespread popularity and affordability of video games. Beginning in the 90’s it became possible to view video on the World Wide Web and see television broadcast which brings us to the convergence of medias.

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