Second Skin Essay

888 Words2 Pages

The documentary film, Second skin, carries out the examination of different components of the MMORPG’s (Massively Multi-player Role-Playing Games) great coverage, the cultural context that revolves around them and consults with relevant professionals on the issue. Despite the fact that the film tends to veer into several paths, it places greater concentration on 3 stories. The first story is centered on a group of friends in Indiana, whose game dedication is World of Warcraft, the other illuminates a growing romantic relationship between 2 individuals who play Ever Quest 2; and the third is about a player who loses everything due to his gaming addiction. The film is mainly based on the symbolic interactionism theory. It relies on the symbolic meaning that people develop and rely upon in the process of social interaction. In the gaming world, the players act according to their interpretations of interactions in the real world. The film is mainly dependent on the subjective meaning and importance that gamers have placed upon the games they play and even upon their characters in the games they play in to an extent that they greatly alter their real lives. Second skin is a film that is correct in many ways while also wrong in others: a point to be displayed in the examples below. Example 1 An aspect of the film that I disagree with is …show more content…

Despite the fact that the film tries to illuminate the American culture and presence in the online gaming world, it seem widely inadequate that the issue of South Korea is not addressed. South Korea is a country where the online gaming world is a great part of the country’s culture. It is very disconcerting that this part of the gaming world is not mentioned at all in the film. The film is so based on moving from one issue to the other, that it’s very shocking that there is no mention of South Korea. Example

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