Pokemon Essay

536 Words2 Pages

The main topic of this article is about Pokemon, but more specifically, how Pokemon functions and intervenes in narratives regarding audiences, media culture, agency, structure and the issue of pedagogy and learning. The main argument that the author makes is that the novelty and popularity of Pokemon is due to the amount of activity required of the audience and that the other mediums of Pokemon, through other media outlets are designed to generate activity and social interaction. Through the author’s usage of Pokemon examples, the author suggests that agency and structure are interdependent and that the emphasis on activity in children’s media, such as in the case of Pokemon represents a new age in children’s media and that examining video games in general means to examine pedagogy and the dynamics between teaching and learning. The author’s primary sources for this article include the original Pokemon games released for the Game Boy Color, the Pokemon anime, information about Nintendo sales of Pokemon related television shows, products and merchandise in the late 1990’s and interviews with the creator of Pokemon, Satoshi Tajiri. The secondary sources for this article include a lot of academic articles and books that focus on consumerism, pedagogy and education in order to give the …show more content…

By stating that structure and agency can exist concurrently, this article upends the function of the concepts known as structure and agency in the context of media forms. Additionally, by critiquing the idea of education in relation to video games, it forces one to look at the pedagogical aspects of video games in order to determine whether a video game has “educational

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