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Effects of technology on schoolchildren
Effects of technology on schoolchildren
Effects of technology on schoolchildren
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Across the continents, people are turning to new technological developments for entertainment. Unlike the previous generations who were fascinated by television and radio, the current generations are much more advanced regarding their choices of technology, relying on their smart phones, tablets, and game consoles to help them pass their free time. Today's youngest generation in particular, enjoys playing video games. Although parents may be concerned about the amount of time their children are spending on these video games, they should realize the numerous benefits to playing video games that have been identified, including increased problem solving skills and better grades, various health benefits, decreased stress and increased social interactions with peers. School districts are finding ways to include all kinds of technology into our school's curriculum. Educators seem to have caught on to the power video games have over our children. During the last decade, gaming is one way that teachers have found a strong connection to a good majority of their students. Today video gaming is widely used for educational purposes. “Interactive games are being used to teach our children history, vocabulary, math, and reading. These same games challenge students to set and achieve goals, while enhancing their ability to work in teams" (Slota 1). In elementary schools across the country, video games like Oregon Trail, Spelling City and Micro Type Pro make learning fun. Student who may not do well with typical curriculum, find they do well with technological assistance. Elementary schools are not the only place you'll find kids playing video game. Many of our high schools are also using video games as valuable educational tools. “If we w... ... middle of paper ... ...velopment. Work Cited Annetta, Leonard A. “Video Games in Education: Why They Should Be Used and How They Are Being Used”. The Ohio State University. 6 July 2008.web.21 March 2014. Gee, James Paul.” Grading with Games”. Arizona State University. 20 July 2010.web.21 March 2014. Griffiths, Mark .” The educational benefits of videogames”. Nottingham Trent University. 3 November 2002.web.21 March 2014. Hatfield E, Cacioppo.”Unlocking the Social Benefits in Gaming". Cable Magazine.4 May 28.web.21 March 2014. Larkin, Yarik. “Games". Academia. March 2013. web. 21 March 2014. Slota, Stephen. “Well-Designed Video Games Can Enhance Problem-Solving Skills and Make Learning More Effective”. UCONN. 3 may 2013. web. 21 March 2014. Russoniello, Carmen . ”ECU study shows casual video games relieve stress". East Carolina University. 28 April 2008. web. 21 March 2014.
Video games do not make us more intelligent. They may however, make us more prone to violence and sex. Video games are preventing us from screening out distractions and making thinking deeply a difficult task. Our brains become overwhelmed when multitasking. Moreover, Johnson states “... a modern video game can take forty hours to complete”. Forty hours keep kids from homework and as Rachael Rettner states in livescience, “The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system”. The sole reason studies come back positive for video games being productive is due to the fact that they test a regular video gamer with a non-gamer. Regular video gamers will do better in the study because the more they play, the better they get. Not many realize the effect of these “fully realized imaginary worlds”, it is making it harder for people to differentiate their virtual life with their real
Marcus K. Rogers. New York: N.p., 2012. Print. The. " Parents & Teachers: The Impact of Video Games.
AsapSCIENCE. “Can Video Games Make You Smarter?” Youtube. 10 January 2014. Web. 1 May 2014.
The birth of video games had started in the early 1950s; the games were used as simulations and artificial intelligence programs. Video games in the United States became main stream, and gained massive popularity in the 1970s and 1980s. This included arcade video games, gaming consoles and home computer games. Video games are played electronically by operating images produced by computer software on a television screen or handheld device. Typical Parents try to take video games away and promote their kids go outside, or to do an activity that would be more beneficial. However, it is important to evaluate the extent that video game mechanics do have a major impact on people’s education. The positive reasons for playing video games are playing video games are helpful for teachers in the classroom, learning strategies, and helping with mental illness.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
Despite criticisms of video games in the media and among much of the general population, video games have many positive aspects. Walton points out that much of mainstream press tries to put forth the opinion that video games are a plague upon young people (and sometimes even adults) today—blaming such diseases as diabetes and mental issues like sociopathic behavior on video games. Rarely are the positive aspects of games shown—increased hand-eye coordination, development of social problem solving skills, increased attention levels, better collaboration with other students and better grades. (2012)
Saleem, M., Anderson, C. A. & Gentile, G. A. (2012). Effects of prosocial, neutral, and violent video games on children’s helpful and hurtful behaviors. Aggressive Behavior, 38, 281 – 287. doi: 10.1002/ab.21428
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
Many parents suffer from video games, due to the influence of it on their children. It is a really important topic because many parents are suffering from the influences of video games and I personally know a friend who had epilepsy from playing video games for long hours daily. Recommendations Video games have both good and bad effects, but bad effects are greater. Limiting the time spent playing video games and choosing the right type are the solutions to the elimination of bad effects on children. Thus, moderation between playing video games and playing sports or doing extracellular activities will benefit the child.
Video games not only affect your social skills but can deteriorate a person’s health. When you confine to yourself playing v...