Need for Speed

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Criterion Games are known for the Burnout series of arcade racers, and let's face it: if you haven't played a Burnout game by now, why are you reading this magazine? Oh, nobody told you that Burnout is a cornerstone of the industry? A shining example of fun crashing into gameplay while both explode into nuclear fireballs made from explosions and glitter? An experience that anyone can enjoy irrespective of race, nationality, creed or how you might feel about muffins? Consider yourself told.

When news slip that Criterion was developing the next installment in the 16-year-old and perpetually estranged Need for Speed franchise, it sparked more than just expectations. It created almost insurmountable hopes and dreams. To show us how they plan to surmount those hopes and dreams, is Craig Sullivan. He's the Creative Director on Hot Pursuit 3 (not it's real title, we're just calling it that because we're nostalgic that way). He's also prone to understatement, and that's an understatement.

Understatement

"We knew people would have certain expectations", says Sullivan, picking up a gamepad. Senior Producer Matt Webster picks up a controller and joins the System Link server, his silence bespeaking a quiet rivalry that had been slowly building up between them over the course of the day. The two had already done more than a dozen demonstrations today, showing off Hot Pursuit's "Interceptor 1 vs 1" multiplayer game mode, which was all they were revealing for now. Nothing about the single-player, nothing about the other game modes.

Sullivan is the cop, and Webster is the racer. Super-slick real-time cutscenes set the scene: racer going fast down one of the main roads of the fictional open-world setting of Seacrest County (four times...

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... a friend beats your time on a track - although we're told the gameworld is open-world, so we're not sure what constitutes a "track" in the single-player campaign that spans both cops and racers - it creates a 'beat this' challenge in Autolog. Press a button, and you're instantly trying to best the time, which will be reissued to your friend as a new challenge. The system allows you to play against your friends, even when they're not online.

"It's all about Criterion taking Need for Speed to the next generation and bringing back Hot Pursuit", chimes Sullivan. After some time with the game ourselves on the show floor, taking down racers and trying to outrun cops, we think his understatements may be pathological. We may be overstateing it, but Hot Pursuit is exactly what this franchise has needed to revist, to wash the taste of bling and street out of it's mouth.

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