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Negative effects of violent video games on behavior
Effects of television violence on students
Negative effects of violent video games on behavior
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With the nationwide discussion of gun control sparking up as of recent, some people are trying to pinpoint how aggressive tendencies arise. It is an essential topic to understand in order to decrease violent crime rates. Media violence, especially violent video games, is commonly blamed for crimes caused by young adults such as bullying, harassment, and even school shootings. While it may seem like a reasonable risk factor at a glance, this is a flawed view. Video games aren’t the recipe for school shootings. Studies have shown that there is no causation between video game violence and real life violence, juvenile crimes rates have actually decreased while the sales of games have done the opposite, and violent video games have been observed …show more content…
Correlation is when two or more variables are found to have occured at the same time and may suggest an association. However, in almost all correlation studies, there is a presence of confounding variables. Extraneous variables are factors that weren’t studied and may have impacted the association between the variables studied. In this context, if there was even a sharp correlation between violent criminals and the media that they consume, it does not mean there is an association between the two at all. Such a blanket statement can be influenced by a myriad of factors such as socioeconomic level and personal trauma—the list goes on. One of the most well-versed principles in statistics is that correlation does not imply causation. A study by York University, behavioral realism and the activation of aggressive concepts in violent video games, concluded that there is no convincing evidence to support the hypothesis that there is a link between video games and violent …show more content…
Texas A&M International University associate professor, Dr. Christopher J. Ferguson, writes that video games are even being considered for use in therapy. His research went onto conclude that young adults of both sexes who play on a long-term basis are less hostile after dealing with stressful events compared to non-players. This shows that playing games in moderation may pose a benefit to when handling emotions and not the opposite.
On the opposing side, there was a study published insisting that video games caused a decrease in the function of the amygdala. The amygdala is a structure located in the nervous system responsible for processing memory, emotional responses, and decision-making. The study’s authors claimed that damage of the amygdala leads to violence. It was performed in an experiment to rats, and they ended up showing more
The shooting at Columbine High School in Littleton, Colorado killing thirteen students and teachers shocked the world. “They were video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage – or at least fueled their urges” (Carey 1). The shooters of this incident learned their deadly skills from video games. Seventy percent of children ages eight to eighteen have access to violent video games at their home. “Boys who play Teen or Mature-rated games for a minimum of 40 minutes a day may witness over 180 incidents of aggression per day, or 5,400 incidents per month”(Smith, S.L., Lachlan, K.A., & Tamborini, R). Children that play violent video games at such a young age and experiencing such violent actions will start to increase in aggressive thoughts, feelings, and aggressive behavior.
Nauret, Rick. “In new study, video games not tied to violence in youth”. psychcentral.com. 15 Nov 2013.
Whether violent media content leads to real-life violence is always debatable. And in recent years, school shootings have made video games a new focus of public concern and scientific research. In public opinion, video games cause more aggression in comparison to traditional violent media contents because video games have more features of interactivity, "due to the active engagement and participation of players" (Hummer and Wang et al. 137). But more and more reports tell us that video games are not the main cause of school shooting issues; rather it is the negligence of parents, schools, and communities.
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Ferguson, 2014 -. There are those who believe that playing video games that are violent causes a reduction in brain response to real life violence. This is because the violent game affects a part of the brain hypothesized to cause desensitization. It is then thought that this “desensitization” to violence predicts that those who play these games will become violent themselves later. (Bartholow, Bushman, Sestir, 2006)
Living in an age where videos games and violent tv is everywhere means kids and sometimes even adults are exposed to violent images. Over the years there had been many assumptions that this violent images had led players to experience violent behavior. In the article "Study Using fMRI Tech Says Video Games Don't Cause Violent Behavior" the writer Tanner Dedmon analyses a study that through the use of fMRI the researchers determined that playing video game long term did not cause violent behavior.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
While many different case studies have been done all over the world, scientists have yet to prove that there is a direct correlation between violent video games and child aggression. Since the start of this quarter, this has been an issue that I have been doing extensive research on. Despite looking into several scholarly sources, I was surprised to see that many of my findings were pretty consistent with one another. For the mort part, what I found through my research was a bunch of statistics from case studies and the interpretation of those statistics from renowned scientists. In many cases, statistics and studies showed slight indications that violent video games have an effect on c...
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any harm while they are playing. Why do they believe that behavior problems were caused by violent video games? They do not seem to realize that television and movies also have violent scenes. Some examples of popular violent movies include First Blood, Expendables, Dark Knight, Spiderman, and Superman. All action movies have shooting, explosions, and fighting. Horror movies are filled with violence as well, such as Halloween, Scream, and Saw. Horror shows and movie are showing stabbings and serious harm. Even Television shows, like the Three Stooges, Cops, wrestling and America's Funniest Videos! Children's cartoons have violence as well; Disney animated films, Looney Tunes, Tom and Jerry, Teenage Mutant Ninja Turtles, and Watership Down.
Mathews, Vincent.”Violent Video Games Poison the Teenage Brain: Study.” American School Board Journal. Feb2007, Vol. 194 Issue 2, p10-10
Violent video games help the players in their way of thinking. In many researches these games can be used to train soldiers and surgeons because they train the brain to make quick decisions, also they help with managing resources that are limited and deciding the best use of these resources, like in shooting games the player must coordinate brain’s interpretation and reaction with the movement in his hands and fingertips, which requires a great deal of eye-hand coordination. However, violent video games change brain function in young men whereas there is plenty of evidence to prove that these games have a prolonged negative neurological effects, which may translate into behavioral changes over long periods of game play. For example, if a person listens to classical music all day, at some point, he will start to sing the melodies, the same way as if a person plays violent video game all day, he will start to believe that violence is normal. In addition, according to many researches those who play the violent video games h...
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
Although many people believe that media violence leads to societal violence among adolescents there are some who think they have nothing to do with each other. A person could have a problem associated with violence well before they started playing video games and if that is the case, they need to know the difference between what is not real in the games to handling situations in reality. Whether the shooter is young or old, male or female, it is severe mental illness, not their exposure to media that is triggering them to go out on a rage (Ferguson, 2013). Opponents believe that the children with depression and an abusive family account for actual violent incidents, while the exposure to media violence has only a minor effect on them (Cheney-Rice, 20...