Identity In Ender's Game

1390 Words3 Pages

Orson Scott Card’s novel, Ender’s Game, summons images of a dystopia, a futuristic yet, envisioned universal realm oppressed by means of corporal control, dehumanized expectations, excessive surveillance, contradictory propaganda, and criticized dissent. Nevertheless, characters throughout his novel condone egregious circumstances, endure restricted individuality, and adhere to homogenous presumptions. The setting oscillates from vexing paranoia on Earth to belligerent distress in outer space. When these parallels backdrops converge, readers also encounter a peculiar twist - a fixated identity most readers misconceive. Ender’s siblings, Valentine and Peter, write a regressive, yet, angst-filled column, which disguises bureaucratic rhetoric, in a prestigious newspaper. Valentine disguises herself as Demontheses, a philosopher, and eventually emerges as the most popular columnist; whereas, Peter disguises himself as Locke, another vital philosopher, and his popularity is second to Valentine. In the context of a dystopian society, what notion does Valentine’s perplex but idiosyncratic identity portray? What greater proposition does this pseudonym annex regarding Card’s text, which integrates atypical gender roles with a futuristic but, Machiavellian universe?
Perhaps most reputedly, the text’s unwinding of “reality
Card’s work examines elements of a dystopian universe by including rich connotations of the following concepts: deceptive reality, isolation, illusion, totalitarian mannerisms, and persuasive ornery. However, Card’s novel itself notes Valentine’s success as Demontheses in a universe, where the government encourages prominent failure, and she forsakes typically feminine stereotypes during the 1980’s. The author’s showcase of Valentine’s brazen pseudonym relies on societal perception with the institution of a contemporary but, panoramic

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