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Can video games be educational
Can video games be educational
Violence games and their effects
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The main character’s mental health deteriorates rapidly, experiencing hallucinations and loss of reality. In one scene, there is a consistent strobe light on as he shoots and there are also mannequins where we shot the soldiers. In another, someone surprises Walker and he jumps on him and beats him to death with his gun. Walker has a hallucination that there are burning victims running towards him when he is in the middle of a later battle, and Adams calls out to Walker to get him out of it. He also has a dream that is like the hallucinations he experiences where a victim says “There was always a choice. You just fucked it up.” and “I thought my job was to protect this city from the storm, but I was wrong. I have to protect this city from you”. …show more content…
At the end of the game, I see Konrad painting dead people with the woman holding her child at the center of it. He says 47 innocent people were killed because of his actions and that reports of his survival were “greatly exaggerated. My player has flashbacks about the worst experiences he experienced. My soldiers saw me react to outlandish hallucinations that attempted to make me be the “hero” and realign myself morally. Understanding that this game was fueled by my hallucinations was very upsetting. It made me question whether Spec Ops could be considered a game or art, since my enjoyment decreased. I came to the conclusion that it should be considered a game and art because there were high levels of creativity in the gameplay, storyline, and characters. Each development was well-thought out and the player had an integral role in the …show more content…
Tavinor’s article argues that video games should be categorized as art. He outlines competition as one of the reasons that people to object to including games as an art form. However, competing does not take away from the aesthetic value of the game, and like Tavenor stated, if someone were to submit a poem into a contest no one would think twice about considering that art. When does competition start? If someone makes a painting with an intent to make something prettier than their brother has, would that be considered art? I think that competition is not a factor. There are marvelous aesthetics in Spec Ops that I doubt anyone can not call art if they have seen the game. Art has a long history of breaking through molds and forcing people to see concepts differently. Spec Ops broke the mold of what I assumed war video games could be and made me see the complexity of war differently. It made me asks questions I never thought to produce before, which I think is one of the most valuable aspects of art. As The New Art of Video Games states, these works engage with their audiences differently by using a narrative and letting their decisions change the outcomes. It may be a unique form of art because of its roots in technology, but that is no reason to reject it. One question did stick with me as a result of playing this game. At the end, a soldier asked how we survived
Arthur Miller’s political allegory of McCarthyism, in the form of The Crucible, has been adapted into a faithful companion to the play that is able to incorporate the emotions and atmosphere that may not have been available to some in the play. Miller’s screenplay is very faithful to the book, having many of the same lines and situations the character in the play experience. Because of this, we are able to make an active connection to the play, thus expanding our understanding of the play. Lead by Daniel Day-Lewis, The Crucible’s plot is portrayed by a solid cast, who, for the most part, are able to engross the viewer into the story. The film contains many captivating scenes that exemplify hysteria meant to be depicted in the play, that demands the viewers attention while also immersing them in emotions. The film adaptation of The Crucible is a well produced version of the play that not only serves as a companion to the play, but an entertaining and though provoking experience.
In Arthur Miller 's famous play The Crucible, innocent people are falsely accused of witchcraft and are killed as a result. Even the thought of witchcraft in Salem, Massachusetts in the late 1600s would put the whole village into mass hysteria. Mass hysteria refers to collective delusions of threats to society that spread rapidly through rumors and fear. This is the main cause of why so many people were arrested and killed for witchcraft. One way people could save themselves was by falsely confessing to have performed witchcraft. Many people did not do this though. This is because the townspeople were held to very strict moral values and must uphold their good name in society. They did not want a bad reputation. In The Crucible, by Arthur
It comes to a point in life when fear controls you and causes harm to you and everyone else in your environment. History repeats itself when fear is involved. In the Salem Witch trials, fear caused people to accuse the innocent of being witches. After World War Two, Americans feared sabotage from Japanese and locked up all the Japanese even if they were innocent. After 9/11, fear caused people to believe all Muslims were evil and could harm you. Being afraid of something can eventually become dangerous to you. In some cases, fear becomes dangerous to other people around you like in Salem.
In Salem, around the early 1600’s, witch hunts broke out to try and determine the underlying reason for the twitching and ticking of the citizens. Though, perhaps witchcraft was not the reason for the abnormal ways in which these people acted, but there was a more radical explanation. In the play, The Crucible, by Arthur Miller, many young girls of Salem, including Betty Paris, Ruth Putnam, Abigail Williams, and Mary Warren were accused of going into the woods with Reverend Parris’ slave, Tituba, where she apparently had them conjuring Ruth’s dead sisters. To do this, the girls danced around a fire, some naked, all while Tituba sang songs from her native country, Barbados. This, evidently was not something these Puritan girls were to be doing,
1692, mass hysteria and paranoia fogs over a small town in Massachusetts. A tale of greed, scapegoating and fear of the unknown leads to devastation and death. Arthur Miller’s The Crucible makes the effects of scapegoating, hysteria, paranoia, and greed evident through the actions of Tituba, Parris, the girls and other townspeople. Miller uses the hysteria as a way to validate the ignorance and gullibility of Salems townspeople.
What does the word crucible, mean to you? In fact, crucible has multiple meanings. A play called The Crucible, tells of the Salem witch trials that took place in 1692. Many innocent people died during the trials or admitted to accusations that they truly never committed, just to save their lives. The witch trials were a devastating time for the people of Salem. The play fits the multiple definitions all too well. This essay helps prove that all three of the definitions clearly make the title The Crucible, the perfect name for the play. A pot made of porcelain that can be heated to high temperatures, but not break, a severe test, and a place or situation that influences change or development are the three definitions of the word crucible that fit perfectly with the plot of the play, the major themes, concepts, and characters, making it the ideal title.
In his article "Violent Video Games Recruit American Youth" from the journal Reclaiming Children and Youth, William Lugo raises awareness of the US Army's use of video games as a tool to recruit young gamers while arguing against the lack of ethics used in this technique. William Lugo introduces his article by describing a stunning event in which armed soldiers repell out of Black Hawk helicopters and surround Los Angeles' convention center to promote their game America's Army. He then goes on to describe the game and some of its objectives like how you are recquired to pass basic training, where you go through training exercises actually used in the military, and complete missions like defending oil pump stations from terrorist attacks. After describing the game, he gives a very important fact about the game that seperates it from similar games, it's free.
The Final Act of The Crucible The final act in the play, act four, fits into the plot three months later, after the court case and all the hangings of the condemned have taken place. It is a scene full of tragedy, defeat, misjudgement and misery. The audience should be left finding themselves asking questions, as 'The Crucible' is a reminder of how evil can be committed by everyday people. This final act shows all the journeys the characters have travelled, in some cases from beginning to end. The way in which some of the characters act reflects the society they live in where in some cases the characters will be of principles and in others they will not.
John Milton, an English poet, once said, “Innocence, once lost, can never be regained; Darkness, once gazed upon, can never be lost.” This is true of many situations, but especially so in war. The sight of premature death, grotesque injuries, and unnecessary sacrifice is impossible to forget. This is illustrated clearly in Walter Dean Myer’s graphic novel, Fallen Angels, through the protagonist Richard Perry’s development from a clueless, unprepared soldier to a scarred, weather-beaten veteran, through Richie’s experiences of his comrade’s death, the struggle of right verses wrong, and the terrifying futility of war.
Each week in the news, there’s a new tragedy, political crisis, or groundbreaking story. People form opinions on these, and especially controversial stories can lead to mass hysteria and panic. This same cycle can be seen in The Crucible by Arthur Miller. His depiction of the Salem Witch Trials excellently illustrates how the people of Salem, Massachusetts in 1692 were swept up in a case of mass hysteria which resulted in the death of 19 innocent people. One may look at this case, see the lessons from it and think it would be impossible in today’s society, when in fact the opposite is true. It happens every day, and in a much greater volume than ever possible in colonial America. Arthur Miller had the insight to see how the trials related to
Massachusetts Bay Colony, 1692. In Puritan society this early on, mental illnesses were not addressed. They were thought of as supernatural occurrences, and in the rare cases it was recognized as something wrong with the individual, they were thrown into an asylum. Quite simply, social and psychological sciences weren’t advanced, if in existence at all. Subsequently, it’s made quite clear that Abigail Williams is a Schizophrenic throughout the play. The reader is brought to this revelation due to her having auditory and visual hallucinations, social paranoia, and having trouble with executive functioning.
Inside us all there is a deep dark fear this is what grabs us by the thresh hold of life. It controls the most important aspects of our lives. This is found within the deepest and darkest chasms of our souls. The very creature that wreaks havoc in our minds we cage and never confront we lock this beast away to afraid to overcome it. If the beast is not confronted it begins to contort and change who we are as a person and how we interact with others. Even the very decisions we make as a person to affect those around us and are loved ones to also suffer the consequences of our actions. Such as the crucible and how each person was warped into their own monster by greed.
In The Crucible, many individuals in the Salem community lost their lives due to the fictitious thought that witchcraft had arisen in the town. Likewise, many civilians died as a result of police officers belief that the general public preyed on them. This type of paranoia can lead to the destruction of lives. Statistics show that rather than the citizens hunting down police officers, the media exaggerated this idea. This media tactic unnecessarily endangers innocent lives. The idea of a “witch hunt” does not only happen in stories, it has a role in the everyday lives of Americans.
The Crucible – It can withstand extreme conditions. While heating metals in it, the impurities come up to the surface and the pure substance can be obtained. It basically helps in separating pure and impure substances.
Hysteria is characterized as an uncontrollable outburst of emotion or fear, often characterized by irrationality. Wherever hysteria takes place, it seems to condone distortion of the truth, unfathomable actions, and illogical accusations causing communities to rip apart. Hysteria supplants logic and enables people to believe that their neighbors, whom they grown to trust, do things that one would normally find anomalous. People who died in the haste of fear and uncertainty were often unnecessary because fear clouds the judgment and perception of a person.