Fablehaven

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PLOT AND SUMMARY: Fablehaven by Brandon Mull is the story of two siblings Kendra and Seth’s adventure through their Grandparent’s magical reserve. The story starts with the two of them feeling uneasy about being at their Grandparent’s for the summer, but after drinking the magical milk that lets them see what’s really around them, they start to like it more and more. As they venture through the reserve they encounter many magical and dangerous creatures, these include; two satyrs with an obsession with electronics, a dying demon Graulus, a fairy queen, and witch that lives in a shack. After they release the evil witch Muriel, by undoing the last of her knots that imprison her, she unleashes the demon Bahumat. The children eventually enlist …show more content…

The theme of this story is that some things are better left unseen. CHARACTERS AND POINT OF VIEW The characters in Fablehaven by Brandon Mull are crucial to the plot of the book. Kendra and Seth Sorenson are both round, dynamic protagonists in Fablehaven. Dynamic means that they change how they feel throughout the book. Round means that the audience knows about their background. They are both of these because they are uneasy about visiting their Grandparents but after finding out that they live on a magical preserve, they change how they feel. They are round because the readers know about why they are coming to their Grandparents and their past. Grandpa and Grandma Sorenson are flat and static side characters that do not have a significant role in the plot of the story. The main antagonist is Muriel The Witch is a static and round character. This is because the reader knows that she was married to the previous caretaker of Fablehaven in the distant past. She also doesn’t change throughout the book. Another side character is the antagonist Behumat that Muriel unleashes on Fablehaven. This character is static and flat. Muriel plays a significant role in the plot of Fablehaven because she …show more content…

An example of Hyperbole in Fablehaven is when Seth says, “Why didn’t you tell us Grandpa Sorenson lived in India?” (1). Hyperbole is when a character exaggerates something. This is hyperbole because Seth is exaggerating how far away Grandpa lives He doesn’t really live in India, he just lives far away. Flashback is when the character(s) remember something from their past with vivid detail. An example of this is when Kendra was remembering her Grandparents funeral, “Toward the end of the wake, Kendra overheard Mom cajoling Grandpa Sorenson to watch the kids. They were in a hallway around a corner from the viewing area. Kendra heard them talking before she reached the corner, and paused to eavesdrop...”(1) . This is a flashback because she is recounting something with detail like she is actually there. The last example of literary devices is Imagery. Imagery is when the author uses detail to paint a picture of what’s happening. This is shown when Kendra is looking out of the window, “...fixed her gaze on a particular tree, following it as it slowly approached, streaked past, and then gradually receded behind her..” (1). This is imagery because you can imagine the tree flying past. These literary devices help deepen the plot of the

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