Evolution Of Computer Generated Image

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In the 1950's, the idea of creating artworks and motion graphics through the use of computers seemed a little strange. Computers then were new and could only do what they had been programmed to do. The evolution of computer generated imagery has accordingly progressed with the evolution of the computer. A computer generated image or C.G.I. can be an already existing image which can be scanned into a computer or it can be an image or animation completely made within a computer by specially designed software. Once an image is scanned or uploaded into a computer, the image can be altered or moulded to suit a desired effect. The manipulated image can then be “combined with live-action footage and rescanned back onto film.”(Abbot, 2006) “The history of computer generated imagery began from work of military industrial teams, trying to use computer graphics for the purpose of simulation and technical instructions.”(Wells, 2006) The invention of colour photography and animation had the biggest impact on cinema until the arrival of computer generated imagery. It wasn’t one person who developed computer generated imagery. It was a combination of developments in the late 1950's and 1960's by pioneers John Whitney Sr., William Fetter, Ivan Sutherland, Ken Knowlton and Charles (Chuck) Csuri which made computer generated imagery an essential tool for film makers today. With new technological advances, computer generated imagery improved greatly. The aim of film makers is and always was to create moving images which appear as realistic as possible to convince the viewer that what they see is “reality”. The evolution of computer generate imagery followed three main routes simultaneously, 1. Industrial and Defense research 2. Academia 3. Spec... ... middle of paper ... ... 3) After Whitney got motion control set-up, “he produced a variety of innovative designs and metamorphoses of text and still images, which proved very successful in advertising and titling of commercial projects.” After establishing his company Motion Graphics Inc in 1960, he used his analog devices for the opening to the Hitchcock movie Vertigo in 1961. His company was focused on producing titles for film and television and was also used in graphics for commercials. During this time, Whitneys interest was always to use this technology as a form of art. He began a series of collaborations in art making that lasted for years.”(Wayne Carlson. 2003) In 1967, Whitney received funding from IBM to develop a vector graphics device as a tool for making art. This resulted in one of his most famous animations, Permutations in 1968.(https://www.youtube.com/watch?v=BzB31mD4NmA)

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