Computers In Floppy Disk Fallacies, By Elizabeth Bohnhorst

730 Words2 Pages

Computers are an everyday necessity. People purchase food and clothes online, check their bank accounts’ balance, and keep in touch with their family members through social media sites. As explained in the essay “Floppy Disk Fallacies,” by Elizabeth Bohnhorst, computers are slowly replacing educational lessons and even teachers in the United States. Students take their computers home after a long day at school where they either do homework or play games. Computers are being introduced to schools as an attempt to effectively educate students and expand the course work. Unfortunately, computers are altering and preventing the thinking patterns of students while providing no significant improvement to a student’s learning experience. Granted, …show more content…

The Texas Board of Education has attempted to provide 3.7 million students with a laptop. According to a study, schools in the U.S. spend more than 5 billion dollars a year on computers; all computers are meant to be provided to students and teachers. This study has also concluded that computers have no significant effect on student achievement (i.e. grades and outcomes) (Fairlie and Robinson 211-14). This is consistent with what is said in “Floppy Disk Fallacies”; there is no correlation between achievement and computer usage. Students may earn higher grades if they are effectively taught by a teacher. Regarding computer usage, students are using their computers to play games, watch television, and to do homework. Students use their computers less in the classrooms and more outside or at home (Aziz, Khan, and Singh 209). Using computers in a classroom will influence the behavior of most students by encouraging them to use their phones and laptops as a way to spend all of their …show more content…

People sit on computers throughout the day causing back pain and headaches. The straining of the eyes causes nearsitedness. In addition, the violence in computer games stimulates hostile thoughts and aggressive behaviors (Luparenko 73-74). Computers become a part of a lifestyle that is comprised of factors that destroy the mental and physical health of their users. People wake up and use their phone, go on the computer to check their emails, then spend the rest of their day using the computer to complete some work. The hours spent on the computer increases the risk for high blood pressure and

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