Analyzing the Heroics of Samus through Cambell's A Hero's Journey, Jung's archetypes and Feminist Analysis

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If you were to ask many video game enthusiasts about their favorite female video game heroines, the answers you’d get would be very varied - some will say Lara Croft of the Tomb Raider series, others say Alyx from the Half-Life series, few say Jade from Beyond Good & Evil, a handful will vouch for Chell from Portal, and a lot of old-school folks might just say Ms. Pac-Man. However, there is another video game heroine who has managed to reach into the hearts of gamers, both male and female, proving that she was just as awesome as any celebrated male hero. However, for gamers who were sitting tight in front of their television sets, exploring the desolate planet of Zebes via their Nintendo Entertainment in 1986, it was widely assumed that the famed bounty hunter was male. At the end of the adventure, the big reveal was made - removing her helmet to signify a job well done, Samus Aran, protagonist of the Metroid series, was indeed female. For the purpose of this paper, we’ll analyze the heroics of Samus through three distinct analytical lenses: The Hero’s Journey (from Joseph Campbell), Carl Jung’s archetypes, and through feminist analysis.

Of course, to learn more about our heroine, we must first find out what drives her, what makes her tick, and her purpose as a bounty hunter. The story of Metroid stretches along 11 games, and various Japanese manga series, all of which follows Samus along her never-ending quest. Her role is to rid the world of Metroids, lifeforms which are being used as bioweapons by the Space Pirates, the main enemy of the Galactic Federation, of which Samus is employed as a formidable bounty hunter. In her pursuits against the Space Pirate menace (and also her bounty hunting), she uses her body as her weapon,...

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