Analysis Of Dont Withhold Violent Games By Jessica Robbins

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In the article, Don’t Withhold Violent Games by Jessica Robbins, the author clearly states that violent video games do not negatively affect a child’s well-being. Jessica’s opinion is that the government and parents should find solutions to the problems. However, the government should not be allowed to restrict people of age from purchasing a game of their choice. According to Jessica Robbins, there has been no correlation between violence in the media and crime rates. Jessica Robbins uses logos, ethos, and pathos to prove that violent video games do not affect a child’s well-being.
In her article Don’t Withhold Violent Games, Robbins uses logos to explain how children of today are smarter due to technology. She explains that the government should not decide …show more content…

“Major software companies who create video games should write congress and protest this law on the basis of a nonexistent correlation between violence and video games.” As a student editor of a university school newspaper Robbins has credibility because she did research, stated facts and created a solution instead of a problem. As she states in the article she tells her readers what she believes in, she also stated, “I do not believe that this rating should restrict people of any age from purchasing a game.” She also states that “we should give children the benefit of the doubt.” Not only does giving true facts give her credibility but, her being an student editor of a newspaper does. Later on this the article she includes that the ratings of the video games do help. “A rating system was put into place, which I support. This helps to identify the level of violence that a game might have.” This rating system should give parents and guardians a chance to view the game themselves, figure out if they do not like it or

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