Throughout the course of history, individuals have enjoyed playing sports. Whether it would be throwing a football, sprinting around the track, or kicking a soccer ball; sports have been a popular activity worldwide. The determination and expertise needed to play sports at the highest level has made it a challenging yet enjoyable activity. However in the recent years, sports have slowly drifted off from it’s traditional roots of physical prowess and into competitions of mental proficiencies. With the exponential growth of technology worldwide, it is not uncommon for the average household to have a computer, PS4, Xbox One, or even a Nintendo 3DS. In fact, the introduction of new technological entertainment has served as a gateway for the new generation of athlete culture; video games. As a result of the growth of video games, Esports (short for ‘Electronic Sports’) is slowly being integrated into athlete culture worldwide through its spectacular foundations, overwhelming popularity, vast prize pools, and recognition by official authorities. The birth of Esports can contribute most of its discovery to its original roots from the 19th century era (Bellis). To understand the next generation of athlete culture, Esports, it is necessary for individuals to understand the beginnings of the newly bred activity. During the 19th century era video games were often overlooked due to its funky nature, however, the introduction of new technology that allowed individuals to manipulate and control objects was appealing to some (Bellis). One of the very first video games to have been developed was a simple graphical computer application used to resemble virtual Tic-Tac-Toe (Bellis). Although the game was simple in nature and basic in control, ... ... middle of paper ... ... whole, official organizations have recognized the potential of making Esports a legitimate sport. Works Cited Bellis, Mary. “Computer and Video Game History”. about.com. n.d.Web. 18 Feb 2014. google.com Dave, Paresh. “Online game League of Legends star gets U.S. visa as pro athlete”. latimes.com. 7 August 2013. Web. 18 Feb 2014. google.com Fever, Alan. “Grooming The Champions of The Keyboard”. New York Times. 28 Sept 2013. Web. 18 Feb 2014. google.com Marquet-Rousse, Jeniffer. “Online gaming: An integral part of South Korean Culture”. inaglobal.fr. 6 June 2013. Web. 2 March 2014. google.com Taylor, T. L. Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT, 2012. Kindle AZW file. Young, Timothy (2012, Mar 27). “Esports, the Future of Competition” [Video file]. Retrieved from http://www.youtube.com/watch?v=xp-oABtCRG8
Web. The Web. The Web. 18 February 2014. Allen, William.
Web. The Web. The Web. 13 Nov. 2013. Bartlett, Bruce.
The Web. The Web. 22 March 2014. Hasen, Richard. The.
Video games have completely changed childhoods of many children across the globe. A video game involves visual feedback from a TV or computer monitor. Ever since the 1970s, video games have continuously improved by improving the graphics and sound. During the 1970s, there were many arcade games that were not advanced compared to today’s games. By 2016, video games are produced in three-dimensional imaging and are incredibly realistic. For example, Madden 2016 is a football game based on all the athletes in the National Football League. The graphics from Madden 2000 to Madden 2016, have improved drastically due to technology. Therefore, video game creators make billons of dollars by selling them to individuals across the world. However, there
Sports are a popular pastime among all ages and types of people. People not only participate in them for fun, but also for money, physical fitness, rush of competition, and for many other personal reasons. Playing sports is especially common among young people in schools. Athletics are great and enjoyable for many reasons, but there can be a point where sports participation can go too far and become negative for children and adults. Sports specialization for young people is an increasing trend that results in sports having a negative impact on individuals and society.
Web. The Web. The Web. 28 Feb. 2014. Hoggart, Simon.
Gaming in Korea played a very important role in the growth of their technological infrastructure and is one of the reasons why Korea became so well-known to the West. Gaming started to first evolve in Korea during the late 1990’s at the time of the Asian Financial Crisis. During this time many people in Korea were unemployed and the general mood at this time was not so great. Because of this people looked toward entertainment to help cheer themselves up and to pass time. But because many Japanese gaming products were banned in Korea, they had to look toward games made from other countries. The most popular game at this time was StarCraft, a game made in the U.S. that was playable only on computers. At this time, StarCraft was a game that was not only very fun to play, but it was also a very cheap game. The game could be easily pirated and played either solo or with othe...
Sports are an important aspect in society. They help people to strive to reach certain goals and join people together, but they also can divide people and turn a fun game into the main purpose of someone’s life. Taking sports games too seriously can be harmful for both the athlete and the spectator. The attitude of always winning at any cost in sports and has managed to distract us from other important parts of our lives, such as health and education. This importance of the value of sports can heavily influence the way that we see ourselves as both the spectator and the athlete by creating a positive self image and distilling confidence and discipline within the player, or by embedding self doubt and invertedness.
Many of the games we play today is of ancient origin and even then provided mass entertainment of fans. In the beginning, ancient sports like the Olympic Games started out as rituals to honor gods or a leader and later developed into public events with festivals that surrounded the games (Jewell, Moti, & Coates, 2012). Today festivals are still seen during the Olympics Games, pre-game and post-game activities are held for NFL games, and fan’s host parties on game day surrounding favorite sporting events. Interesting, ancient sporting events began as a way to help individuals prepare for warfare. Individuals in ancient spots competed to help prepare themselves for military fighting, t...
Sports throughout history have shown close ties and relations to values and cultures of a society. Sports and competition have adapted and grown as the world and people have grown and developed. Sports are often seen as simple consequence of the industrial revolution. The Impact of increased urbanization, better communication and transportation, as well as more time and income for specialization, all led to the creation of sports. (szymanski). In essence As the public sphere grew so did the concept of sport. (Szymanski). Even the impact colonization had on spreading sports, shows the congruence between the development of society and development of modern sports. What make sports very unique is that they always bring about a sense of culture
Broadcasted competitive gaming has been around since the beginning of arcade games when people were competing for the highest score on shows like Starcade back in 1982(Bell). However, in the past couple of years the competitive gaming world has exploded in growth with more games, more tournaments, more players, and bigger cash prizes. During this most recent November there were eight major tournaments for a multitude of games including League of Legends, Call of Duty, and Counter Strike: Global Offensive and some less competitive games such as Battlefield 4, FIFA 14, and Street Fighter. With over a five million people watching these tournaments it is clearly visible that there is a passionate and large group of people that want this competitive gaming scene to expand. With all the activity going on in only a month and with smaller tournaments running all the time it is clear to see that competitive gaming or more formally called eSports has become in such a small time. However, the important question is whether or not eSports should be considered an actual sport like Football, Soccer, or Basketball. According to a ruling by the Olympic Committee, League of Legends already is, and will be taking a place in the 2016 Olympics in Rio de Janeiro with other games being considered for the 2020 Olympics. Although there are those out that would like to dispute this ruling and say that eSports don’t meet the requirements of a traditional sport. A big argument has been conceived from the committee decision, but not all the arguments being used is valid and then there are those that.
Web. The Web. The Web. 14 May 2014. Stanley, Jay.
Millions of sports fans anxiously anticipate tuning in to view their favorite sporting events each season. Whether it 's the Super Bowl, NBA Championship, or The World Series, fans are treated to a performance by some of the most talented athletes in the world. These athletes have trained vigorously in order to make their dream of playing in their major sports championship a reality. Many of these athletes began developing their skills by playing competitive sports at a young age. In addition to gaining extraordinary skills, these children and others who participate in competitive sports acquire knowledge that is beneficial to everyday life. My knowledge and experiences with competitive sports began at the age of five. Through my exposer with competitive sports, I gained good communication skills, self esteem, and learned the value of work ethics.
"Interest In Gaming Grows With Focus On Competitiveness, Engagement And Critical Thinking. (Cover Story)." Electronic Education Report 14.12 (2007): 1-3.
The advantage of playing online game is that it allows people to communicate to numerous numbers of others from different cultural backgrounds and countries. In the game, a gamer may want to exchange his item with someone. Therefore, he/she has to negotiate with others. Repetition of this negotiation can develop a gamer’s social skills. The disadvantage of online gaming is that spending most of free time in front of a monitor wills remove teenagers from their friends and society. Online games are not for entertainment purpose only.