The Creation Process of Video Games
At this time, video games have made their way into the homes and hearts of many people since their meager beginnings as television novelties and arcade hits. But what goes into the process of creating a video game? Games, especially board games, don’t just happen. Their digital counterparts are not part of the exception either. There are painstaking processes and stages involved in creating and developing a game so that it is ready to be marketed to the public and so it also appeals to a certain fanbase or so it appeals to the masses. There is also the level of immersion and engagement that has to take priority within a game so that the player feels invested enough within the game to continue playing it after a certain period of time. The stages that take place within the creation cycle of a game can vary, but they usually follow three main phases. These phases are the Pre-production, production, then testing phases.
The first stage that is introduced in the cycle of video game production is the pre-production stage. This stage is basically putting all the skeletal and frame work down so that in later stages, everything runs as smoothly as possible without having to go back an infinitesimal amount of times to change an unplanned part of the game. As with any large stage in a creation cycle, there are sub-stages within that larger stage to go by. The first is the brainstorming/planning stage. This stage is when the creator asks the questions of “what am I going to make a game about?” and “what kind of team am I going to need for this game?” This stage helps flesh out any ideas that may be moving around in the creator’s head. According to the PBS “Video Game Revolution” interactive guide. “Eve...
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...well. The process of making a video game, in all of its steps, is a fantastic and interesting journey, from start to finish.
Works Cited
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"The Video Game Revolution." PBS. PBS. Web. 31 Mar 2014.
John Walker III. Personal Interview. 2 08 2013. <811 MORROW ROAD
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The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
Video games are a valuable part of the world today. They feed the minds of the creative and provoke the minds of the less creative. Violence, immersion, and an unusual setting are all qualities of a game that create an intense and memorable experience for the player. By demonstrating and improving upon the three qualities that were deemed necessary to create a good game, video games could amount to astonishing heights in the future and bring something new to the table that could surprise us all.
The structure of the Video Gaming Industry is comprised of several stages. The first stage is the Development Stage. (3) Currently there are three giants in the gaming world. Microsoft’s Xbox 360, Sony’s PlayStation 3 and, Nintendo’s Wii. For these consoles, there are companies that make agreements to release exclusive games. For example, one company can make games solely for Xbox 360. Another company can make games for a particular series offered by the Platform, such as Mario for the Wii. The most common companies are the ones that create games for all consoles, and have no agreement with any particular console.
Boyer, CrispinHerman, Leonard. "Ralph 'Odyssey' Baer." Electronic Gaming Monthly 14.12 (2001): 52. MAS Ultra - School Edition. Web. 6 Feb. 2014.
“The objective of video games are to entertain people by surprising them with new experience” (Shigeru Miyamoto).Video games have been a leisure activity for many people around the world but for some people it has become a way of life. Video games help us escape everyday life and bring us to a land of imagination. That is why many people play video games because it is a great way to relieve stress. Video games have many benefits than just being fun. Not only are video games shown to have positive effects on the individual if used in the right manner, but it also helps to connect people with common interest; bring a sense of community. It is also a resourceful way to find a career path. The components
Video games have quickly risen to a sprawling media since their first conception nearly fifty years ago. As they grew, video games have become an incredible new medium for art and design. However, video game developers, especially large ones, have collected several core problems that misconceive the potential of games. Further, this problem represses this potential by suffocating this potential artistry merit with meaningless traditions and poor business practices. These observations have led to the assertion that video games as a media are ineffective as an art form compared to other art mediums due to several problems stemming from the structure and values of the video game industry.
There is a lot of lines of code in video games. There are teams of people who work on games now.
In recent years there has been an increasing interest in the study of video games (ludology). In 2007 the video game industry was valued at $44.9 billion worldwide making it one of the largest entertainment industries(1). As a result of the popularity of video games, game reviews and review scores have become important for video game developers, publishers and potential game buyers. However, the analysis of a video game without a set of guidelines can create large inconsistencies between reviews. A reviewer could prioritize a certain aspect of a game while other aspects are left untouched. To create an universal method for analysing video games the core principles of ludology can be utilized. Knack(2011) carried out experiments on “affective ludology”. According to knack(2011) some principles of ludology, when executed well, contribute more to the overall quality of a game than other. Applied ludology frameworks which incorporate certain principles of ludology for practical usage scenarios have already been developed. In 2007, Malliet published a paper in which a framework was established for video game analysis. In the same year, Järvinen(2007) demonstrated a similar methodology for an approach to game studies. The aim of this paper is to investigate the similarities and differences between Knacks(2011), Malliets(2007) and Järvinens(2007) approach to videogame analysis.
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
Griliopoulos, Dan. "The State of Indie Gaming." TechRadar. Future, 12 Nov. 2012. Web. 21 Mar. 2014. .
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Some students have played violent video games to have fun with their friends or siblings while they are online and offline. Plus they play to try to release their stress, frustration, and pressure after having a hard time doing their homework or in class. Video game developers goal is to make fans happy when they are playing their games. Video games are meant to have feeling of adventure, enjoyment, and excitement. It is helping the player to play video games without harm. Video games also help players to...
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.