Deep Blue Essay

833 Words2 Pages

Most people think that computers are smarter than their creators (human beings), whereas others believe differently. Some believe that by using the latest technology of multicore processors which are able to perform exponentially large calculations within a blink of eye, these computers of 21st century possess unparalleled processing power and are thus difficult to be outperformed in the highly thoughtful game of chess by mere humans. On the other hand, there are also some who still have utter faith in the unimaginable power of human brain. After giving me necessary directions for moving forward in my quest to find the limits of a human’s brain against that of the supercomputer’s CPU(the central processing unit), my high school’s chess teacher, …show more content…

It gives us insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov. It also includes appendices that completely record Deep Blue's matches. This book, a technological milestone, is not just a triumph, but a rare, pivotal watershed. The book offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov. It establishes the point in history when mankind's exciting new tool, the computer, came of age and competed with its human creators in the ultimate intellectual competition: a game of chess. The text examines the progress made by the creators of Deep Blue, beginning with the1989 two-game match against Kasparov. This book gave me very crucial information on how diligently the humans struggled to create such a master piece, the Deep Blue, which was ultimately able to defeat even the great grandmaster Gary …show more content…

Because Deep Blue had no track record as a chess player, Kasparov could not prepare for this match as he has for other matches by studying his opponent's previously played games. Levinson and his coworkers at the University of California, Santa Cruz developed a computer program, called Morph that learned to play chess starting only with a list of legal moves. That a computer which relies largely on speedily checking the consequences of billions of possible moves could come so close to matching the human capabilities required to play the game at its highest level was a striking achievement for the team that designed, built, and programmed Deep

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