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essay about the history of.animation
history of computer animation
essay about the history of.animation
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Animation is a series of rapidly display of 2D or 3D images or model positions in order to form an illusion of the images being alive. Animation is an optical illusion of motion due to the fact of persistence of vision; this can be made and created in a number of different ways. The most commonly used methods of making animation is motion picture or video program, many other forms of showing animation exist. Animation has changed and developed a lot over the years. There is not just one single person who can claim to be the creator of animation, as there were multiple people doing experimental projects which are considered different types of animation all at the same time.
Animation was put in to practice thousands of years ago. Early examples of motion drawing can be found in such caves as the Palaeolithic cave paintings, where animals are in superimposed positions; this is a clear example of them attempting to create the affect of motion. New instruments were made a long the years to create the effect of motion such as the phenakistoscope, praxionscope as well as the commonly kn...
My initial idea for this paper was to focus on the technical aspects of the film—the hybrid of animation and live action. I first saw this technique used in The Three Caballeros (Ferguson & Young, 1944) and was going to research this film, but the amount of literature on t...
In this essay, I will deal mainly with the work that Svankmajer created as an animator. To put it in context, however, I will first give a rough overview of his background and the work for which he is best known.
As the science of technology rose into entertainment, not even Hollywood could compete with the new stars of animation. The first broadcast ever was in 1928 and the technology used for the broadcasts consisted of a turntable, which was solely used to be the base for the Felix the Cat figurine and propped him up for the shoot; studio lights, which helped transmit the picture and they also needed to be constant; an actor was needed and had to be impervious to heat, cheap, and also constant. In turn, the use of a Felix figurine was perfect for the job not only because of these reasons, but also because the picture was black and white, and Felix was a black and white cat. A scanning disk was also needed since it was the part of the equipment that actually made the broadcast, so was an electric kinescope receiver and a rotoscope. A rotoscope was needed to trace images of the characters on paper frame by frame and was invented by Max Fleischer in 1915. (Felixthecat.com) In the history of animation there were many directors and famous characters. The most famous of them were those of the 1920’s. This includes Otto Messmer and his character Felix the Cat, Walt Disney and Mickey Mouse, and finally Grim Natwick and his character Betty Boop.
“Computer animation programs begin by exploring the art concepts behind drawing, sculpting, and other traditional forms of expression (Full Sail).” Computer animation is what makes up movies, videogames, tv shows, CGI, and visual effects (U.S. BLS). Becoming a computer animator requires career knowledge, places of employment, experience, and a higher education.
The use of techniques and strategies in animation is significant as it greatly emphasizes the overall message of the film, and most importantly it allows the audience to understand and identify the film in their own individual perspective. All techniques used in animation films have potential in their own distinctive ways. Films such as ‘200,000 Phantoms/ Nijuman No Borei’ (2007), ‘Philips Broadcast of 1938’ (1938), ‘Uncle’ (1996), ‘The Sorcerer’s Apprentice’ (1940), ‘Felix in Hollywood’ (1923), ‘Billy’s Balloon’ (1998), ‘Mt. Head/ Atama Yama’ (2003) and ‘Simonova Sand Performance’ (2009) demonstrates a variety of techniques and strategies in the most effective ways. In some of the films, there are techniques and strategies used that are similar and some that are very different, nevertheless each are unique in their respective ways. We will explore the techniques used in these films, including its historical or contemporary context based on the methods of production used and the cultural environment from which they arose. We will also see how the films contrast from each other.
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
Animation is a series of images that are places one after another to produce the illusion of movement.
In this paper we will be looking at motion control methods that are carried out in order to ensure interaction with the objects. Unlike olden day Scripts can be written for the purpose of animation. Rendering becomes an important aspect of 3-DAnimation, wherein it helps to make out proper shading, ray tracing, and mapping for the objects. The texture of the objects can also be made to look very natural (ie) an object - say a ball can be made to look smooth or rough depending upon the application with the support of this animating process. We have so many 3-D models for building actual animations namely- implicit functions, polygon mesh, particle systems and so on. Programs for 3-D animation also uses vector-drawn graphics. Kinematics helps in dealing with the animation related to movements and motions of structures that have joints. Eg: Walking man. Morphing is an effect in which one-image transforms into another, this transition can take place even among moving images.
Moving Images are possibly the greatest representation and exploitation of the human visual system. In order for us to understand how moving images make sense to us we heavily rely on our ability to piece together moments in a sequential frame, often allowing us to create a lifelike representation of an inanimate object. Moving images are something we constantly see throughout our lives; from simple toys we played with as kids, to flip up books and eventually to the creation of film; things that evident in our lives every day. The development of a moving image indicates the incredible ability of the human visual system; the ability to process visual stimuli and give life to a non- moving lifeless object.
Anime is the Japanese take on the word "animation". It represents the Japanese style of animating cartoons. However, not all anime is for children. Majority imported to America is aimed at an adult audience- containing deep storylines, graphic violence, gore, as well as nudity and adult situations. This cinematic genre is a fast growing trend in the west and can now possibly be considered the most popular phenomenon among
The art of animation is one that is used very commonly today. It is displayed upon billboards and in movie theaters around the world. The job allows you to express oneself through animations and creating characters that come to life through animation. To become an animator one needs to have a degree in animation, courses for this are given at many colleges, and it is helpful to have a degree in other relevant categories such as film or illustration. Some skills that are useful for animators to have include creativity, artistic ability, attention to detail, and the ability to work under pressure. Many animators are self-employed, due to the standards for animators being high. It can also be hard for animators to find work
The demand for the manual animation technique known as “in-betweening,” where an artist draws hundreds of images to produce the idea of motion, takes countless hours and requires the dedication of an artist’s full time. With the aid of computers, images are generated at face paces and movement can be altered with the click of a mouse. Thus, those hired to do such jobs have the opportunity to better the product with far less time and frustration.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and